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Karate Kid (Val Armorr)

Karate Kid
Artwork for the cover of Countdown #45 (Jun 20, 2007). Art by Ed Benes. All DC Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 2007 DC Comics, Inc. ALL RIGHTS RESERVED.

Karate Kid (Val Armorr) is a fictional character, a superhero in the future of the DC Comics universe, and a member of the Legion of Super-Heroes. He is a master of every form of martial arts to have been developed by the 31st Century. The extent of his skill is so great that he can severely damage various types of hard material with a single blow and was briefly able to hold his own against Superboy through use of what he called “Super Karate”.

Fictional character biography

Val Armorr was the son of Japan’s greatest crimelord, Kirau Nezumi, also known as Black Dragon. When he was born, his mother, the American secret agent Valentina Armorr, tried to hide him from his father, but she failed and was killed for her affront. Japan’s greatest hero Sensei Toshiaki (the White Crane) eventually killed Black Dragon for his crimes and adopted the infant Val.

He raised Val as if he were his own son and trained him in all manner of the martial arts. Val became the youngest warrior ever to earn the title Samurai, and he went to work for his local shogun. However, after trying his best and failing to please his supervisor, he quit and searched the galaxy for new forms of battle to master.

Powers and abilities

Karate Kid is the master of every documented form of martial arts to have been developed up to the 31st Century. He possesses the ability to sense the weakest Spot in an object and his skill in hand-to-hand combat is seemingly superhuman, allowing him to simulate super-strength blows. He can severely damage extremely hard and strong materials — metals, stone, etc. — with a single blow. Karate Kid is also skilled with melee weapons, though he dislikes using them and rarely needs to use them.

Karate Kid’s training included mental discipline which makes him more resistant to mind control.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread

Val, Karate Kid
Medium humanoid
Wounds18 WP, 152 VP (16d8+64)
Initiative+10
Speed45 ft., fly 60 ft. (good)
AC32 (+11 defense, +10 Dexterity, +1 Dodge), touch 32, flat footed 32
Base Attack/Grapple+16/+21
AttackUnarmed strike +41 melee (4d8 + 20 /17-20)
Full AttackFlurry of blows +41/+41/+41/+36/+31/+26 melee (4d8 + 20 /17-20) or decisive strike +41 melee (8d8 + 40 /17-20)
Space/Reach5 ft. /5 ft.
Special AttacksCounterattack, decisive strike, Stunning Blow (16/day; DC 24), sudden strike +3d6
Special QualitiesImproved uncanny dodge, martial artist, opportunist, uncanny dodge
SavesFort +13, Ref +15, Will +13
AbilitiesStrength 21, Dexterity 30, Constitution 18, Intelligence 14, Wisdom 22, Charisma 13
SkillsBalance +31, Bluff +18, Climb +14, Diplomacy +5, Escape Artist +24, Hide +19, Intimidate +3, Jump +30, Knowledge (history) +11, Listen +15, Move Silently +19, Sense Motive +25, Spot +15, Swim +14, Tumble +31
FeatsAdvanced Combat Martial Arts, Agile Riposte, Combat Expertise, Combat Reflexes, Combat Throw, Defensive Martial Arts, Dodge, Eagle Claw, Improved Combat Expertise, Improved Combat Martial Arts, Improved Combat Throw, Improved Disarm, Improved Trip, MobilityPower Attack, Roundabout Kick, Stunning Blow, Unbalance Opponent, Weapon Finesse
Climate/TerrainEarth, 30th century
OrganizationSolitary (unique) or with Legion of Superheroes
Challenge Rating27
TreasureStandard
AlignmentLawful Good

Martial Artist

Val has studied every martial art known to the 30th century, including those from different planets. He gains the bonus feats and unarmed strike of a fighter and monk of his hit dice.

  • Missing Val with a melee attack provokes an attack of opportunity from him. (This is in addition to any he gains from Counterattack and Agile Riposte)
  • Val’s unarmed strike deals damage as if it were one size category larger.
  • Val gains a +15 bonus to attack and damage rolls when fighting unarmed.
  • Val gains a +2 bonus to damage for every -1 penalty he takes to attack while using Power Attack.
  • Val gains a +2 bonus to armor class for every -1 penalty he takes to attack while using Combat Expertise
  • Val’s unarmed strikes deal bludgeoning, slashing, or piercing damage, as he sees fit. It is a free action to change the type of damage he deals.
  • Val can alter his Unbalance Opponent feat to negate an opponent’s speed bonus to attack, rather than their Strength modifier. It is an immediate action for Val to switch between the effects.
  • On a critical hit, Val can choose to deal triple vitality point damage rather than wound point damage.
  • Taking an immediate action against Val uses 5 swift actions.
  • Taking a swift action against Val uses 3 swift actions.
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