Influence Domain

Butterfly and spreading waves representing the Influence Domain

The Influence Domain is divine persuasion: winning trust, shaping decisions and directing others through words rather than brute force. Its published form here comes from Dominique Crouzet’s Celtic Druids and the Tuatha de Dannan and is associated with Oghma.

At a Glance

Divine Sphere Influence, persuasion, rhetoric, social power and control through words
Rules Tradition d20 3.x third-party domain
Granted Power Bluff becomes a class skill and gains a +2 bonus
Associated Deity Oghma
Play Style Social specialist, enchantment caster and political manipulator

Edition Applicability

This version of the Influence Domain belongs to a d20 3.x third-party rules tradition. It is not an official D&D 5.5e/2024, D&D 5e/2014, Pathfinder 1e or D&D 3.5 SRD domain. Do not treat the familiar domain name as evidence that the same mechanics exist in another edition.

Influence Domain — d20 3.x

Granted Power: Bluff is a class skill for you, and you gain a +2 bonus on Bluff checks.

Influence Domain Spells

1st Charm Person
2nd Enthrall
3rd Suggestion
4th Emotion
5th Charm Monster
6th Mass Suggestion
7th Dominate Person
8th Mass Charm
9th Dominate Monster

How the Influence Domain Plays

Influence rewards a cleric who expects conversations, negotiations and court politics to matter as much as combat. The domain starts with direct charm and public persuasion, then grows into stronger compulsion and domination effects. It is therefore most effective when the campaign gives social choices real consequences and when the table distinguishes persuasion from magical coercion.

Oghma and the Influence Domain

Oghma is the established patron on this page. The domain reflects mastery of speech, reputation and the ability to move listeners. Clerics who want knowledge rather than persuasion should instead consider the Knowledge Domain or Lore Domain.

Priests, Rites and Public Power

Influence priests thrive where words decide law, alliances, feuds and succession. Their sacred work can include arbitration, formal debate, diplomacy, the preservation of reputations and the exposure of dangerous rhetoric. The same magic can be used coercively, so the character of the deity and priest matters as much as the spell list.

Related Domains and Character Options

Rules Sources and Licensing

Source: Dominique Crouzet, Celtic Druids and the Tuatha de Dannan. The granted power and nine-level spell list are preserved as d20 3.x third-party rules rather than relabelled as official material from another edition.

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