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Demon, Vrock

Profane champions of the Abyss, vrocks embody all the rage, hatred, and violence of that despicable realm. As ravenous and grotesquely opportunistic as the scavengers they resemble, vrocks delight in bloodshed, relishing the sounds and sensations of ripping the still-pulsing entrails from a living husk.

A typical vrock stands 8 feet tall and weighs 400 pounds. Vrocks generally form from the evil souls of hateful and wrathful mortals, particularly those who were career criminals, mercenaries, or assassins.

Demon, Vrock

Vrock

A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., fly 60 ft.

STRDEXCONINTWISCHA
17 (+3)15 (+2)18 (+4)8 (-1)13 (+1)8 (-1)

Saving Throws Dex +5, Wis +4, Cha +2
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)

Special Traits

  • Magic Resistance: The vrock has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The vrock makes two attacks: one with its beak and one with its talons.
  • BeakMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • TalonsMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Spores (Recharge 6): A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
  • Stunning Screech (1/Day): The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.

Vrock

Vrock
Large outsider (Chaotic, Extraplanar, Evil)
Hit Dice10d8+70 (115 hp)
Initiative+2
Speed30 ft. (6 squares), Fly 50 ft. (average)
Armor Class22 (-1 size, +2 Dexterity, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple+10/+20
AttackClaw +15 melee (2d6+6)
Full Attack2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3)
Space/Reach10 ft./10 ft.
Special AttacksDance of ruin, spell-like abilities, spores, stunning screech, summon demon
Special QualitiesDamage reduction 10/good, Darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, Spell Resistance 17, telepathy 100 ft.
SavesFort +14, Ref +9, Will +10
AbilitiesStrength 23, Dexterity 15, Constitution 25, Intelligence 14, Wisdom 16, Charisma 16
SkillsConcentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks)
FeatsCleave, Combat Reflexes, Multiattack, Power Attack
EnvironmentA chaotic evil-aligned plane
OrganizationSolitary, pair, gang (3-5), or squad (6-10)
Challenge Rating9
TreasureStandard
AlignmentAlways chaotic evil
Advancement11-14 HD (Large); 15-30 HD (Huge)
Level Adjustment+8

Combat

Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds.

A vrock’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Dance of Ruin (Su): To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting. At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 18 half ). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is Charisma-based.

Spell-Like Abilities: At will-mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only);

1/day-heroism.

Caster level 12th. The save DCs are Charisma-based.

Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. bless, Neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of Holy Water.

Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 22 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

Summon Demon (Sp): Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.

Skills: Vrocks have a +8 racial bonus on Listen and Spot checks.

VROCK LORE

Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (The planes) can learn more about vrocks. When a character makes a successful
skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (The planes)
DCResult
15Vrocks serve a dual purpose as guards for more powerful demons and as aerial assault troops.
20Because of their insatiable love of combat, vrocks can sometimes get lured into situations where they are heavily outnumbered and outgunned. They can emit a terrifying screech that stuns opponents.
25Vrocks produce deadly spores that can penetrate armor. The effect of these spores can last a full minute, slowly eating away at the victim’s skin.
30Three or more vrocks can join talons together and whirl about in a terrible dance that sends out devastating waves of crackling energy.
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