Eloquence Domain

Speaker representing the Eloquence Domain

The Eloquence Domain turns persuasion, enchantment and irresistible speech into divine power. The version preserved here is third-party d20 material from Green Ronin’s Book of Fiends, not an official D&D SRD, Pathfinder, 5e/2014 or 2024 domain.

At a Glance

Divine SpherePersuasion, compelling speech, enchantment and social influence
Rules OriginThird-party d20 / D&D 3.x material
SourceGreen Ronin, Book of Fiends
Typical RoleEnchantment specialist and social-control cleric
Other EditionsNo official same-named Pathfinder 1e, 5e/2014 or 2024 Cleric domain

Edition Applicability

The mechanics below are third-party d20 material written for the 3.x rules family. They should not be presented as official SRD or modern D&D rules.

Eloquence Domain — D&D 3.x Third-Party

Rules status: third-party d20 material from Book of Fiends.

Granted Power

Once per day, when an opponent succeeds on a saving throw against one of your mind-affecting Enchantment spells, you can force that opponent to reroll the save. The second result stands even if it is better for the target. This is an extraordinary ability.

Eloquence Domain Spells

1stCharm Person
2ndEnthrall
3rdCharm Monster
4thGood Hope
5thModify Memory
6thGeas/Quest
7thSymbol of Persuasion
8thMass Charm Monster
9thPower Word Kill

How the Eloquence Domain Plays

This domain is built around landing enchantments when they matter. Its once-per-day power is strongest against a target that has just resisted a crucial charm or compulsion, while the spell list steadily escalates from social influence to broad magical domination.

Who Should Grant the Eloquence Domain?

Use it for powers whose established portfolios genuinely include rhetoric, persuasion, beguilement or supernatural speech. The old page linked only to Ipos, but patron eligibility should follow the live deity or outsider page rather than an inherited one-name list.

What Are Eloquence Priests Doing Now?

Eloquence priests are negotiating impossible settlements, infiltrating courts, exposing false prophets, manipulating rival cults and hunting speakers whose words carry magical compulsion beyond ordinary persuasion.

Related Domains and Character Options

Rules Sources and Licensing

The granted power and spell list follow the Eloquence Domain in Green Ronin’s Book of Fiends. This is retained as third-party 3.x material, not labelled as official D&D, Pathfinder or modern Cleric rules.

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