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Devil, Drochmar the Many Colored

Drochmar the Many Colored
scaley demon, wearing Coat of Many Colors, ring, A pair of bat-like wings, serpentine tail with a stinger, horned, humanoid, draconic. lips… – AI Generated Artwork – NightCafe Creator

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Haughty and arrogant, Drochmar is ill-liked within the courts of Hell, although he is careful never to misstep in the dangerous game of Perdition’s politics. He is not above using his draconic connections to his advantage however, and that fact alone is enough even to give even pit fiends pause to evaluate the situation.

Drochmar is too canny to use outright threats or demands against superiors, but those in the courts still eagerly wait for the day the prideful devil is humbled. Well aware of this, Drochmar finds a multitude of reasons to remain with Lady Tiamat rather than his brethren for most of his time.

Drochmar appears to possess large black scales at first glance. Closer inspection however, reveals that they are actually all five chromatic colors, and just so tightly packed as to give the appearance of black. Other than his large powerful frame and unusual coloration, Drochmar looks like a standard squamugon. He wears his cloak, the Coat of Many Colors, at all times, and a ring proclaiming his status as ambassador to Tiamat.

He speaks in a condescending manner and expects his orders to be obeyed immediately. He is usually found with his five chief lieutenants, collectively known as the Chromatic Flight. They are 20HD Squamugons, one of each color. Drochmar is also often encountered with chromatic dragons or half dragons, of varying ages and power.

Drochmar
the Many Colored
Squamugon
Large outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice24d8+144 (252 hp)
Initiative+3
Speed30 ft., Fly 60 ft. (good)
Armor Class24 (+3 Dexterity, +12 natural, -1 size), touch 12, flat-footed 21
Base Attack/Grapple+24/+38
AttackTail +33 melee (2d6 + 10 + 5d6 elemental damage)
Full AttackTail +33 melee (2d6 + 10 + 5d6 elemental damage) and 2 claws +31 melee (1d6+5 19-20/x4) and 2 wings +31 melee (1d6+5)
Space/Reach10 ft./10 ft. (15 ft. with tail)
Special AttacksElemental affinity, spell-like abilities, summon devils
Special QualitiesDamage reduction 10/good, Darkvision 60 ft., immunity to acid, cold, electricity, fire and poison, infernal channeling, regeneration 6, see in darkness, Spell Resistance 27, subdue, telepathy 200 ft.
SavesFort +20, Ref +17, Will +18
AbilitiesStrength 30, Dexterity 16, Constitution 22, Intelligence 16, Wisdom 15, Charisma 20
SkillsAppraise +19, Bluff +32, Concentration +26, Diplomacy +44, Disguise +25 (+29 acting), Intimidate +34, Knowledge (arcana) +28, Knowledge (nobility and royalty) +28, Knowledge (the planes) +23, Listen +22, Sense Motive +29, Spellcraft +28, Spot +22, Survival +2 (+4 on other planes, +4 tracking)
FeatsCleave, Dark Speech, Flyby Attack, Improved Critical (claw), Improved Natural Attack (tail), Iron Will, Magical Aptitude, Multiattack, Power Attack
Climate/TerrainAvernus, First of the Nine Hells of Perdition
OrganizationSolitary (unique), or Chromatic Flight (Drochmar plus 1 20HD Squamugon of each rank) or with 1d3 adult chromatic dragons
Challenge Rating15
TreasureCoat of Many Colors, Ring of Dragon Friendship, Claws of the Ripper 1
AlignmentLawful Evil

Combat

As arrogant as the dragons he fancies, Drochmar affects a superior attitude in combat. His coat of many colors protects him from most attacks, so he engages in melee with impunity, moving from foe to foe inflicting damage. If faced with a particularly powerful melee adversary, Drochmar will attempt to charm or command the enemy into attacking the rest of his foes. If he imagines himself in any real danger, he activates his Prismatic sphere. Once this is in place, he summons squamugons and flings elemental pain from relative safety.

He will also summon Squamugons if he is reduced to half of his hit points or grows bored with combat. Drochmar does not retreat until he is reduced to one fifth of his hit points or less.

Elemental Affinity (Su): Drochmar holds the highest rank possible of a squamugon, that of All Colors. This is a self styled rank, and it is unsure why exactly Drochmar is allowed to indulge this arrogance. Regard-less, he possesses the strengths of all lower ranks. He is immune to acid, cold, electricity, and fire, and deals 1d6 points of each
type of damage (cold, fire, electricity, acid, and corrupt) with a successful attack.

Infernal Channeling (Ex): Drochmar can select to grant this boon to any arcane spellcaster possessing fewer than 24 caster levels. When within 20 feet of the selected spellcaster, he bolsters the beneficiary’s casting power by nine levels. This boost may be used up to three times per day at no penalty and may be activated as a free action by the caster.

For each additional spell cast after the third, the caster suffers a 30% chance of the spell backfiring. If the spell is intended to cause damage or adversely affect another being, the spell instead affects the caster or else another individual of Drochmar’s choosing. Thus, if a fireball is cast by a 10 th level sorcerer, but is enhanced to 19 th level in terms of its variable effects and range, the sorcerer would suffer a 30% chance of the spell backfiring, either causing harm to himself or to another nearby ally if Drochmar so desires.

Whenever the caster uses spell completion devices, he suffers a -3 penalty to checks for magic beyond his capacity. When using spell trigger devices, the caster must be at least the same level as that necessary to create the item.

Any time a backfire occurs, there is a flat 30% chance that the caster dies immediately even if he did not suffer enough damage. If the caster dies by this 30% chance or due to the damage caused by a backfire, his soul is trapped within his body for a few precious moments during which time Drochmar will offer him a bargain. The caster may return to life immediately at that moment and permanently retain a +6 bonus to his Intelligence or continue into the afterlife.

If the caster accepts, he returns as irredeemably Lawful Evil and a slave to Hell; he is usually informed at a later date by Drochmar himself as to his new role in the Material Plane. If the caster declines the offer, his soul progresses to its final destination in the Realities Beyond.

Subdue (Ex): If defeated in battle or confronted in a hostile manner by an arcane spellcaster, Drochmar may be subdued and forced into servitude. The spell-caster must make an Intimidate check, receiving a +1 bonus per caster level, against Drochmar. A successful Intimidate check results in Drochmar behaving under the effects of planar binding as cast by a 12 th level caster (or the character’s caster level, which ever is higher). The binding lasts for one day per point by which Drochmar failed the check. Drochmar never intentionally loses a contest; his arrogance refuses to allow him to serve a lesser being.

Spell-like Abilities (Sp): At will – alter self, charm Person, command, desecrate, detect good, dispel magic, greater teleport (self plus 50 pounds only), produce flame (also acid, cold and electricity), pyrotechnics, scare, suggestion.

Caster level 24th; DC 15 + spell level.

Summon Devils (Sp): Thrice per day, Drochmar can attempt to summon 4d6 lemures with a 95% chance of success or attempt to summon 1d8 Squamugons of any elemental affinity with a 80% chance of success. These devils may have twice their standard HD.

Regeneration (Ex): Drochmar takes normal damage from good-aligned silver weapons and from spells or effects with the good descriptor. He suffers maximum damage from Holy Water.

Possessions: Drochmar possesses the coat of many colors. The Coat of Many Colors is a brilliantly dyed cotton cloak that grants a 33% miss chance on attacks against its wearer. Those who fail to strike due to the miss chance are automatically struck by a prismatic spray effect.

The wearer of the Coat may use scintillaing pattern 3/day, and Prismatic sphere 1/day. Caster level 20 th ; DC 24 where applicable.

Drochmar also wears a ring of dragon friendship and claws of the ripper 1

1 Found in the Draconomicon

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