Weather Domain

Storm, sky, mist and the force of changing weather.
At a Glance
| Divine Sphere | Weather, storms, wind and rain |
|---|---|
| Rules Traditions | 2024 and 2014 original GM-approved subclasses; published Pathfinder 1e; original 3.5e adaptation; separately attributed third-party Greek d20 3.x option |
| Campaign Patrons | Zeus, Athena and Demeter |
Edition Applicability
Choose among four complete editions: original, GM-approved D&D 2024 and 2014 Weather subclasses; published Pathfinder 1e Weather domain; and an explicitly original D&D 3.5e Weather conversion. The differently sourced Greek d20 Weather tradition is preserved separately below the edition tabs and must not be mistaken for the 3.5e SRD.
Weather Domain — D&D 5.5e / 2024
Original campaign conversion requiring GM approval; not an official 2024 subclass. Choose it at Cleric level 3. All base class rules, Channel Divinity uses and spell effects follow 2024 D&D.
2024 Weather Domain Spells
These spells count as Cleric spells, are always prepared from the listed Cleric level, and do not count against normal preparation. The level-3 row includes first- and second-level spells. Some linked legacy pages have not yet received 2024 mechanics; use your edition’s spell text rather than older-edition values.
| Cleric Level | Domain Spells and Use |
|---|---|
| 3 | Fog Cloud (conceal an approach), Thunderwave (drive enemies back); Gust of Wind (clear smoke), Shatter (break brittle cover) |
| 5 | Call Lightning (punish exposed targets), Sleet Storm (break pursuit) |
| 7 | Control Water (alter a flooded passage), Ice Storm (lash an open field) |
| 9 | Cone of Cold (freeze a route), Commune with Nature (read the land and sky) |
Level 3: Weatherwise
Gain proficiency in Survival or Nature. After observing an outdoor sky for 1 minute, you can reliably describe the ordinary weather likely during the next 24 hours in that area; supernatural storms can conceal their true nature. This does not give you control over the forecast.
Level 3: Channel Divinity — Eye of Calm
As a Magic action, expend one use of Channel Divinity. For 1 minute, a 20-foot Emanation moves with you. You and your willing allies have Resistance to Lightning and Thunder damage while in it. Nonmagical strong wind and rain do not impose Disadvantage on sight-based Perception checks within this area, but magical effects, solid obstacles and other sources of concealment work normally. The effect ends if you become Incapacitated.
Level 6: Weather the Blow
When you or an ally you can see within 30 feet fails a saving throw against being pushed, knocked Prone, or taking Lightning or Thunder damage, you can use a Reaction to add your Wisdom modifier (minimum +1) to the roll, potentially causing a success. You can do this a number of times equal to your Proficiency Bonus, regaining uses after a Long Rest. This does not prevent damage from a successful save.
Level 17: Master of the Clear Sky
While within your Eye of Calm, you and willing allies have a Fly Speed equal to their Speed. A creature that leaves its area loses this Fly Speed and falls normally unless it has another means of flight; warn players before using the effect over a dangerous drop. Your Eye of Calm emanation remains 20 feet and does not pass through total cover.
Weather Domain — D&D 5e / 2014
Original campaign conversion requiring GM approval; not an official 2014 Divine Domain. Choose it at Cleric level 1. Use the 2014 Cleric’s Channel Divinity, domain features and spell preparation rules.
2014 Weather Domain Spells
These spells are always prepared when you reach the listed Cleric level and do not count against your normal spell preparations. Use the 2014 spell text; linked references may contain only older d20 rules until their Spell Workflow upgrades.
| Cleric Level | Domain Spells and Use |
|---|---|
| 1 | Fog Cloud (conceal an approach), Thunderwave (drive enemies back) |
| 3 | Gust of Wind (clear smoke), Shatter (break brittle cover) |
| 5 | Call Lightning (punish exposed targets), Sleet Storm (break pursuit) |
| 7 | Control Water (alter a flooded passage), Ice Storm (lash an open field) |
| 9 | Cone of Cold (freeze a route), Commune with Nature (read the land and sky) |
Level 1: Reader of Skies
Gain proficiency in Survival or Nature. You have Advantage on ability checks made to predict mundane weather or to find natural shelter from it. This feature does not detect a hidden magical storm automatically.
Level 2: Channel Divinity — Thunderclap
As an action, expend one use of Channel Divinity and choose creatures within 15 feet that you can see. Each makes a Constitution saving throw against your Cleric spell save DC, taking 2d8 + your Cleric level Thunder damage on a failure or half as much on a success. A creature that fails is also pushed up to 10 feet away from you if there is space to move. This is a magical effect and does not require natural storm clouds.
Level 6: Deflect the Squall
When a creature you can see within 30 feet makes a ranged weapon attack, you can use a Reaction before the result is declared to subtract 1d6 from its attack roll. You can do this a number of times equal to your Wisdom modifier (minimum once), regaining expended uses after a Long Rest.
Level 8: Divine Strike
Once on each of your turns when you hit with a weapon attack, you can deal an extra 1d8 Lightning or Thunder damage (your choice). This increases to 2d8 at Cleric level 14.
Level 17: Heart of the Tempest
You have Resistance to Lightning and Thunder damage. Your Thunderclap’s damage becomes 4d8 + your Cleric level, and a creature that fails its saving throw is also knocked Prone if it is Large or smaller. All other effects of Thunderclap remain unchanged.
Weather Domain — Pathfinder 1e
Published Pathfinder 1e domain.
Storm Burst (Sp)
As a standard action, make a ranged touch attack against a foe within 30 feet. A hit deals 1d6 nonlethal damage plus 1 per two cleric levels and imposes a −2 penalty on its attacks for 1 round. Daily uses equal 3 + your Wisdom modifier.
Lightning Lord (Sp)
At 8th level, your daily pool of lightning bolts equals your cleric level. Call any number with one standard action, using different targets, with no two targets more than 30 feet apart. The power otherwise works as Call Lightning.
Domain Spells
| Spell Level | Domain Spell | Restriction |
|---|---|---|
| 1 | Obscuring Mist | — |
| 2 | Fog Cloud | — |
| 3 | Call Lightning | — |
| 4 | Sleet Storm | — |
| 5 | Ice Storm | — |
| 6 | Control Winds | — |
| 7 | Control Weather | — |
| 8 | Whirlwind | — |
| 9 | Storm of Vengeance | — |
Sources: Core Rulebook, page 48. Archives of Nethys: full domain and subdomain rules
Weather Domain — D&D 3.5e
Original SpiralWorlds 3.5e Cleric adaptation, GM approval required; not the separately credited Greek d20 tradition. A 3.5e Cleric normally chooses two eligible domains and gains one bonus domain spell slot at every castable spell level, preparing one spell from either domain in each slot.
Granted Power — Storm Reader
Survival becomes a Cleric class skill. Gain a +2 competence bonus on Survival checks to predict weather and Fortitude saving throws against nonmagical exposure to extreme heat, cold or wind. This never reduces damage from spells or other magical weather.
D&D 3.5e Weather Domain Spells
| Spell Level | Domain Spell |
|---|---|
| 1st | Obscuring Mist |
| 2nd | Fog Cloud |
| 3rd | Call Lightning |
| 4th | Sleet Storm |
| 5th | Ice Storm |
| 6th | Control Winds |
| 7th | Control Weather |
| 8th | Whirlwind |
| 9th | Storm of Vengeance |
How the Weather Domain Plays
Pathfinder Weather combines a short-range disruptive attack with a pool of lightning bolts at 8th level. Its spell list progresses from concealment and storms to large-scale weather control. The Greek tradition instead emphasizes forecasting and its own weather spells.
Associated Deities
Deities: Zeus, Athena and Demeter.
Priests, Rites and Sacred Places
Weather priests serve exposed coasts, agricultural communities and travelers whose safety depends on the sky. Their rites mark seasonal changes and ask their patrons for rain, safe passage and relief from storms.
Related Domains and Character Options
Air · Wind · Windstorm · Cleric · Domain Directory
Rules Sources and Licensing
2024 / 2014 / 3.5e: these three Weather Domain panels are original SpiralWorlds campaign adaptations, GM-approved and not published official same-named subclasses or domains. Their spell rules must follow their stated editions. The separate Greek d20 tradition below is third-party material with its own credited source.
Pathfinder 1e: Core Rulebook, page 48. Archives of Nethys: published domain and subdomain rules
Open Game License and Pathfinder copyright notices.
Greek d20 3.x source: The Lore of the Gods, Book One: The Greek Gods. Its designer and artist credits are retained in that rules panel.
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