Comics Characters Metallo
Metallo

Metallo is a fictional supervillain and android who appears in Superman stories published by DC Comics. Metallo’s trademark is his kryptonite power source, which he often uses as a weapon against Superman. His traditional identity is John Corben.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
| Metallo | |
| Medium construct | |
| Wounds | 556 WP (21d10+420) |
| Initiative | +14 |
| Speed | 120 ft. |
| AC | 24 (+5 Dexterity, +5 natural, +4 speed) touch 19, flat footed 15 |
| Base Attack/Grapple | +21/+45 |
| Attack | Slam +49 melee (5d6 + 24 and stun /19-20) |
| Full Attack | 2 slams +49 melee (5d6 + 24 and stun /19-20) |
| Space/Reach | 5 ft. /5 ft. |
| Special Attacks | Kryptonite blast, stun |
| Special Qualities | Damage reduction 50/adamantine, damage reduction 30/-, mettle, resistance to energy (acid, cold, fire) 70, resistance to energy (electricity, force, sonic) 30, superspeed level 4 |
| Saves | Fort +12, Ref +16, Will +8 |
| Abilities | Strength 59, Dexterity 20, Constitution -, Intelligence 15, Wisdom 13, Charisma 13 |
| Skills | Bluff +13, Gamble +13, Intimidate +27, Jump +60, Knowledge (streetwise) +14, Listen +25, Spot +25, Survival +13 |
| Feats | Combat Reflexes, Greater Weapon Focus (slam), Improved Critical (slam), Improved Grapple, Improved Initiative, Power Attack, Stunning Fist, Weapon Focus (slam) |
| Epic Feats | Epic Weapon Focus (slam) |
| Climate/Terrain | Metropolis |
| Organization | Solitary (unique) |
| Challenge Rating | 20 |
| Treasure | Kryptonite core |
| Alignment | Neutral Evil |
Kryptonite Blast As a full round action, Metallo can focus the radiation of his Kryptonite into a blast, dealing 5d6 radiation damage. This has a 200 foot range and requires a ranged touch attack to connect. The attack affects Superman as five rounds of Kryptonite exposure.
Stun Any creature struck by Metallo’s slam attack must make a Fortitude save (DC 44) or be stunned for 1d2 rounds. (1d6 on a critical)
Superspeed Level 4 (Ex) The following benefits are provided from Superspeed level 4:
- +4 speed bonus to AC, reflex saves and initiative
- +4 speed bonus to attacks
- +2 speed bonus to melee damage rolls.
- Metallo may take 4 extra swift actions each round.
- Metallo reduces the amount of time to complete an action by 1 step, allowing him to take full round actions as standard actions and move actions as swift actions.
- Characters with less than Superspeed level 2 are considered flat-footed for the purposes of Metallo’s attacks. Characters with Uncanny Dodge have an effective Superspeed Level equal to their Dexterity modifier for this purpose.
- When using the run action, Metallo moves at 10x his normal speed.
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