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Highwayman (Human Fighter 4/Rogue 3)

By William Powell Frith (19 January 1819 – 9 November 1909) - Claude Duval painting by William Powell Frith at www.allartpainting.com SKU4273, Public Domain, https://commons.wikimedia.org/w/index.php?curid=7708215, Highwayman
By William Powell Frith (19 January 1819 – 9 November 1909) – Claude Duval painting by William Powell Frith at www.allartpainting.com SKU4273, Public Domain, https://commons.wikimedia.org/w/index.php?curid=7708215

Highwaymen are notorious outlaws or flamboyant criminals who flaunt the law, prey upon innocent travelers, and revel in the discomfiture their predations have upon the local constabulary.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

DESCRIPTION

Highwaymen love deception and trickery and elevate taunting to an art form. For highwaymen, the humiliation of an enemy can be more important than a successful heist. Highwaymen can be used as expert spies or scouts, or even as agile gladiators.

Two highwaymen might be the bodyguards of a guildmaster (CR 11), while a trio of highwaymen may serve as the henchmen of a bandit lord or bounty hunter (CR 12). A lone highwayman may lead a gang of a dozen bandits (CR 8) or travel with a minstrel and a pair of cavalry for his gang (CR 9).

Highwayman CR 6
XP 2,400

Human fighter 4/rogue 3

CN Medium humanoid

Init +4; Senses Perception +7
DEFENSE
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dexterity)

hp 53 (7 HD; 4d10+3d8+18)

Fort +8, Ref +9, Will +2; +1 vs. fear

Defensive Abilities bravery +1, evasion, trap sense +1
OFFENSE
Speed 30 ft.

Melee +1 Spiked Chain +12/+7 (2d4+4) or sap +10/+5 (1d6+1 nonlethal)

Ranged mwk composite longbow +11/+6 (1d8+1/x3)

Special Attacks sneak attack +2d6
STATISTICS
Strength 12, Dexterity 18, Constitution 14, Intelligence 13, Wisdom 8, Charisma 10

Base Atk +6; CMB +10 (+14 when tripping); CMD 21 (23 vs. trip)

Feats Agile Maneuvers, Combat Expertise, Deceitful, Exotic Weapon Proficiency (Spiked Chain), Greater Trip, Improved Feint, Improved Trip, Weapon Finesse, Weapon Focus (Spiked Chain), Weapon Specialization (Spiked Chain)

Skills Acrobatics +14, Appraise +5, Bluff +12, Climb +5, Disable Device +11, Disguise +14, Escape Artist +10, Intimidate +4, Perception +7 (+8 to find traps), Ride +9, Sleight of Hand +8, Stealth +14, Swim +5

Languages Common, Halfling

SQ armor training 1, rogue talent (finesse rogue), trapfinding +1

Combat Gear potion of invisibility;

Other Gear +1 chain shirt, +1 Spiked Chain, masterwork composite longbow (+1 Strength) with 20 arrows, sap, cloak of resistance +1, Disguise kit, light horse (combat trained) with saddle, silk rope, smokestick, thieves’ tools

Boon Highwaymen can allow the PCs to pass without being robbed, or they could attempt to steal an item or deliver a secret message directly to an NPC.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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