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Eel, Electric

By Steven G. Johnson - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=1446721, Eel, Electric
By Steven G. Johnson – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=1446721

This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature’s body.

Originally posted on Pathfinder SRD

The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.

Electric Eel CR 2
XP 600

N Small animal

Init +6; Senses Low-Light Vision; Perception +4
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dexterity, +2 natural, +1 size)

hp 17 (2d8+8)

Fort +7, Ref +5, Will +0

Resist electricity 10
OFFENSE
Speed 5 ft., Swim 30 ft.

Melee bite +3 (1d6+1) and tail -2 touch (1d6 electricity)
STATISTICS
Strength 13, Dexterity 14, Constitution 19, Intelligence 1, Wisdom 10, Charisma 6

Base Atk +1; CMB +1; CMD 13 (can’t be tripped)

Feats Improved Initiative

Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist
ECOLOGY
Environment warm fresh water

Organization solitary

Treasure none
SPECIAL ABILITIES
Electricity (Ex)

An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.

Electric Eel Animal Companion

Starting Statistics: Size Small; Speed 5 ft., Swim 30 ft.; Attack bite (1d6); Ability Scores Strength 12, Dexterity 14, Constitution 18, Intelligence 1, Wisdom 10, Charisma 6; Special Qualities amphibious, Low-Light Vision, electricity resistance 5.

4th-Level Advancement: AC +2 natural armor; Ability Scores Dexterity +2, Constitution +2; Special Qualities electricity (1d6), electricity resistance 10.

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