Weather Domain

Weather Domain
Joseph Vernet (1714-1789) Title : The Shipwreck

Storm, sky, mist and the force of changing weather.

At a Glance

Divine SphereWeather, storms, wind and rain
Rules TraditionsPathfinder 1e; third-party Greek d20 3.x
Campaign PatronsZeus, Athena and Demeter

Edition Applicability

Pathfinder 1e uses the Core Rulebook Weather Domain. The Greek d20 3.x tradition comes from The Lore of the Gods and uses a different granted power and spell list. Choose the panel matching the campaign.

Weather Domain — Pathfinder 1e

Published Pathfinder 1e domain.

Storm Burst (Sp)

As a standard action, make a ranged touch attack against a foe within 30 feet. A hit deals 1d6 nonlethal damage plus 1 per two cleric levels and imposes a −2 penalty on its attacks for 1 round. Daily uses equal 3 + your Wisdom modifier.

Lightning Lord (Sp)

At 8th level, your daily pool of lightning bolts equals your cleric level. Call any number with one standard action, using different targets, with no two targets more than 30 feet apart. The power otherwise works as Call Lightning.

Domain Spells

Spell LevelDomain SpellRestriction
1Obscuring Mist—
2Fog Cloud—
3Call Lightning—
4Sleet Storm—
5Ice Storm—
6Control Winds—
7Control Weather—
8Whirlwind—
9Storm of Vengeance—

Sources: Core Rulebook, page 48. Archives of Nethys: full domain and subdomain rules

Weather Domain — Greek d20 3.x

Published third-party Greek domain from The Lore of the Gods, Book One: The Greek Gods.

The Lore of the Gods

Book One: The Greek Gods

Lead Designers

Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal

Granted Power: Survival is a class skill receives a +2 innate bonus to Wilderness Lore for checks dealing with weather related information and the same to all Bluff, Diplomacy, Intimidate and Sense Motive checks when dealing with Air and Avian creatures.

Weather Domain Spells:

  1. Obscuring Mist. Fog surrounds you.
  2. Northwind*. Blasts foes with frosty air.
  3. Thunderstrike*. One victim is struck by electrical and sonic damage.
  4. Air Walk. Subject walks on air as if solid ground.
  5. Ice Storm. Hail deals 5d6 in a 40 ft. cylinder
  6. Wind Shear*. Batters the area with very high winds.
  7. Control Weather. Changes weather in the area.
  8. Eye of the Storm*. Protects area from weather related effects.
  9. Storm of Vengeance. Storm rains acid, lightning, and hail.

-Spells marked with an asterisk (*) are new spells.

How the Weather Domain Plays

Pathfinder Weather combines a short-range disruptive attack with a pool of lightning bolts at 8th level. Its spell list progresses from concealment and storms to large-scale weather control. The Greek tradition instead emphasizes forecasting and its own weather spells.

Associated Deities

Deities: Zeus, Athena and Demeter.

Priests, Rites and Sacred Places

Weather priests serve exposed coasts, agricultural communities and travelers whose safety depends on the sky. Their rites mark seasonal changes and ask their patrons for rain, safe passage and relief from storms.

Related Domains and Character Options

Air · Wind · Windstorm · Cleric · Domain Directory

Rules Sources and Licensing

Pathfinder 1e: Core Rulebook, page 48. Archives of Nethys: published domain and subdomain rules

Open Game License and Pathfinder copyright notices.

Greek d20 3.x source: The Lore of the Gods, Book One: The Greek Gods. Its designer and artist credits are retained in that rules panel.

Keep this reference growing

If this page helped with your reading or game, you can support its upkeep or explore the curated books.

Buy the creator a coffee

Explore the Bookshop — epics, classics and stories behind imagined worlds.

Scroll to Top