This site is games | books | films

Eel, Giant Moray

moray, eel, fish, Eel, Giant Moray

This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

Originally posted on Pathfinder SRD

The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.

Giant Moray Eel CR 5
XP 1,600  

N Large animal (aquatic) Init +6;

Senses Low-Light Vision, Scent; Perception +7
Defense
AC 19, touch 11, flat-footed 17 (+2 Dexterity, +8 natural, -1 size)  

hp 52 (7d8+21)

Fort +8, Ref +9, Will +3
Offense
Speed Swim 30 ft.  

Melee bite +11 (2d6+9 plus grab)

Space 10 ft.;

Reach 10 ft.

Special Attacks gnaw
Statistics
Strength 22, Dexterity 14, Constitution 16, Intelligence 1, Wisdom 12, Charisma 8  

Base Atk +5; CMB +12 (+16 grapple);

CMD 24 (can’t be tripped)

Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite) Skills Escape Artist +10, Perception +7, Stealth +8, Swim
+14;

Racial Modifiers +8 Escape Artist
Ecology
Environment warm oceans  

Organization solitary, pair, or nest (3-6)

Treasure none
Special Abilities
Gnaw (Ex)

If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing – it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

Moray Eel Animal Companion

Starting Statistics: Size Medium; AC +5 natural armor; Speed Swim 30 ft.; Attack bite (1d8); Ability Scores Strength 14, Dexterity 16, Constitution 12, Intelligence 1, Wisdom 12, Charisma 8; Special Qualities Low-Light Vision, grab.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Strength +8, Dexterity -2, Constitution +4; Special Qualities gnaw.

Scroll to Top