Adam Bell — Archer of Inglewood

Adam Bell — Archer of Inglewood

A northern outlaw and master archer whose legend overlaps the same greenwood world as Robin Hood, Adam Bell is useful when the party needs an outlaw ally who belongs to a separate band and answers to his own code.

At a Glance

  • Species: Human
  • Role: Outlaw captain, master archer and woodland scout
  • Primary region: Inglewood Forest and the northern roads of England
  • Status: Alive, active and wanted by local officers
  • Band: Closely associated with Clim of the Clough and William of Cloudesley
  • Campaign use: Outlaw patron, rival archer, scout, ambush leader or uneasy ally
  • Reputation: A near-impossible marksman whose name travels farther than his band
  • Immediate pressure: Someone is copying his signature shots to make Adam’s band responsible for killings they did not commit
  • Power: CR 6 in 5.5e; CR 7 in Pathfinder 1e and D&D 3.5e

Adam Bell is a famed northern outlaw whose name belongs to the same broad greenwood tradition as Robin Hood, but he is not one of Robin’s Merry Men. Adam answers to his own companions, especially Clim of the Clough and William of Cloudesley, and operates primarily from Inglewood Forest rather than Sherwood.

He is valued for three things: extraordinary shooting, a hunter’s knowledge of woodland ground and the judgement to know when an ambush has stopped being profitable. Adam is willing to rob officials, abusive landholders and rich travellers, but he dislikes unnecessary killing because every body brings patrols, informers and reprisals down on the villages that shelter his band.

His relationship with the Sheriff of Nottingham and with Robin’s network is therefore practical rather than simple. They may share enemies, warnings and safe roads without sharing command. That independence makes Adam especially useful when an adventure needs two outlaw factions to disagree over the same target.

Game Statistics

Adam Bell

Medium Humanoid (Human)

AC 17; Initiative +5 (15)
HP 93 (11d8 + 44)
Speed 30 ft.

STR13 (+1)Save +1
DEX20 (+5)Save +8
CON18 (+4)Save +7
INT13 (+1)Save +1
WIS16 (+3)Save +6
CHA14 (+2)Save +2

Skills Perception +7, Stealth +9, Survival +7
Senses Passive Perception 17
Languages English
CR 6 (XP 2,300; PB +3)
Gear longbow, shortsword, dagger, leather armour, 20 arrows and woodland cloak


Traits

Northern Marksman. Adam ignores Half Cover when making attacks with his longbow.

Forest Ghost. Adam can attempt to Hide when lightly obscured by foliage, rain, smoke or similar natural cover.

Outlaw Withdrawal. Adam may take the Disengage or Hide action as a Bonus Action.

Actions

Multiattack. Adam makes two attacks with his Longbow or Shortsword.

Longbow. Ranged Attack Roll: +8, range 150/600 ft. Hit: 9 (1d8 + 5) Piercing damage.

Shortsword. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Piercing damage.

Pinning Shot (Recharge 5–6). Adam makes one Longbow attack. On a hit, the target’s Speed is reduced by 10 feet until the end of its next turn.

Reactions

Fade into Cover. When a creature Adam can see misses him with a ranged attack, Adam may move up to 10 feet without provoking Opportunity Attacks.

Adam Bell — 5e / 2014

Medium humanoid (human), chaotic good

Armor Class 17; Hit Points 93 (11d8 + 44); Speed 30 ft.; Challenge 6 (2,300 XP; proficiency bonus +3)

STR 13 (+1), DEX 20 (+5), CON 18 (+4), INT 13 (+1), WIS 16 (+3), CHA 14 (+2)

Saving Throws Dex +8, Con +7, Wis +6; Skills Perception +7, Stealth +9, Survival +7; Senses passive Perception 17; Languages English

Traits

Northern Marksman. Adam’s longbow attacks ignore half cover.

Forest Ghost. Adam can attempt to Hide while lightly obscured by natural foliage, rain, smoke or similar natural cover.

Actions

Multiattack. Adam makes two attacks with his longbow or shortsword in any combination.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Pinning Shot (Recharge 5–6). Adam makes one longbow attack. On a hit, the target’s speed is reduced by 10 feet until the end of its next turn.

Bonus Action

Outlaw Withdrawal. Adam takes the Hide or Disengage action.

Reaction

Fade into Cover. When a ranged attack from a creature Adam can see misses him, he can move 10 feet without provoking opportunity attacks.

Original 5e/2014 conversion of the campaign outlaw. The existing 2024, Pathfinder and 3.5e game material is preserved.

Adam Bell CR 7

XP 3,200
Male human ranger 5/rogue 3
Init +5; Senses Perception +14

Defense

AC 20, touch 15, flat-footed 15
hp 70
Fort +8, Ref +11, Will +6

Offense

Speed 30 ft.
Ranged masterwork longbow +14/+9 (1d8+4/×3)
Melee masterwork shortsword +12/+7 (1d6+1/19–20)
Special Attacks sneak attack +2d6

Statistics

Str 13, Dex 20, Con 14, Int 13, Wis 16, Cha 14
Base Atk +7; CMB +8; CMD 23
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Track
Skills Perception +14, Stealth +16, Survival +14

Special Abilities

Favored Terrain (Forest). Adam applies his ranger bonuses while operating in woodland and knows how to use natural cover, tracks and concealment to control an ambush.

Adam Bell

Medium Humanoid (Human)

Hit Dice8 class levels (60 hp)
Class LevelsRanger 5/Rogue 3
Initiative+5
Speed30 ft.
Armor Class19, touch 15, flat-footed 14
Base Attack/Grapple+7/+8
AttackMasterwork longbow +13 ranged (1d8+4/×3)
Full AttackMasterwork longbow +13/+8 ranged (1d8+4/×3)
Special AttacksSneak attack +2d6
SavesFort +7, Ref +10, Will +5
AbilitiesStr 13, Dex 20, Con 14, Int 13, Wis 16, Cha 14
SkillsHide +16, Move Silently +16, Spot +14, Listen +14, Survival +13
FeatsImproved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Track
Challenge Rating7

What Is Adam Bell Doing Right Now?

Adam is working the northern roads between Inglewood Forest, Carlisle-bound traffic and villages that will shelter him for a night but not a season. His band is watching a royal convoy whose guards are behaving more like escorts than tax collectors, suggesting the wagons carry documents or prisoners worth more than coin.

At the same time, someone is leaving arrows at murder scenes that mimic Adam’s distinctive shooting. The pattern is too deliberate to be chance. If the imitation continues, local officers will be able to justify a much larger sweep of the forest, and the villages that feed Adam’s band will pay first.

Encounters

  • The Other Outlaws: Adam’s band has already robbed a convoy Robin Hood intended to intercept, and neither side wants to surrender the prize.
  • The Archery Mark: An impossible shot at a crime scene looks like Adam’s work, but the angle suggests somebody copied his reputation rather than his technique.
  • The Divided Greenwood: A village can shelter only one outlaw band without exhausting its stores, forcing Adam and another captain to negotiate or fight.
  • The King’s Deer: A wounded royal forester claims Adam’s men shot first. Adam insists the patrol was protecting an illegal seizure of village livestock.
  • The North Road: A messenger carrying a sealed pardon disappears after passing through Adam’s territory, and both the Crown and the outlaws need to know who took it.

Using Adam Bell at the Table

Adam works best as a professional outlaw rather than a second Robin Hood. He is independent, highly skilled and practical about risk. He can help the party cross country unseen, identify an ambush site or break a pursuit, but he expects competent people to carry their share of the danger.

  • First meeting: Adam watches from cover before speaking. A poor choice of route or noisy camp tells him as much about the party as any introduction.
  • Negotiation: He bargains in information, safe passage, archery support and captured goods rather than promises of permanent loyalty.
  • Ambush: He attacks from range, uses Pinning Shot to slow pursuit and withdraws before a fight becomes a siege.
  • With Robin Hood: Treat the two as allies of convenience with overlapping enemies, not as commander and subordinate.

Personality

Adam is self-reliant, wary and competitive. He respects skill immediately but gives loyalty slowly, especially to anyone who assumes all outlaws belong to one brotherhood. He is more interested in whether a plan will work than whether it sounds heroic.

His strongest loyalty is to the people who share danger with him. He can forgive an honest mistake more easily than a boast, a betrayal or somebody drawing reprisals onto a village that offered shelter.

Appearance and Manner

Adam is a broad-shouldered northern yeoman hardened by years outdoors. His clothing is practical wool, leather and weather-darkened cloth rather than a uniform. Bow, arrows, knife and short blade are arranged for movement through dense woodland, not display.

He speaks plainly, studies exits without appearing to and rarely stands where another archer would expect him to. When relaxed he can be dryly amused; when danger approaches, conversation stops almost at once.

Ambition, Pressure and Private Truth

Adam wants his band to remain free enough that no sheriff, magnate or rival outlaw can dictate where they go or whom they serve. That makes even friendly alliances temporary. He would rather abandon profitable ground than become dependent on another leader’s protection.

His immediate problem is the false archery signature. Privately, Adam suspects the imitator is not trying to kill him but to force him into a larger outlaw coalition by making independent survival impossible. That possibility worries him more than an ordinary bounty.

Relationships

  • Clim of the Clough: One of Adam’s closest companions and a trusted voice when caution and pride pull in different directions.
  • William of Cloudesley: Fellow outlaw and exceptional archer whose family ties make him less willing than Adam to treat every retreat as simple.
  • Robin Hood: Potential ally, competitor and rival legend. Their bands can cooperate without accepting a shared chain of command.
  • Sheriff of Nottingham: A dangerous officer whose warrants and patrols can affect Adam even far beyond Sherwood when outlaw networks overlap.
  • Inglewood villagers: The real foundation of Adam’s survival; warnings, food, rumours and hidden paths matter more than any formal stronghold.

Equipment and Resources

  • Fine longbow and carefully matched arrows
  • Shortsword and dagger
  • Leather armour and weatherproof woodland cloak
  • Spare bowstrings, wax, fletching tools and arrowheads
  • Hidden food and arrow caches across Inglewood
  • Trusted guides, villagers and road-watchers
  • A small collection of captured seals and travel papers useful for recognising forged warrants

Adventure Hooks

  • The False Arrow: Someone murders a royal officer and leaves a shot designed to look unmistakably like Adam’s work.
  • The Cloudesley Road: William of Cloudesley vanishes while travelling toward Carlisle, and Adam refuses to assume he was simply captured.
  • The Divided Convoy: Adam wants the money in a guarded wagon; another faction wants the sealed papers hidden under it.
  • The Inglewood Sweep: Royal foresters begin clearing villages suspected of feeding outlaws, forcing Adam to choose between fighting and abandoning his network.
  • The Archery Challenge: A lord offers a public pardon to any outlaw who can win a shooting contest, and Adam immediately assumes the offer conceals a trap.
  • The Rival Captain: Another outlaw leader proposes a permanent alliance and begins arranging events so refusal becomes increasingly costly.

Connected Places and People

Historical and Literary Context

Adam Bell belongs to the English outlaw-ballad tradition alongside Clim of the Clough and William of Cloudesley. Surviving early printed fragments date to 1536, while the story itself places the three yeomen in Inglewood near Carlisle and presents them as outlaw archers living beyond the game laws.

The campaign treats that legendary tradition as living truth rather than importing details from later copyrighted retellings. Adam remains a northern outlaw with his own band and identity, distinct from Robin Hood even when their stories overlap.

Sources and Adaptation

Primary inspiration comes from the public-domain ballad Adam Bell, Clim of the Clough, and William of Cloudesly, preserved in early print and later public-domain collections. A public-domain text is available through Wikisource, and Francis James Child’s public-domain discussion records surviving sixteenth-century print witnesses. The current activity, encounters, false-arrow plot and game mechanics are campaign adaptations.

Rules and Image Licensing

The 5.5e / 2024, Pathfinder 1e and D&D 3.5e statistics are original game adaptations using the open rules conventions of their respective systems. The existing Adam Bell artwork remains the page hero and featured reference image until a newer campaign hero replaces it.

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