Kanto
Kanto is a DC Comics character and a supervillain. He was created by Jack Kirby and first appeared in Forever People #1 in 1971.
Kanto is an ancient, immortal assassin who is known for his exceptional fighting skills and cunning tactics. He is a member of the race of the New Gods, who are powerful beings from the planet New Genesis. Kanto was originally sent to Earth to carry out the orders of Darkseid, the evil ruler of Apokolips.
Kanto is known for his ability to disguise himself and blend in with his surroundings, making him an incredibly dangerous and elusive assassin. He is also skilled in the use of weapons and is not afraid to use them to achieve his goals. Despite his brutal and ruthless methods, Kanto is often hired by powerful individuals and organizations to carry out their dirty work.
Throughout his long life, he has been involved in many battles and wars, and has even crossed paths with some of the most powerful heroes in the DC Universe, such as Superman and Wonder Woman. Despite his long history, he remains a mysterious figure and his ultimate motives are still unknown.
Kanto is also recognized for his exceptional physical strength and agility, which he often puts to use in combat situations. He is a formidable opponent, who is not easily defeated. In addition to his physical prowess, he is also highly intelligent and strategic, often devising elaborate plans to achieve his objectives. He is a master of disguise and often uses his abilities to manipulate those around him.
Despite his association with the New Gods, Kanto has been depicted as having a somewhat independent nature, at times acting on his own interests rather than following orders from Darkseid. This has sometimes led to conflicts between the two, making Kanto a unpredictable and enigmatic character.
Throughout his long history, Kanto has been involved in numerous adventures and battles, and has left his mark on the DC Universe as a powerful and feared villain. Despite his brutal reputation, Kanto remains a complex and intriguing character, who continues to be a popular figure among fans of the DC Comics.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Kanto | |
Medium outsider (Demigod, Evil, Lawful) | |
Wounds | 72 WP, 405 VP (27d8+189) |
Initiative | +21 |
Speed | 90 ft. |
AC | 27 (+12 Dexterity, +5 natural), touch 22, flat footed 27 |
Base Attack/Grapple | +27/+38 |
Attack | Dagger +49 melee (1d4 + 16 plus 1 Constitution /17-20) |
Full Attack | Dagger +49/+44/+39/+34 melee (1d4 + 16 plus 1 Constitution /17-20) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Death attack (DC 34), sneak attack +14d6 |
Special Qualities | Damage reduction 15/good, divine assassin, hide in plain sight, improved evasion, opportunist, poison use, uncanny dodge |
Saves | Fort +27, Ref +32, Will +28 |
Abilities | Strength 23, Dexterity 34, Constitution 24, Intelligence 22, Wisdom 26, Charisma 18 |
Skills | Balance +51, Bluff +39, Craft (chemical) +41, Diplomacy +17, Escape Artist +47 (+51 ropes), Gather Information +39, Hide +59, Intimidate +13, Jump +45, Knowledge (art) +26, Knowledge (history) +26, Listen +43, Move Silently +59, Sense Motive +43, Spot +43, Tumble +51, Rope Use+47 (+51 bindings) |
Feats | Arterial Strike, Hamstring, Improved Critical (Dagger), Improved Initiative, Stealthy, Telling Blow, Weapon Finesse |
Epic Feats | Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Sneak Attack Of Opportunity |
Climate/Terrain | Apokolips |
Organization | Solitary (unique) |
Challenge Rating | 28 |
Treasure | Double standard |
Alignment | Lawful Evil |
Divine Assassin: Kanto may make a coup de grace attempt against a flat footed opponent as a full round attack action. He may make normal coup de grace attempts (against helpless opponents) as an attack action that does not provoke attacks of opportunity. His sneak attacks apply their entire damage to wound points on a critical hit (rather than just +14).
Possessions: Kanto is typically armed with a nonmagical +5 wounding Dagger. This weapon is forged from Apokolips steel (treat as adamantine for the purposes of overcoming damage reduction) and nearly always poisoned. Kanto also makes use of a garrote.