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Hellhound of Hecate

Hellhound of Hecate
Hellhound of Hecate – AI Generated Artwork – NightCafe Creator

This creature appears as a powerfully built dog, with dark-blue fur. A thin, purple layer of energy surrounds them. Their eyes and mouth glow purple.

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.

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Hellhounds of Hecate were created by Hecate herself, obviously, thus they have the innate ability to cast spells and resist them as well. Hellhounds of Hecate are often sent out by the Goddess of Magic to hunt down all those who would defile her temples or attack her clerics. It is said that spells drained by these are transferred to Hecate herself for her own use.

They are 9 ft. long and 5 ft. tall at the shoulder. They weigh 300 pounds and understand Common and Infernal languages.

Hellhound of Hecate
Large outsider (evil, extraplanar)
HD14d8+112 (175 hp)
Initiative+9
Speed40 ft.
Armor Class28 (+5 Dexterity, +4 mage armor, +10 natural, -1 size) touch 18, flat-footed 23
Base Attack/Grapple+14/+23
AttackBite +19 melee (2d6+5 plus spell drain/19-20/x2)
Full AttackBite +19 melee (2d6+5 plus spell drain/19-20/x2), and 2 claws +17 (1d8+2)
Space/Reach10 ft./10 ft.
Special AttacksBreath weapon, spell drain, spell-like abilities
Special QualitiesDamage reduction 10/good and magic, Darkvision 60 ft., immunity to cold and fire, power of the night, Spell Resistance 24
SavesFort +17, Ref +14, Will +12
AbilitiesStrength 20, Dexterity 21, Constitution 26, Intelligence 26, Wisdom 16, Charisma 18
SkillsBalance +22, Concentration +25, Escape Artist +22, Hide +18, Intimidate +21, Jump +26, Listen +20, Spot +20, Survival +20,
FeatsImproved Critical (bite), Improved Initiative, Multiattack, Track, Weapon Focus (bite)
EnvironmentAny
OrganizationSolitary or group (5-12)
CR14
TreasureNothing
AlignmentNeutral Evil
Advancement15-28 HD (large), 29-42 HD (huge)

Combat:

Hellhounds of Hecate will always go after spellcasters hoping to drain as many spells as they can before teleporting away. They are particularly most dangerous during as their spells become stronger.

Breath Weapon (Su): Once every 1d6 rounds, a hellhound of Hecate can release a 40 ft. cone of dark purple energy. It deals 6d8 points of unholy damage. Reflex save DC25 halves damage. DC is Constitution-based.

Improved Grab (Ex): If a hellhound of Hecate strikes a Medium or smaller creature with both its claws, it can attempt a grapple check. If successful, it immediately takes them down and pins them. During this time it can spell drain for as long as it maintains a hold. It also gains a +2 bonus to the DC of the ability while pinning them.

Mage armor (Su): The hellhound of Hecate is constantly surrounded in a thin layer of purple energy. This functions as the spell mage armor.

Power of the Night (Su): During the night, a hellhound of Hecate’s spellcasting abilities increases. They gain a +3 profane bonus to their caster level and DC of their spells. When morning comes, they lose this bonus immediately.

Spell Drain (Su): The hellhound of Hecate has the unique ability to drain a spell caster of spells, leaving them unable to defend themselves with magic. Each time a hellhound of Hecate attacks a creature with spellcasting abilities, that creature must succeed a Will save DC 21 or have their number of spells in their highest spell slot reduced by 1d3. On a successful critical hit, it instead reduces the number of spells in their highest spell slot by 1d6.

Against foes with spell-like abilities, the hellhound of Hecate chooses 1d3 (1d6 on a critical hit). spells to drain. If they are pinning a foe while spell drain, they gain a +2 bonus to the DC. These spells are not lost forever. They come back to spellcaster after 24 hours have passed. The spellcaster can then prepare the spells as normal. DC is Charisma-based.

Spell-Like Abilities: CL 14; DC 14 + spell level

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