Robin Hood (Robin of Loxley) (The Hooded Man)
Robin Hood (Robin of Loxley) (The Hooded Man) – “Champion of the people, fighting against corrupt officials and the oppressive order that protects them.”
- Gender – Male
- Race – Human
- Occupation –
- Alias – Robyn Hode, Robin of Sherwood, Robin of Loxley (Locksley), Robert Fitzooth, Robin de Courtenay, Sir Robert Hode, Robert Huntingdon
- Religion – Celtic Pantheon
- Allies – Alan-a-Dale, Arthur a Bland, David of Doncaster, Friar Tuck, Little John and Much the Miller’s Son
- Enemies – Sheriff of Nottingham, Sir Guy of Gisbourne
- Abode/ Base of operations – Sherwood Forest, Nottinghamshire
- Nationality – English
- Languages – English, Thieves’ Cant
- Alignment –
- Affiliation (s) – Kingdom of England
- Significant others – Marian Fitzwalter (Maid Marian)
Trained by renowned archer Gilbert Whitehand, Robin of Loxley (Robin the Hooded man) is, the English folk hero; a courteous, pious and swashbuckling outlaw famous for robbing the rich to feed the poor and fighting against injustice and tyranny.
Robin was a nobleman, the earl of Loxley, who was unjustly deprived of his lands when it was discovered that he was a follower of Cernunnos the horned God and sentenced to hang as a heratic.
With his lover Marian Fitzwalter (Maid Marian) he escaped and is now a wanted criminal living with his band of heroes the “Merry Men” in Sherwood Forest, Nottinghamshire in a hidden camp protected by the elder treant “Major oak”. In times of great trouble, he can also call upon an army of one hundred and forty fellow yeomen.
Robin’s nemesis is the devil worshiping Sheriff of Nottingham, the despotic sheriff gravely abuses his position, appropriating land, levying intolerable taxation, and unfairly persecuting the poor, with his ally Adam Orleton (Bishop of Hereford) and evil lieutenant Sir Guy of Gisbourne.
His merry me include, Alan-a-Dale, Arthur a Bland, David of Doncaster, Friar Tuck, Little John and Much the Miller’s Son
Mythological Figures: Robin Hood (5E)
Mythological Figures: Robin Hood (5E) | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
Robin Hood is about as mythological as it gets (with ballads that go back more than 600 years and a 543 year old play) so from the start let’s be clear that this design is intended for the earliest iterations of the character that are available. To whit we’re talking 600-750 years ago: “From 1261 onward, the names ‘Robinhood’, ‘Robehod’ or ‘Robbehod’ occur in the rolls of several English Justices as nicknames or descriptions of malefactors….Leaving aside the reference to the “rhymes” of Robin Hood in Piers Plowman in the 1370s, the first mention of a quasi-historical Robin Hood is given in Andrew of Wyntoun’s Orygynale Chronicle, written in about 1420.”
To that end Robin Hood is a true commoner, ridiculously good with a bow, and quite clever–pretty much every story about him involves tricking somebody. As is appropriate for a myth there’s a lot that happens with him from conception to today including the heavy reinforcement of a lightly mentioned theme of charity to the common folk, adding the love interest of Maid Marian, the whole bit about fighting in the crusades and noble background, and more. I’d be genuinely surprised if anyone reading this doesn’t know the story yet, but even if you do there’s a fair chance you’ll learn something new by reading the Wikipedia page on Robin Hood.
Robin Hood
Medium humanoid (human), chaotic good rogue (thief) 5/fighter (archer) 7
Armor Class 16 (studded leather)
Hit Points 61 (5d8+7d10+12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Saving Throws Dex +8, Int +6
Skills Animal Handling +5, Athletics +5, Deception +9, Investigation +6, Perception +5, Stealth +12, Survival +5
Tools artisan’s tools +4, thieves’ tools +4, vehicles (land) +4
Senses passive Perception 15
Languages English, Thieves’ Cant
Challenge 8 (3,900 XP)
Background: Yeoman. Robin Hood is always able to rely on the hospitality of commoners to help him hide or rest provided he poses no danger in doing so, going so far as to shield him from being discovered (though not at the cost of their lives).
Action Surge (1/Short Rest). On his turn, Robin Hood can take an additional action on top of his regular action and a possible bonus action.
Attentive Gaze. Robin Hood can use a bonus action to take the Search action.
Cunning Action (1/Turn). Robin Hood can take a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.
Excellent Aim (3/Short Rest). Robin Hood can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of his turn, ranged attacks that Robin Hood makes against the target deal an extra 5 damage.
Feat: Stealther. Robin Hood can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Robin Hood’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light.
Feat: Superb Aim. Robin Hood ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Robin Hood makes his first ranged weapon attack in a turn, he can choose to take a -5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.
Second-Story Work. Climbing does not cost Robin Hood extra movement. When he makes a running jump, the distance he covers increases by 4 feet.
Second Wind (1/Short Rest). On his turn, Robin Hood can use a bonus action to regain 1d10+7 hit points.
Sneak Attack (1/Turn). Robin Hood deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Robin Hood that isn’t incapacitated and Robin Hood doesn’t have disadvantage on the attack roll.
ACTIONS
Extra Attack. Robin Hood attacks twice.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.
Dagger (2). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or thrown 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage.
REACTIONS
Uncanny Dodge. When an attacker Robin Hood can see hits him with an attack, Robin Hood can use his reaction to halve the attack’s damage against him.
Robin Hood
Name Robin Hood
Human CR 19
XP 204800
Fighter level 1 (skill points 80) Light, Archer
(Archer )
Any Medium Humanoid
Init +4; Senses ; Perception +15
DEFENSE
AC 17, touch 15, flat-footed 12 (+4 Dex, +2 armor, +1 feats)
hp 154 (0d8+20d10+20+20);
Fort +13, Ref +10, Will +6
OFFENSE
Speed 40ft.
Melee +2 Longsword +23/+18/+13/+8 (1d8+2/19-20), MWK Dagger +15 (1d4+2/19-20) , Quarterstaff +15 (1d6)
Ranged +5 Seeking Longbow ,Composite +34/+34/+29/+24/+19 (1d8+10 /19-20 X3) range 110 +1 to hit and +1 damage if within 30ft
Space 5 ft.; Reach 5 ft.
Special Attacks
Expert Archer (Ex) Gains a bonus on attack and damage rolls with bows = 4
Hawkeye -1(Ex) Gain a bonus on Perception checks = + 5
Hawkeye -2(Ex) The range increment for any bow used increases by + ft = 25
Ranged Defense (Ex) Gains DR 5/- against ranged attacks. In addition, as an immediate action, he can catch an arrow fired at him and shoot it any target he chooses, as if he had the Snatch Arrows feat.
Trick Shot -1 (Ex) Choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a -4 penalty to his CMB. No of Tricks = 5
Trick Shot -2 (Ex) At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archers arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archers CMD -4).
Volley (Ex) As a full-round action, an archer can make a single bow attack at his highest base attack bonus against any number of creatures in a 15-foot radius burst, making separate attack and damage rolls for each creature.
Weapon Mastery Automatically confirm criticals and critical mult increased by 1
STATISTICS
Str 11, Dex 18, Con 12, Int 13, Wis 10, Cha 15
Base Atk +20; CMB +20; CMD 35
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Improved Critical (Ranged), Manyshot, Mobility, Pinpoint Targeting, Point Blank Shot, Weapon Finesse, Weapon Focus, Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Athletic, Critical Focus, Disrupting Shot, Far Shot, Fleet, Fleet 2, Improved Precise shot, Martial Weapon Proficiency, Precise Shot, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus(Ranged)
Skills Acrobatics +10, Appraise +2, Bluff +7, Climb +17, Diplomacy +5, Handle Animal +6, Intimidate +17, Know Arch & Eng +6, Know Dungeon +5, Know Local +11, Perception +15, Ride +10, Stealth +14, Survival +8, Swim +6
Languages Common
SQ Evasive Archer (Ex) 4, Safe Shot (Ex)
Gear Masterwork Leather armor, +2 Longsword, Masterwork Dagger, +5 (+1 special ability) Composite Longbow Seeking, Amulet of natural armor (+2), Darkleaf Cloth Light Armor, Boots of elvenkind (+5), Bracers of archery greater, Cloak of charisma (+4), Hat of disguise, Horn of fog, Potion of Heroism, Potion of Cure moderate wounds, Ring of Chameleon power, Ring of Protection (+2)
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
Here’s examples of a possible adventures:
- The Sherwood Heist
- Rescue in Sherwood
- The Lost Treasure of Sherwood Forest
- The Enchanted Forest of Sherwood
- The Outlaw of Sherwood
- Robin Hood and the Hunt of Cernunnos
- Robin Hood and the Stolen Sacred Relic
“The Sherwood Heist”
Background: The local lord, a corrupt and greedy man, has been taxing the citizens of Sherwood heavily and using the money to fund his extravagant lifestyle. The people of Sherwood are living in poverty and are desperate for a change. The local bandits, led by the infamous Robin Hood, have been stealing from the rich and giving to the poor to alleviate their suffering. However, the lord has grown tired of their antics and has hired a group of ruthless mercenaries to capture Robin and his band.
Objective: The players are hired by the people of Sherwood to help Robin Hood and his band steal a large sum of money from the local lord’s stronghold in order to distribute it among the people of Sherwood and put an end to the lord’s oppression.
Act 1: The players meet with Robin Hood and his band in Sherwood Forest. Robin explains the situation and asks for their help. He provides them with a map of the lord’s stronghold and information on the guards and traps that they will have to overcome to reach the treasury. The players must then plan and execute a heist to steal the money.
Act 2: The players infiltrate the lord’s stronghold and navigate through traps and guards. They must also find a way to open the treasury and escape the stronghold undetected. Along the way, they may encounter other challenges such as secret passages, rival thieves and possibly face off against the mercenaries hired by the lord.
Act 3: Once the players have successfully stolen the money, they return to Sherwood Forest and meet with Robin Hood and his band. They must then defend themselves against the lord’s mercenaries, who have tracked them down. The players must use all the skills and abilities at their disposal to defend themselves and the money until Robin and his band can defeat the mercenaries.
Act 4: After the battle, the players give the money to Robin and his band, who then distribute it among the people of Sherwood. The lord is arrested and the oppression of the people comes to an end. The players are hailed as heroes by the people of Sherwood and may even be offered a place among Robin Hood and his band.
“Rescue in Sherwood”
Background: The local lord, once again, this time as a cruel ruler, has taken Maid Marian, Robin Hood’s love interest, as a prisoner and is holding her in his castle. Robin Hood and his band of Merry Men have tried to rescue her but have been unsuccessful. The lord has also increased security in the castle, making it almost impossible to break in. Robin Hood has heard of the player’s reputation as brave adventurers and has asked for their help to rescue Maid Marian.
Objective: The players are hired by Robin Hood to help him rescue Maid Marian from the castle. They must gather information, devise a plan, and execute the rescue mission.
Act 1: The players meet with Robin Hood and his band in Sherwood Forest. Robin explains the situation and provides them with information on the castle’s layout, guards, and defenses. The players must then gather more information by talking to local villagers and merchants, who may have information on secret passages or weaknesses in the castle’s defenses.
Act 2: The players devise a plan to infiltrate the castle and rescue Maid Marian. They must find a way to bypass the castle’s defenses, such as overcoming traps, sneaking past guards or distracting them. Along the way, they may encounter other challenges such as rival thieves, rival groups of mercenaries or other dangers.
Act 3: Once the players have successfully entered the castle, they must navigate through it to reach the prison where Maid Marian is being held. They must then fight or sneak past the remaining guards and rescue Maid Marian.
Act 4: After rescuing Maid Marian, the players must escape the castle with her and the rest of the band, while evading the lord’s forces. They may encounter the lord’s personal guard or other challenges such as rival thieves, rival groups of mercenaries or other dangers.
Act 5: Finally, once they’ve escape the castle, the players are celebrated by Robin Hood and his band as heroes, Maid Marian is reunited with her true love and the lord is exposed for the cruel ruler he is. The players may also be offered a place among Robin Hood and his band, to continue their adventures together in the future.
The Lost Treasure of Sherwood Forest
Background: A legendary treasure has been rumored to be hidden in Sherwood Forest for centuries. Many have searched for it but none have found it. Robin Hood and his band have also searched for the treasure but have been unsuccessful. One day, a map leading to the treasure falls into the hands of the players. Robin Hood hears of the players’ possession of the map and offers to hire them to find the treasure and bring it back to the people of Sherwood who are struggling under the burden of the local lord.
Objective: The players are hired by Robin Hood to find and retrieve the legendary treasure hidden in Sherwood Forest. Along the way, they must overcome various obstacles and challenges to reach the treasure.
Act 1: The players meet with Robin Hood and his band in Sherwood Forest. Robin explains the situation and shows the players the map. The players must then use the map to navigate through the forest and find the location of the treasure. Along the way, they may encounter various obstacles such as traps, wild animals, and rival treasure hunters.
Act 2: The players reach the location of the treasure and must solve a series of puzzles and riddles to gain access to it. The puzzles and riddles may include deciphering clues, solving ancient hieroglyphics, or bypassing traps. The players must use their skills and abilities to solve the puzzles and gain access to the treasure.
Act 3: Once the players have gained access to the treasure, they must fight off any remaining rival treasure hunters and defend the treasure. They must then transport the treasure back to Sherwood Forest, while evading the local lord’s guards who may have followed them.
Act 4: Upon returning to Sherwood Forest, the players give the treasure to Robin Hood and his band. The treasure is distributed among the people of Sherwood and the local lord’s oppression is lifted. The players are hailed as heroes by the people of Sherwood and may even be offered a place among Robin Hood and his band.
The Enchanted Forest of Sherwood
Background: Sherwood Forest has always been a place of mystery and magic, but recently, a powerful enchantress has taken control of the forest, using her magic to control the local wildlife and to protect her own interests. Robin Hood and his band have tried to fight against the enchantress, but their efforts have been in vain. The enchantress has kidnapped Maid Marian, and Robin Hood turns to the players for help in rescuing her and defeating the enchantress.
Objective: The players are hired by Robin Hood to rescue Maid Marian from the enchanted forest and defeat the enchantress. Along the way, they must overcome various obstacles and challenges, using their skills and abilities, as well as their own magic if they possess it.
Act 1: The players meet with Robin Hood and his band in Sherwood Forest. Robin explains the situation and provides the players with information on the enchantress and the location of her lair. The players must then use this information to navigate through the enchanted forest and reach the enchantress’ lair. Along the way, they may encounter enchanted animals and plants, as well as other magical creatures controlled by the enchantress.
Act 2: The players reach the enchantress’ lair and must fight their way past her guards to reach Maid Marian. They must also avoid the enchantress’ traps and illusions. Once they have rescued Maid Marian, they must then face off against the enchantress herself in a magical duel.
Act 3: After defeating the enchantress and rescuing Maid Marian, the players must then escape the enchanted forest with their prizes, while evading any remaining magical creatures and guards.
Act 4: Upon returning to Sherwood Forest, the players are celebrated by Robin Hood and his band as heroes. Maid Marian is reunited with her true love and the enchantress’ control over the forest is lifted. The players may also be offered a place among Robin Hood and his band, to continue their adventures together in the future.
The Outlaw of Sherwood
Background: Sherwood Forest is plagued by a bandit known as Robin Hood, who has been using his band of outlaws to terrorize the local villagers, steal their goods and wealth, and keep them in check. Robin’s actions are becoming more and more ruthless, and the people are growing tired of living in fear. The players are hired by the local lord or a wealthy merchant to put an end to Robin Hood’s reign of terror and bring him to justice.
Objective: The players must track down Robin and his band of outlaws, and gather evidence of their crimes. They must also rescue any hostages or villagers that have been taken by the band. Once they have enough evidence, they must then confront Robin and his band in a final battle, either to capture them or kill them, to bring an end to their reign of terror.
Act 1: The players begin their investigation by gathering information about Robin Hood and his band from the local villagers and merchants. They may also encounter bandits or scouts sent out by Robin to keep an eye on the village. Along the way, they must also deal with any traps, ambushes or other obstacles set by Robin and his band.
Act 2: The players discover that Robin Hood’s hideout is located deep in the Sherwood Forest. They must infiltrate the hideout, rescue any hostages and gather the evidence they need to build a case against Robin and his band.
Act 3: After gathering all of the evidence, players must confront Robin and his band in a final battle. Robin and his band of outlaws is a skilled fighters, they may also have magic items or magical powers at their disposal. The players must use all of their skills and abilities to overcome them.
Act 4: Upon completing their mission, the players return to the local lord or merchant, who rewards them for their efforts and the outlaws are brought to justice. The people of Sherwood Forest can finally breathe a sigh of relief and begin to rebuild their lives.
Robin Hood and the Hunt of Cernunnos
Background: Robin Hood is a legendary outlaw and folk hero, who has always been known for his strong connection to Cernunnos, the Horned God of the forest. He has been using his band of followers to defend the local villagers and towns from the oppression of the local noble and a group of poachers who are hunting the sacred beasts of the forest. The poachers, led by a wealthy and ruthless hunter, are cutting down the ancient trees and killing the wild animals for their own gain, and threaten the balance of the forest and the people who depend on it. Robin and his band have been trying to stop them, but the poachers have become increasingly desperate and violent in their efforts to silence Robin and his followers. The players are sent by the local lord or a group of villagers to aid Robin and put an end to the poachers’ reign of terror.
Objective: The players must help Robin and his band gather evidence of the poachers’ activities and put a stop to their plans. Along the way, they may need to deal with the poachers’ guards, as well as any traps or ambushes set by the poachers to try and stop them. Once they have gathered enough evidence, they must confront the poachers and the hunter in a final battle, either to capture them or bring them to justice.
Act 1: The players begin their adventure by gathering information from the local villagers and merchants, and learning about the poachers’ actions and Robin Hood’s efforts to stop them. They may also encounter members of Robin’s band and receive quests from them.
Act 2: The players must gather evidence of the poachers’ activities, by investigating their camps, their hideouts and other locations where they may have hidden their wealth and resources. They may encounter poachers guards, traps and puzzles, and possibly have to fight the poachers along the way.
Act 3: With the evidence in hand, the players must confront the poachers and the hunter, in a final battle that could take place in a remote forest clearing or in an ancient grove of trees. The hunter would be a skilled and well-armed warrior, and his followers would be ruthless and well-equipped, but the players will have the advantages of the forest, Cernunnos blessings and the support of Robin hood and his band.
Robin Hood and the Stolen Sacred Relic
Background: Robin Hood is a legendary outlaw and folk hero, who has always been known for his strong connection to Cernunnos, the Horned God of the forest. He has been using his band of followers to defend the local villagers and towns from the oppression of the local noble and a group of thieves who have stolen a sacred relic of Cernunnos from the local temple. The relic is said to be a powerful object of worship, imbued with the power of the Horned God and believed to bring fertility and prosperity to the land. The thieves, led by a ruthless and ambitious leader, stole the relic to use its power for their own gain, and threaten the balance of the forest and the people who depend on it. Robin and his band have been trying to stop them, but the thieves have become increasingly desperate and violent in their efforts to silence Robin and his followers. The players are sent by the local lord or a group of villagers to aid Robin and recover the stolen relic.
Objective: The players must help Robin and his band find the stolen relic and bring it back to the temple. Along the way, they may need to deal with the thieves’ guards, as well as any traps or ambushes set by the thieves to try and stop them. Once they have recovered the relic, they must confront the thieves and their leader in a final battle, either to capture them or bring them to justice.
Act 1: The players begin their adventure by gathering information from the local villagers and merchants, and learning about the thieves’ actions and Robin Hood’s efforts to stop them. They may also encounter members of Robin’s band and receive quests from them.
Act 2: The players must gather information on the location of the stolen relic, by investigating the thieves hideouts and other locations where they may have hidden it. They may encounter thieves guards, traps and puzzles, and possibly have to fight the thieves along the way.
Act 3: With the information in hand, the players must confront the thieves and their leader in a final battle, that could take place in a forest clearing or in an ancient grove of trees. The leader of the thieves would be a charismatic and well-armed warrior, and his followers would be ruthless and well-equipped, but the players will have the advantages of the forest, Cernunnos blessings and the support of Robin hood and his band, and the sacred relic in their possession which will give them powerful abilities from Cernunnos.