Killer Croc

Art by Kelley Jones
Killer Croc (Waylon Jones) is a fictional supervillain appearing in comic books published by DC Comics, commonly as an adversary of the superhero Batman. The character belongs to the collective of adversaries that make up Batman’s rogues gallery. Originally a sideshow wrestler, Jones suffers from a rare genetic condition that eventually gave him a crocodile-like appearance. Driven insane by his irreversible transformation, he adopted the name “Killer Croc” and turned to a life of crime, over time developing animalistic tendencies which make him a dangerous individual. The character has also been a member of the Suicide Squad, debuting in the fifth volume of the comic series revolving around the team, and a romantic interest of Enchantress.
The character has been adapted into various media, most revolving around Batman, including animated series, films, video games, and novels.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Waylon Jones, Killer Croc | |
Medium monstrous humanoid | |
Wounds | 42 WP, 201 VP (13d10+117) |
Initiative | +4 |
Speed | 40 ft., Swim 40 ft. |
AC | 24 (+2 defense, +4 Dexterity, +8 natural), touch 16, flat footed 20 |
Base Attack/Grapple | +13/+40 |
Attack | Claw +23 melee (1d8 + 10) |
Full Attack | 2 claws +23 melee (1d8 + 10) and bite +17 melee (2d6 + 5) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Adept wrestling, devastating grapple, improved grab, rend |
Special Qualities | Damage reduction 10/adamantine, fast healing 1, powerful build |
Saves | Fort +17, Ref +12, Will +7 |
Abilities | Strength 31, Dexterity 18, Constitution 29, Intelligence 7, Wisdom 17, Charisma 14 |
Skills | Balance +11, Climb +25, Hide +14, Intimidate +7, Jump +30, Listen +19, Move Silently +20, Spot +19, Survival +13, Swim +33, Tumble +11 |
Feats | Earth’s Embrace, Improved Bullrush, Improved Grapple*, Improved Toughness, Mobility*, Power Attack, Track |
Climate/Terrain | Gotham City |
Organization | Solitary (unique) |
Challenge Rating | 14 |
Treasure | Pants |
Alignment | Neutral Evil |
- Adept Wrestling Killer Croc has a +13 bonus on grapple checks and opposed Strength and Dexterity checks.
- Devastating Grapple If Croc maintains a pin for three consecutive rounds, the victim must succeed on a Fortitude save (DC 19) or die.
- Improved Grab Croc must hit a Large or smaller opponent with his claw attack to use this ability.
- Rend If Croc hits with two claw attacks in a single round, he tears the flesh for 2d8+20 points of damage. He cannot use this ability in conjunction with his improved grab
ability, and if he uses it on an opponent he is grappling with, the grapple is immediately lost.
Possessions
Croc is often found with pants on. These really should not be perceived as treasure, but more of a mercy.