Karate Kid (Val Armorr)

Karate Kid (Val Armorr) is a fictional character, a superhero in the future of the DC Comics universe, and a member of the Legion of Super-Heroes. He is a master of every form of martial arts to have been developed by the 31st Century. The extent of his skill is so great that he can severely damage various types of hard material with a single blow and was briefly able to hold his own against Superboy through use of what he called “Super Karate”.
Fictional character biography
Val Armorr was the son of Japan’s greatest crimelord, Kirau Nezumi, also known as Black Dragon. When he was born, his mother, the American secret agent Valentina Armorr, tried to hide him from his father, but she failed and was killed for her affront. Japan’s greatest hero Sensei Toshiaki (the White Crane) eventually killed Black Dragon for his crimes and adopted the infant Val.
He raised Val as if he were his own son and trained him in all manner of the martial arts. Val became the youngest warrior ever to earn the title Samurai, and he went to work for his local shogun. However, after trying his best and failing to please his supervisor, he quit and searched the galaxy for new forms of battle to master.
Powers and abilities
Karate Kid is the master of every documented form of martial arts to have been developed up to the 31st Century. He possesses the ability to sense the weakest Spot in an object and his skill in hand-to-hand combat is seemingly superhuman, allowing him to simulate super-strength blows. He can severely damage extremely hard and strong materials — metals, stone, etc. — with a single blow. Karate Kid is also skilled with melee weapons, though he dislikes using them and rarely needs to use them.
Karate Kid’s training included mental discipline which makes him more resistant to mind control.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Val, Karate Kid | |
Medium humanoid | |
Wounds | 18 WP, 152 VP (16d8+64) |
Initiative | +10 |
Speed | 45 ft., fly 60 ft. (good) |
AC | 32 (+11 defense, +10 Dexterity, +1 Dodge), touch 32, flat footed 32 |
Base Attack/Grapple | +16/+21 |
Attack | Unarmed strike +41 melee (4d8 + 20 /17-20) |
Full Attack | Flurry of blows +41/+41/+41/+36/+31/+26 melee (4d8 + 20 /17-20) or decisive strike +41 melee (8d8 + 40 /17-20) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Counterattack, decisive strike, Stunning Blow (16/day; DC 24), sudden strike +3d6 |
Special Qualities | Improved uncanny dodge, martial artist, opportunist, uncanny dodge |
Saves | Fort +13, Ref +15, Will +13 |
Abilities | Strength 21, Dexterity 30, Constitution 18, Intelligence 14, Wisdom 22, Charisma 13 |
Skills | Balance +31, Bluff +18, Climb +14, Diplomacy +5, Escape Artist +24, Hide +19, Intimidate +3, Jump +30, Knowledge (history) +11, Listen +15, Move Silently +19, Sense Motive +25, Spot +15, Swim +14, Tumble +31 |
Feats | Advanced Combat Martial Arts, Agile Riposte, Combat Expertise, Combat Reflexes, Combat Throw, Defensive Martial Arts, Dodge, Eagle Claw, Improved Combat Expertise, Improved Combat Martial Arts, Improved Combat Throw, Improved Disarm, Improved Trip, Mobility, Power Attack, Roundabout Kick, Stunning Blow, Unbalance Opponent, Weapon Finesse |
Climate/Terrain | Earth, 30th century |
Organization | Solitary (unique) or with Legion of Superheroes |
Challenge Rating | 27 |
Treasure | Standard |
Alignment | Lawful Good |
Martial Artist
Val has studied every martial art known to the 30th century, including those from different planets. He gains the bonus feats and unarmed strike of a fighter and monk of his hit dice.
- Missing Val with a melee attack provokes an attack of opportunity from him. (This is in addition to any he gains from Counterattack and Agile Riposte)
- Val’s unarmed strike deals damage as if it were one size category larger.
- Val gains a +15 bonus to attack and damage rolls when fighting unarmed.
- Val gains a +2 bonus to damage for every -1 penalty he takes to attack while using Power Attack.
- Val gains a +2 bonus to armor class for every -1 penalty he takes to attack while using Combat Expertise
- Val’s unarmed strikes deal bludgeoning, slashing, or piercing damage, as he sees fit. It is a free action to change the type of damage he deals.
- Val can alter his Unbalance Opponent feat to negate an opponent’s speed bonus to attack, rather than their Strength modifier. It is an immediate action for Val to switch between the effects.
- On a critical hit, Val can choose to deal triple vitality point damage rather than wound point damage.
- Taking an immediate action against Val uses 5 swift actions.
- Taking a swift action against Val uses 3 swift actions.