Styktide, Zelus (Angel, Michael)
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Zelus is the foremost among the champions of the Upper Planes. Of the four archangels, only Zelus is Lawful Good, and he begins to grow lonely. He has lost comrades in arms as close to him as his angel brothers over the eons. While always welcome on Mount Olympus, Zelus has been spending less time there as of late. No one shares his confidence as Eblis the First Fallen once did. His eternal vigilance has not faltered however, and he remains steadfast in ensuring that Evil is brought low throughout the cosmos.
|Large outsider (Angel, Cosmic, Good)|
|Hit Dice||57d8 + 855 (1,311 hp)|
|Speed||70 ft., Fly 350 ft. (good)|
|101 (+12 armor, +19 deflection, +14 Dexterity, +13 insight, +25 natural, +9 shield, -1 size), touch 55, flat-footed 74|
|Attack||Sword of the Spirit +90 melee (2d8 + 38 /17-20/x3) or slam +77 melee (3d6 + 21)|
|Full Attack||Sword of the Spirit +90/+85/+80/+75 melee (2d8 + 38 /17-20/x3) and Shield of Faith 84/+79/+74/+69 melee (1d6 + 17) and 6 wings +72 melee (2d10 + 10 and stun)|
|Space/Reach||10 ft./ 10 ft.|
|Call angels, crush evil, furious counterstrike, maneuvers, spell-like abilities, spells, stun|
|Cosmic entity, damage reduction 40/epic, major evil and silver, Darkvision, fast healing 30, immune to electricity, fire, mind affecting and petrification, lowlight vision, mettle, regeneration 20, resistance to acid 40, cold 40 and sonic 40, Spell Resistance 63, steely resolve (75)|
|Saves||Fort +55, Ref +54, Will +72|
|Abilities||Strength 52, Dexterity 39, Constitution 40, Intelligence 33, Wisdom 37, Charisma 48|
|Skills||Balance +80, Climb+51, Concentration +45, Craft (armor) +41, Craft (weapons) +41, Diplomacy +79, Handle Animal +38, Intimidate +79, Jump +65, Knowledge (history) +41, Knowledge (nature) +31, Knowledge (nobility) +41, Knowledge (the planes) +71, Knowledge (religion) +71, Knowledge (tactics) +71, Listen +63, Martial Lore +71, Perform (sing) +69, Profession (farmer) +33, Ride +46, Search +31, Sense Motive +93, Spellcraft +41, Spot +73, Survival +43 (+49 on other planes, +45 tracking), Swim +51, Truespeak +41, Tumble +78|
|Feats||Cleave, Combat Expertise, Combat Reflexes, Die Hard, Flyby Attack, Great Cleave, Greater Two Weapon Fighting, Greater Weapon Focus (sword), Greater Weapon Specialization(sword), Holy Tongue*, Improved Critical (sword), Improved Disarm, Improved Flyby Attack, Improved shield bash, Improved Two Weapon Fighting, Melee Weapon Specialization (slashing), Power Attack, Track, Two Weapon Fighting, Weapon Focus (sword), Weapon Specialization (sword), Weapon Supremacy (sword)|
|Epic Feats||Epic Weapon Focus (sword), Epic Weapon Specialization (sword), Great Smiting, Overwhelming|
Critical (sword), Perfect Two Weapon Fighting
Call Angels (Su): 7/day, Zelus can call 7 seraphim, 14 kerubim or 21 of any lesser angels.
Crush Evil (Su): Zelus can smite may smite evil once per round, gaining a +19 bonus to attack and dealing an additional 114 points of damage. A critical hit on a smite is treated as a coup de grace attack against that foe.
Furious Counterstrike (Ex): For every 5 points of damage in his delayed damage pool, Zelus gains a +1 bonus on attacks and damage.
Maneuvers: Zelus’s initiator level is 42nd. He obtains his maneuvers like a crusader, with 7 available initially, and he continues to gain two maneuvers every round until every known maneuver has been granted to him. Thus, he need not actually ready any maneuvers.
Maneuvers known: (Devoted Spirit) Castigating Strike, Foe Hammer, Greater Divine Surge, Shield Block, Shield Counter, Strike of Righteous Vitality; (Stone Dragon) Ancient Mountain Hammer, Elder Mountain Hammer, Mountain Tombstone Strike; (White Raven) Clarion Call, Covering Strike, Leading the Charge, Order Forged from Chaos, War Master’s Charge, White Raven Hammer, White Raven Strike
Stances known: Aura of Triumph, Immortal Fortitude, Stonefoot Stance, Strength of Stone
- Always active – detect evil, nondetection, see invisibility, tongues, true seeing;
- at will- Antimagic Ray*, bless, bless water, commune, continual flame, daylight, dimensional anchor, greater dispel magic, forbiddance, geas/quest, greater teleport, hallow, heal, mass hold monster (DC 45), holy word (DC 43), invisibility, lightning bolt (DC 39), mark of justice (DC 41), planeshift, polymorph, power word stun, speak with dead, wall of fire, Wall of Good;
- 7/day-Blade Barrier (DC 42), mage’s disjunction (DC 45), divine power, gate, heal, miracle (DC 45), greater restoration, righteous might, true resurrection, wish (DC 45); Caster level 57th
Spells: Zelus spontaneously casts spells from the paladin list.
Spells per day: 7/6/6/6/4/3/3/3/3/2/2/2/2 (Caster level 40th; DC 30 + spell level)
Stun (Ex): Creatures struck by Zelus’s wings must make a Fortitude save (DC 53) or be stunned for 7d12 rounds.
Cosmic Entity: Zelus has a +7 bonus on rank checks and another +7 bonus when on Mount Olympus.
The sandals of the gospel of peace provide a constant sanctuary (Caster level 40th, DC 35) effect that extends to all creatures around him within 700 feet.
The shield of faith is a +7 ghost touch large silver shield of major fire resistance that provides a 50% miss chance to ranged attacks targeting the wielder.
The helm of salvation, which provides immunity to critical hits and provides a +7 deflection bonus to armor class.
Unlike normal brilliant energy weapons, the Sword of the Spirit not only functions against nonliving creatures, it ignores their natural armor as well.
When these artifacts are used together, they provide a +12 resistance bonus to all saves, damage reduction 30/epic and a +12 competence bonus on Knowledge (religion) checks. The wielder’s divine spell caster level is increased by 12 if the divine source is Good aligned and all spells and spell like abilities are consecrated and sanctified.