Time Domain
The Time Domain makes foresight, preserved moments and supernatural control of tempo part of a cleric’s divine authority. Its published D&D 3.5e rules reward quick reactions and build toward Time Stop.
At a Glance
| Divine Sphere | Time, foresight, preservation, timing and temporal control |
|---|---|
| Published Rules | D&D 3.5e supplemental material |
| Source | Player’s Guide to Faerûn (2004) |
| Granted Power | Improved Initiative as a bonus feat |
| Campaign Patron | Thoth |
| Other Editions | No official same-named Pathfinder 1e, D&D 5e/2014 or 5.5e/2024 domain is presented here |
Edition Applicability
The Time Domain below is the published D&D 3.5e supplemental version. Pathfinder and modern D&D contain spells and subclasses concerned with foresight, speed and fate, but they are not silently relabelled as the Time Domain.
Time Domain — D&D 3.5e
Rules status: published D&D 3.5e supplemental domain.
Granted Power
You gain Improved Initiative as a bonus feat.
Time Domain Spells
| 1st | True Strike |
|---|---|
| 2nd | Gentle Repose |
| 3rd | Haste |
| 4th | Freedom of Movement |
| 5th | Permanency |
| 6th | Contingency |
| 7th | Moment of Prescience |
| 8th | Foresight |
| 9th | Time Stop |
How the Time Domain Plays
The granted feat is simple but always relevant: a priest of Time is more likely to act before an opponent. The spell progression then moves through prediction, preservation and acceleration before reaching contingency magic, deep foresight and finally temporary freedom from ordinary time.
Thoth and the Time Domain
The current divine directory associates the domain with Thoth. His authority over reckoning, knowledge and ordered measure makes Time a natural extension of his existing sacred portfolio without changing the published mechanics.
What Are Time Priests Doing Now?
Time priests are calculating auspicious moments, preserving bodies or evidence until the correct hour, investigating impossible gaps in chronology and advising rulers when a prophecy’s timing matters as much as its wording.
Related Domains and Character Options
Rules Sources and Licensing
The granted power and nine-spell progression follow the Time Domain published in Player’s Guide to Faerûn (Wizards of the Coast, 2004). The page presents those mechanics as D&D 3.5e supplemental material rather than as a modern-edition domain.
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