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Red Shroud

Demon, Red Shroud
Jean-Jacques Henner (1829-1905) Title A Red-haired Beauty

Red Shroud is a succubus NPC character created by Eric Boyd who appeared in The Wells of Darkness adventure within the Savage Tide adventure path for the Planescape setting of the Dungeons and Dragons role-playing game. Her appearance in this adventure was a central one and full background and statistics were given for her.

She made a second appearance as a member of the Original Sins Cartel, created by Ken Lipka, in another incarnation where more information was given about her including a detailed history and statistics. In this version of her history, she is a founding member of the Original Sins Cartel along with the Succubi Chiryn and Maretta.

She has also appeared in various forms in other role playing game campaigns, settings and wikis such as Timaresh and The Hub. Regardless of where she appears, her main focus in general is the eventual goal to overthrow Malcanthet, her mother, as Queen of Succubi.

Red Shroud’s name is a fairly literal physical description of her. Her natural form is fairly typical of her breed: a beautiful human woman of pale skin and flawless complexion; bright, fiery red hair which falls in rich curls to her waist; glowing scarlet eyes; large, bat-like wings which are a deep crimson. Her favored mode of dress is to drape herself with yards of nearly transparent silk, in shades of red, naturally.

Due to the deliberate arrangement of the layers, various parts of the fiend’s distracting beauty are alternately revealed and concealed with each movement she makes. When corrupting mortals, something she does with less and less frequency, Red Shroud prefers to use a human or elven shape. In all cases, the disguise’s hair is red and the body is dressed in a flowing and usually revealing gown. The tanar’ri temptress prefers to prey on mortals who either have a fierce temper, or else have something to hide. When doing so, the Shroud enjoys corruption through poisoning – whether it be through a victim’s body, mind, soul, or relationships.

Red Shroud

Kain’s 5e Monstrous Manual – Page 17 – Dicefreaks

Medium fiend (demon), chaotic evil
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Armor Class 18 (natural)
Hit Points 288 (24d8 + 96)
Speed 30 ft., fly 60 ft.
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STR 14 (+2) DEX 23 (+6) CON 19 (+4) INT 21 (+5) WIS 18 (+4) CHA 26 (+8)
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Saves Con +10, Wis +10
Skills Arcana +11, Deception +22, Insight +18, Perception +18, Persuasion +22, Stealth +20
Damage Resistance cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 28
Languages Abyssal, Common, Infernal, telepathy 120 ft.
Treasure dagger of venom,
Challenge 19 (22,000 XP)

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Telepathic Bond. Red Shroud ignores the range restriction on her telepathy when communicating with a creature she has charmed. The two don’t even need to be on the same plane of existence.

Shapechanger. Red Shroud can use a bonus action to polymorph into a Small or Medium humanoid, or back into her true form. Without wings, she loses her flying speed. Other than her size and speed, her statistics are the same in each form . Any equipment she is wearing or carrying isn’t transformed. She reverts to its true form if she dies.

Spellcasting. Red Shroud is a 14th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 22 , +14 to hit with spell attacks). She has the following spells known.

Cantrips (at will): dancing lights, light, mage hand, message, minor illusion, prestidigitation
1st level (4 slots): magic missile, shield, sleep
2nd level (3 slots): mirror image, misty step, scorching ray
3rd level (3 slots): acid bolt, bestow curse, counterspell
4th level (3 slots): greater invisibility, polymorph, wall of fire
5th level (2 slots): cloudkill, hold monster, telekinesis
6th level (1 slot): true seeing
7th level (1 slot): plane shift

ACTIONS
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Multiattack Red Shroud makes three attacks, two with her dagger and one with her claw. If she is disarmed, she can make two claw attacks.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage, the target must make a DC 22 Constitution saving throw, or be poisoned and restrained for 1 minute.

Dagger of Venom. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) piercing damage, the target must make a DC 22 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.

Charm. One humanoid Red Shroud can see within 60 feet of her must succeed on a DC 22 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Red Shroud’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Red Shroud’s Charm for the next 24 hours. Red Shroud can have up to eight targets charmed at a time. If she charms another past this limit, the effect on the first previous target ends.

Draining Kiss. Red Shroud kisses a creature. The target must make a DC 22 Constitution saving throw against this magic, taking 52 (8d10 + 8) psychic damage on a failed save, or half as much damage on a successful one. A creature that is charmed or willing suffers disadvantage on the save. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Red Shroud may blow the kiss to a creature within 30 ft. of her, the attack deals half normal damage if she does so.

Etherealness. Red Shroud magically enters the Ethereal Plane from the Material Plane, or vice versa.

Red Shroud

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Red Shroud
Medium outsider (Chaotic, Evil, Mazza’im)
Hit Dice27d8 + 135 (256 hp)
Initiative+7
Speed30 ft., Fly 50 ft. (average)
Armor Class49 (+8 armor, +5 deflection, +7 Dexterity, +8 insight, +11 natural), touch 30, flat-footed 34
Base Attack/Grapple+27/+32
Attackdagger +38 melee (1d4 + 8 plus 1d6 vampiric and poison /19-20/x2)
Full Attackdagger +38/+33/+28/+23 melee (1d4 + 8 plus 1d6 vampiric and poison /19-20/x2) and claw +27 melee (1d8 + 2)
Space/Reach5 ft. /5 ft.
Special AttacksEnergy drain, spell-like abilities, spells, summon demons
Special QualitiesDamage reduction 15/good and cold iron, Darkvision, evasion, familiar, immunity to electricity and poison, resistance to acid 20, cold 20 and fire 20, Spell Resistance 30, telepathy 200 ft.
SavesFort +20, Ref +22, Will +23
AbilitiesStrength 14, Dexterity 24, Constitution 20, Intelligence 24, Wisdom 26, Charisma 34
SkillsAppraise +27 (+31 poison), Bluff +44, Craft (poison) +47, Concentration +25, Diplomacy +30, Disguise +27 (+31 acting), Escape Artist +27, Gather Information +46, Hide +27, Intimidate +48, Knowledge (arcana) +37, Knowledge (local) +37, Knowledge (the planes) +27, Knowledge (religion) +22, Listen +41, move silently +27, Sense Motive +38, Spellcraft +41, Spot +41, Survival +8 (+12 on other planes)
FeatsCombat Expertise, Dark Speech, Empower Spell, Fly-by Attack, Improved Feint, Persuasive, Transdimensional Spell, Weapon Finesse
Epic FeatsEpic Skill Focus (Craft – poison), Improved Spell Capacity (x3)
Climate/TerrainThe Infinite Layers of The Abyss
OrganizationSolitary (unique)
Challenge Rating22
TreasureQuadruple Standard
AlignmentChaotic Evil

Energy Drain (Su): Red Shroud can drain energy by luring a living creature into an act of passion or planting a kiss on the victim. An unwilling target must be grappled in order to do so. The kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss. A Will save (DC 35) negates the suggestion. The DC to remove the negative level is 35.

Spell-like Abilities: Always active – tongues;

at will charm monster (DC 27), detect good, detect thoughts (DC 25), ethereal jaunt, greater teleport, polymorph, suggestion (DC 25).

Caster level 24th

Spells: Red Shroud casts spells as a sorcerer. Due to the Tome of the Arcanaloth, her spell selection can change from day to day.

Spells per day: 6/9/9/9/9/8/8/8/8/7/2/2/2 (Caster level 27th, DC 22 + spell level.)

Summon Demons (Sp): 3/day, Red Shroud can automatically summon 2d4 vrocks. 1/week she can summon a balor, marilith or molydeus.

Possessions: Red Shroud wields a +6 vampiric dagger of spellstoring that constantly oozes a potent toxin of her own design. A Fortitude (DC 29) negates 1d6 Constitution/2d6 Strength. She wears a ring of protection +5, a Ring of Evasion and bracelets of armor +8. Red Shroud also possesses the Tome of the Arcanaloth, a potent minor artifact that allows her to change her sorcerer spell selection with an hour of study. It is unknown the exact details of the arrangement between her and the daemons.

Red Shroud, as a minor demon lord and ruler of a planar city has access to many magical treasures and should be assumed to have any non-epic item she requires.

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