Arcane Healer
Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
As their name suggests, arcane healers apply their studies of arcane magic to the practice of healing. They are sworn to a strict code of altruistic behavior, and are thus of lawful good and lawful neutral alignments with very rare exceptions.
Hit Die: d4
CLASS SKILLS
The arcane healer’s class skills (and the key ability for each skill) are Alchemy (Intelligence), Concentration (Constitution), Craft (Dexterity), Heal (Wisdom), Herbalism* (Intelligence or Wisdom), Knowledge (all skills) (Intelligence), Profession (Wisdom), and Spellcraft (Intelligence).
Skill Points at 1st Level: (2 + Intelligence Modifier) x 4
Skill Points at Each Additional Level: 2 + Intelligence Modifier
Arcane Healer | |||||||||||
Spells per Day & Preparation Time per Spell | |||||||||||
Level | BAB | Fort Sv | Ref SV | Will SV | Special | 0th (15 min) | 1st (30 min) | 2nd (1 hr) | 3rd (1 ½ hr) | 4th (2 hrs) | 5th (2 ½ hrs) |
1 | +0 | +0 | +0 | +2 | 3 | 1 | – | – | – | – | |
2 | +1 | +0 | +0 | +3 | 3 | 2 | – | – | – | – | |
3 | +1 | +1 | +1 | +3 | Brew Potion | 3 | 2 | 0 | – | – | – |
4 | +2 | +1 | +1 | +4 | 3 | 2 | 1 | – | – | – | |
5 | +2 | +1 | +1 | +4 | Craft Wondrous Item | 3 | 2 | 2 | – | – | – |
6 | +3 | +2 | +2 | +5 | 4 | 3 | 2 | 0 | – | – | |
7 | +3 | +2 | +2 | +5 | 4 | 3 | 2 | 1 | – | – | |
8 | +4 | +2 | +2 | +6 | 4 | 3 | 2 | 2 | – | – | |
9 | +4 | +3 | +3 | +6 | 4 | 3 | 3 | 2 | 0 | – | |
10 | +4 | +3 | +3 | +7 | 4 | 3 | 3 | 2 | 1 | – | |
11 | +5 | +3 | +3 | +7 | 4 | 4 | 3 | 2 | 2 | – | |
12 | +6/+1 | +4 | +4 | +8 | 5 | 4 | 3 | 2 | 2 | 0 | |
13 | +6/+1 | +4 | +4 | +8 | 5 | 4 | 3 | 3 | 2 | 1 | |
14 | +7/+2 | +4 | +4 | +9 | 5 | 4 | 4 | 3 | 2 | 2 | |
15 | +7/+2 | +5 | +5 | +9 | 5 | 4 | 4 | 3 | 3 | 2 | |
16 | +8/+3 | +5 | +5 | +10 | 5 | 4 | 4 | 3 | 3 | 2 | |
17 | +8/+3 | +5 | +5 | +10 | 5 | 5 | 4 | 3 | 3 | 2 | |
18 | +9/+4 | +6 | +6 | +11 | 5 | 5 | 4 | 4 | 3 | 3 | |
19 | +9/+4 | +6 | +6 | +11 | 5 | 5 | 4 | 4 | 3 | 3 | |
20 | +10/+5 | +6 | +6 | +12 | 5 | 5 | 5 | 4 | 3 | 3 |
CLASS FEATURES
All of the following are class features of the arcane healer NPC class.
Armor and Weapon Proficiency: Arcane healers are proficient in all simple weapons, but they are not proficient with any type of armor or shields. Arcane healers suffer arcane spell failure chances with their spells when wearing armor.
Spells: Arcane healers cast arcane spells. They are limited to a certain number of spells of each spell level per day, according to their class level. Like clerics, they can cast any spell on the arcane healer spell list provided they can cast spells of that level. Arcane healers prepare their spells in advance by concocting magical medicines (such as powders and salves).
They prepare each of their spells individually by spending ne half-hour per level of the chosen spell working on a concoction. 0-level spells take 15 minutes to prepare. Making concoctions requires either a laboratory or an alchemist’s kit. Unused concoctions spoil at the end of the day.
Notice that at higher levels, it becomes difficult or impossible for members of this NPC class to prepare and cast their entire repertoire of spells per day. Arcane healers loathe to prepare in advance of knowing their patients specific needs except for emergency spells such as cure poison, Remove Disease, and death ward.
Brew Potion: Arcane healers of 3rd level automatically acquire the Brew Potion feat.
Craft Wondrous Item: Arcane healers of 5th level automatically acquire the Craft Wondrous Item feat.
STARTING GEAR
2d4 x 10 gp worth of equipment.
ARCANE HEALER SPELL LIST
Arcane healers choose their spells from the following list.
- 0 level – Create Water, , Detect Magic, detect poison, gentle repose, mending, Purify Food and Drink, read magic, Resistance
- 1st level – comprehend languages, cure minor wounds, delay poison, detect chaos/evil/good/law, endure elements, enlarge, identify, protection from
chaos/evil/good/law, reduce, remove fear - 2nd level – bull’s strength, calm emotions, Cure Moderate Wounds, Endurance, Lesser restoration, Make whole, remove paralysis, Resist Energy
- 3rd level – create food and water, cure serious wounds, Dispel magic, Magic Circle Against Chaos/evil/good/law, Neutralize poison, protection from energy, remove blindness/deafness, Remove Disease, speak with dead
- 4th level – cure critical wounds, death ward, Emotions, imbue with spell ability, minor creation, remove curse, restoration
- 5th level – break enchantment, heal, legend lore, major creation, raise dead