This site is games | books | films

Shinigami

Shinigami
“Shinigami” from the Ehon Hyaku Monogatari. By Shunsensai Takehara.

This emaciated, robed humanoid wields a Scythe made of bone to match the skeletal wings that protrude from its shoulders.

Source: Pathfinder d20pfsrd.com

Feared as truly impartial and merciless harbingers of death, shinigamis are relentless in their pursuit of dispensing quick and just deaths upon those who would seek to disrupt the delicate balance of life. Unlike other, more sinister bringers of doom, shinigamis do not take pleasure in their work and do not seek to impose suffering—although there are exceptions.

Some individuals, aptly described by their kin as “rogue shinigamis,” subscribe to either more merciful or more despicable forms of execution, and are either lawful good or lawful evil. Victims who have had their lives spared by kind shinigamis praise the angels of death for their clemency and willingness to Listen to the victims’ plight, while other dastardly survivors have successfully cheated or bribed their way out of death by manipulating credulous or less honorable shinigami. A shinigami is 9 feet tall and weighs 130 pounds.

Shinigami CR 17
XP 102,400  

LN Large outsider (extraplanar, lawful)

Init +9;
Senses Darkvision 60 ft., detect chaos, detect law, true seeing; Perception +31 Aura fear aura (60 ft., DC 30)
DEFENSE
AC 31, touch 15,  flat-footed 25 (+5 Dexterity, +1 Dodge, +16 natural, -1 size)  

hp 275 (22d10+154);

fast healing 10

Fort +20, Ref +12, Will +19

DR 10/chaotic and silver; Immune ability damage, ability drain, cold, death effects, disease, energy drain, negative energy, poison; Resist acid 10, fire 10; SR 28
OFFENSE
Speed 30 ft., Fly 40 ft. (perfect)    

Melee +3 axiomatic Scythe +30/+25/+20/+15 (2d6+10/x4), 2 wings +21 (1d8+2) Space 10 ft.; Reach 10 ft.

Special Attacks destroy soul

Spell-Like Abilities (CL 20th; concentration +29)

Constant – detect chaos, detect law, tongues, true seeing

3/day – destruction (DC 26), energy drain, greater scrying (DC 26), soul bind (DC 28)
STATISTICS
Strength 21, Dexterity 20, Constitution 24, Intelligence 17, Wisdom 22, Charisma 29  

Base Atk +22; CMB +28; CMD 44

Feats Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved  Initiative, Mobility, Power Attack, Spring Attack, Stand Still, Weapon Focus (Scythe), Whirlwind Attack

Skills Acrobatics +30, Diplomacy +34, Fly +36, Intimidate +34, Knowledge (planes) +28, Perception +31, Sense Motive +31, Spellcraft +28, Stealth +26

Languages Celestial, Common, Draconic, Infernal; tongues
SPECIAL ABILITIES
Destroy Soul (Su) A shinigami possesses six gems in which it encapsulates souls with its soul bind spell-like ability. These gems are only useful to the shinigami that owns them, and if the shinigami dies, the gems are destroyed as well.  As a standard action once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a 30-foot-radius burst of negative energy that inflicts 1d6 negative levels on all creatures in the area of effect. A successful DC 30 Fortitude save reduces this to 1 negative level. The soul destroyed in the process of using this ability can only be brought back to life by means of a miracle or wish spell. This is a death effect. The save DC is Charisma-based.
ECOLOGY
Environment any  

Organization solitary

Treasure double (+3 axiomatic Scythe, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Scroll to Top