SpiralWorlds Player’s Manual · Character Creation
Character Creation
D&D 5.5e / 2024 · Pathfinder 1e · D&D 3.5e
Use this chapter to create a player character from start to finish. Choose the campaign rules system first, then follow only that edition’s numbered procedure. SpiralWorlds setting choices are recorded alongside the rules; they do not form a second creation sequence.

Before you begin
Have four things ready
The only numbered procedures on this page
Choose your edition and follow it in order
D&D 5.5e / 2024
| Step | Do this | SpiralWorlds record |
|---|---|---|
| 1 | Choose a class. Record level, Hit Die, proficiencies and level-1 class features. Use the Choose Your Class chapter. | What does this class look like in the character’s actual life: soldier, court mage, guild thief, hunter, scholar, temple servant or another role? |
| 2 | Determine origin. Choose an approved 2024 background from the current rules, choose the character’s people/species, then choose languages. Record the background’s Origin feat, two skill proficiencies, tool proficiency and starting equipment choice. Use the Basic Rules background reference below · use the Choose Your People chapter. Where an individual people page is still marked legacy, use it for setting identity and use the approved 5.5e rules source for mechanics. | Record homeland, household/community and former occupation. Language conversion: a standard 2024 character knows Common plus two chosen languages. In SpiralWorlds, replace Common with one real home/local language appropriate to the character, then keep the two additional language choices unless another feature changes them. Language reference. |
| 3 | Determine ability scores. Generate six scores using the approved method, assign them, then apply the background increases. | Use the rebuilt Ability Scores chapter. |
| 4 | Choose alignment. Use the Alignment chapter if the campaign records alignment. | Also note one loyalty, taboo or principle that actually affects decisions. |
| 5 | Finish the sheet. Use the rebuilt chapters for Skills & Proficiencies, Feats, Hit Points, Equipment, Saving Throws, Initiative & Attacks, Description & Personality and, if the class casts spells, Starting Spells & Spellcasting. | Add one ally, one rival, one obligation and one present reason to adventure. |
Pathfinder 1e
| Step | Do this | SpiralWorlds record |
|---|---|---|
| 1 | Determine ability scores. Use the Ability Scores chapter. | Record the six final scores and modifiers. |
| 2 | Choose race/people. Apply PF1e racial modifiers and traits. | Record homeland, languages and community separately from the mechanics. |
| 3 | Choose class. | Record level, Hit Die, proficiencies, class skills and class features. |
| 4 | Assign skill ranks and choose feats. | Use PF1e ranks, class-skill bonuses and feat prerequisites only. PF1e skill-rank reference. |
| 5 | Buy equipment. | Use PF1e starting wealth/equipment rules, then note regional availability. PF1e starting-equipment reference. |
| 6 | Finish the character. | HP, AC, saves, initiative, attacks, spells, alignment, appearance, ally, rival, obligation and reason to adventure. |
D&D 3.5e
| Step | Do this | SpiralWorlds record |
|---|---|---|
| 1 | Determine ability scores. Use the Ability Scores chapter. | Record the six final scores and modifiers. |
| 2 | Choose race/people. | Apply 3.5e racial traits and adjustments; record homeland and languages. |
| 3 | Choose class. | Record Hit Die, BAB, saves, class skills and class features. |
| 4 | Assign skill points. | Use 3.5e class and cross-class skill rules. |
| 5 | Choose feats. | Use 3.5e feat timing and prerequisites. |
| 6 | Choose equipment. | Use 3.5e starting wealth and equipment statistics. |
| 7 | Finish the character. | HP, AC, saves, initiative, attacks, spells, alignment, appearance, ally, rival, obligation and reason to adventure. |
Pathfinder 1e and D&D 3.5e resemble one another but are not interchangeable. Do not import Pathfinder revisions into a 3.5e build unless the Games Master explicitly allows them.
5.5e / 2024 quick reference
Choose a Basic Rules background
In 2024 rules, background is mechanical: it supplies three eligible ability scores, one Origin feat, two skill proficiencies, one tool proficiency and an equipment choice. Apply the ability increases in Step 3, not before.
| Background | Eligible abilities | Origin feat | Skills | Tool | Equipment choice |
|---|---|---|---|---|---|
| Acolyte | Intelligence, Wisdom, Charisma | Magic Initiate (Cleric) | Insight, Religion | Calligrapher’s Supplies | Calligrapher’s Supplies, prayer book, Holy Symbol, 10 sheets of parchment, robe and 8 GP; or 50 GP |
| Criminal | Dexterity, Constitution, Intelligence | Alert | Sleight of Hand, Stealth | Thieves’ Tools | 2 Daggers, Thieves’ Tools, crowbar, 2 pouches, Traveler’s Clothes and 16 GP; or 50 GP |
| Sage | Constitution, Intelligence, Wisdom | Magic Initiate (Wizard) | Arcana, History | Calligrapher’s Supplies | Quarterstaff, Calligrapher’s Supplies, history book, 8 sheets of parchment, robe and 8 GP; or 50 GP |
| Soldier | Strength, Dexterity, Constitution | Savage Attacker | Athletics, Intimidation | One Gaming Set | Spear, Shortbow, 20 Arrows, chosen Gaming Set, Healer’s Kit, Quiver, Traveler’s Clothes and 14 GP; or 50 GP |
How to fit it to SpiralWorlds: keep the rules package but describe the actual occupation appropriately. Soldier can mean mercenary, city-watch veteran, household retainer, militia veteran or professional man-at-arms; Sage can be a university or court scholar; Acolyte can belong to an appropriate temple or sacred tradition; Criminal can be a thief, smuggler, poacher or outlaw courier.
Not a second procedure
Complete the SpiralWorlds character record
Fill these entries while following your edition’s numbered steps above. They place the character in the setting and give the Games Master usable connections.
Ready for play
Final character check
- Only one rules system has been used.
- Class and all level-1 choices are complete.
- Background/origin or legacy race/class steps are complete for the chosen edition.
- Ability scores and modifiers are final.
- Skills/proficiencies or ranks are calculated correctly.
- Feats are correct for the edition.
- HP, AC/defence, saves, initiative, attacks and movement are recorded.
- Spellcasting statistics and starting spells are complete where applicable.
- Weapons, armour, tools, money and supplies are recorded.
- Name, people, homeland and languages are recorded.
- At least one ally, rival and obligation are named.
- The character has a reason to adventure now.
Legacy material
Older character-creation pages are quarantined
The links below are preserved so old site links do not break. They are references, not a second creation path. A novice should follow the edition procedure above and use a legacy page only when its system label matches the campaign.
Open the legacy reference list
| Page | Use | Status |
|---|---|---|
| Dice & Core Rolls | Edition-separated dice notation, d20 tests, natural rolls, Advantage/Disadvantage and multiplier rules. | Rebuilt |
| Character Sheet & What to Record | Edition-safe sheet selection plus the mechanical and SpiralWorlds details a player needs to record. | Rebuilt |
| Ability Scores | Edition-separated ability generation. | Rebuilt |
| Choose Your People | Edition-separated people/species/race gateway. | Rebuilt |
| Choose Your Class | Edition-separated class gateway and novice class-selection guide. | Rebuilt |
| Skills & Proficiencies | Edition-separated 5.5e proficiencies, PF1e ranks and 3.5e skill points. | Rebuilt |
| Feats | Edition-separated 5.5e feat categories, PF1e feat progression and 3.5e feat progression. | Rebuilt |
| Hit Points & Hit Dice | Edition-separated starting HP, higher-level HP, Constitution and class Hit Dice. | Rebuilt |
| Equipment & Starting Gear | Edition-separated 5.5e packages, PF1e starting wealth and 3.5e starting gold. | Rebuilt |
| Saving Throws, Initiative & Attacks | Edition-separated saves, Initiative, Armor Class, weapon attacks, spell attacks and combat modifiers. | Rebuilt |
| Alignment | Edition-separated moral shorthand, class restrictions and alignment-sensitive rules. | Rebuilt |
| Description & Personality | Playable appearance, motivations, backstory, relationships, obligations and roleplaying cues. | Rebuilt |
| Starting Spells & Spellcasting | Edition-separated cantrips, prepared spells, spellbooks, slots and spellcasting ability. | Rebuilt |
Optional viewing
Character-creation videos
Broad beginner introduction retained from the original page. Use the edition rules above when details differ.
Optional concept and personality advice.
Sources and licensing
Rules sources
- D&D 2024 Basic Rules — Creating a Character
- System Reference Document 5.2.1
- Archives of Nethys — Pathfinder 1e
- d20 SRD — D&D 3.5e
SRD 5.2.1 attribution: This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0 International.
Legacy Open Game Content notice
Pathfinder 1e and D&D 3.5e mechanical material is Open Game Content only to the extent that it derives from material released as Open Game Content under the Open Game License version 1.0a. SpiralWorlds setting material, 1454 campaign material, examples, artwork, CSS and editorial presentation are excluded.
Open Game License v1.0a © 2000 Wizards of the Coast, Inc. System Reference Document © 2000 Wizards of the Coast, Inc. Pathfinder Roleplaying Game Core Rulebook © 2009 Paizo Publishing, LLC.
