Crossbones (Brock Rumlow)
Crossbones (real name Brock Rumlow) is a fictional character, a supervillain in the Marvel Comics universe. He was created by writers Mark Gruenwald and Kieron Dwyer in Captain America (1st series) #360. Crossbones usually appears as a henchman of the The Red Skull.
Originally Posted by Bane of the Dicefreaks forums.
Brock Rumlow, Crossbones | |
Medium humanoid | |
Wounds | 40 WP, 216 VP (16d10+112) |
Initiative | +9 |
Speed | 30 ft. |
AC | 26 (+11 defense, +5 Dexterity), touch 26, flat footed 10 |
Base Attack/Grapple | +16/+25 |
Attack | Unarmed strike +30 melee (2d8+14/19-20) or Glock 20+27 (2d6+14/19-20) |
Full Attack | Flurry of Blows +30/+30/+30/+25/+20/+15 melee (2d8+14/19-20) or Glock 20 +25/+20/+15+/10 (2d6+2/19-20) and Glock 20 +25/+20 (2d6+2/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Death attack (DC: 20), sneak attack +5d6 |
Special Qualities | martial artist, weapon mastery |
Saves | Fort +19, Ref +17, Will +11 |
Abilities | Strength 28, Dexterity 20, Constitution 24, Intelligence 14, Wisdom 18, Charisma 18 |
Skills | Balance +17, Bluff +14, Climb +19, Computer Use+7, Craft (explosives) +7, Drive +7, Diplomacy +8, Gather Information +14, Hide +15, Intimidate +26, Jump +19, Knowledge (streetwise) +7, Knowledge (tactics) +17, Listen +14, Move Silently +15, Pilot +7, Search +12, Sense Motive +14, Spot +14, Survival +14, Swim +13, Treat Injury +9, Tumble +23, Rope Use+15 |
Feats | Close Quarters Fighting, Combat Expertise, Combat Reflexes, Defensive Martial Arts, Great Fortitude, Improved Bullrush, Improved Critical (unarmed), Improved Grapple, Improved Initiative, Improved Toughness, Improved Two-Weapon Fighting, Iron Will, lightning reflexes, Power Attack, Track, Two-Weapon Fighting |
Climate/Terrain | New York City |
Organization | Solitary (unique) or with cohort (Sin) |
Challenge Rating | 16 |
Treasure | Equipment |
Alignment | Neutral Evil |
Martial Artist: Crossbones is a highly skilled unarmed combatant having been trained by the Taskmaster as well as gained experience in street-fighting and multiple military combat systems. He gains bonus fighter feats as a fighter of his hit die and unarmed damage and feats as a monk of his hit die.
- Crossbones is never considered flanked.
- Crossbones gains a +5 bonus to attack and damage rolls when fighting unarmed.
- Crossbones gains a +2 bonus to AC for every -1 penalty he takes to attack while using Combat Expertise.
- Crossbones unarmed strikes deal bludgeoning, slashing, or piercing damage, as he sees fit. It is a free action to change the type of damage he deals.
Powerful Build: Crossbones is a monster of a man. He counts as Large creature for grapples, overruns, and other situations where size is a factor.
Weapon Mastery: Crossbones is an expert in nearly all forms of conventional weaponry, as well as many personal weapons. Crossbones is considered proficiency in all weapons.
Crossbones receives a +4 to strike and damage with all weapons and doubles the range increments for all firearms he uses.
Possessions: Crossbones uses a wide variety of equipment, including many modern and ancient weapons. He commonly carries the below as well as anything else needed depending on his mission. He also is very fond of various grenades and explosives.
Body armor: Damage reduction 10/bludgeoning or adamantine and light fortification.
Combat Knifes: Crossbones carries two high quality combat knives which give him a +2 to strike and damage.
Glock 20: Crossbones carries two high quality Glock 20’s which give him a +2 to strike and damage.