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Demon, Melia Concubine of Graz’zt

Melia Concubine of Graz'zt
Created with Midjourney
  • Alias – The Abyssal Siren; The Seductive of Azzagrat
  • Gender – Female
  • Race – Fey‑touched Abyssal Consort (unique)
  • Occupation – Concubine and Court Envoy of Graz’zt
  • Religion – Devotee of Graz’zt’s Hedonistic Ideals
  • Allies – Graz’zt’s inner court, Abyssal courtiers and select demon allies
  • Enemies – Rivals for Graz’zt’s favour; introspective heroes who resist her charm
  • Abode/Base of Operations – The Argent Palace in Azzagrat, the Abyss
  • Nationality – Planar denizen (Abyssal allegiance)
  • Languages – Abyssal, Celestial, Infernal, Sylvan (and more via abyssal pacts)
  • Alignment – Chaotic Evil
  • Affiliation(s) – Inner Court of Graz’zt; cult networks devoted to pleasure and corruption
  • Significant Others – Graz’zt (One of his primary Concubines)

Melia is a legendary and unique fey‑influenced being, whispered about among demon cults and planar scholars alike as the most dangerously beautiful consort of Graz’zt, the powerful Demon Prince of Pleasure and Seduction. Born of wild fey energies and twisted by Abyssal corruption, she walks a razor’s edge between grace and annihilation.

Life Story
From her earliest memory, Melia was gifted with unmatched beauty — a blessing among fey, a curse among mortals. She was courted by creatures of the mystical courts, yet her heart was ever restless. Drawn to the chaos of the Abyss, she encountered Graz’zt, whose seductive power both captivated and claimed her will. Under his patronage, she became his favored concubine and a key figure in his inner court, embodying sensuality and lethal danger alike.

Her rise within the Abyssal hierarchy was not uncontested; other demonic consorts and servants plotted against her, yet she survived through a combination of charm, cunning, and sheer supernatural force of will. Tales tell of her seducing powerful mortals to unravel kingdoms, of feigning weakness to ensnare ambitious heroes, and of earning Graz’zt’s favour through displays of raw charm and ruthless strategy.

Events & Exploits

  • Melia used her beauty to manipulate high nobles on the Material Plane, toppling courts without drawing a blade.
  • She shattered the minds of rival Abyssal courtesans who sought to supplant her; some vanished into the lower pits of the Abyss.
  • On occasions when Graz’zt tested even his most trusted servants — through fiendish games of power and desire — it was Melia who most often emerged victorious.

Achievements and Depth
Melia is not merely beautiful; she is a diplomat of desire, a strategist of seduction, and a deadly opponent in both mind and body. Her exploits are sung in secret among dervishes and whispered in fear by ascetics. She has reshaped more than one warlock’s destiny simply by looking into their eyes.

Character Description, Motivations, and Fears
Though she serves Graz’zt, Melia’s true fear is oblivion — of fading from power, of being forgotten or replaced by some newer, more dazzling beauty in the Dark Prince’s court. This fear drives her obsession with legacy and influence. She does what she does not merely to seduce but to ensure her legend is etched into the myth of the Abyss itself.

At her heart, she is not cruel for cruelty’s sake, but because she believes control through allure is the only real power — and because only absolute dominance keeps oblivion at bay.

  • Melia 5e 2024
  • Melia, Pathfinder
  • Melia 3.5 (Homebrew)
Melia Concubine of Graz'zt
Created with Midjourney

Medium fey (Abyssal-touched), chaotic evil

Armor Class: 21 (natural armor)
Hit Points: 300 (24d8 + 192)
Speed: 40 ft., swim 40 ft.

STRDEXCONINTWISCHA
16 (+3)27 (+8)20 (+5)20 (+5)23 (+6)32 (+11)

Saving Throws: Str +9, Dex +14, Con +11, Int +11, Wis +12, Cha +17
Skills: Deception +23, Persuasion +23, Performance +25 (dance), Insight +12, Stealth +14, Animal Handling +19, Nature +11
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks (except cold-iron or magical)
Damage Immunities: poison
Condition Immunities: charmed (except by her own abilities), frightened
Senses: truesight 60 ft., passive Perception 22
Languages: Abyssal, Infernal, Sylvan, Common; telepathy 120 ft.
Challenge: 20 (25,000 XP)


Traits

Unearthly Grace. +6 to all saving throws; advantage on saves against forced movement or restraint.

Magic Resistance. Advantage on saving throws against spells and magical effects.

Legendary Resistance (3/Day). Can choose to succeed on a failed saving throw.

Fey Taint. Creatures attuned to the Feywild have disadvantage on saves against Melia’s charm and gaze effects.

Innate Spellcasting. Wisdom is spellcasting ability (DC 20, +12 to hit). Innate spells:

  • At will: freedom of movement, see invisibility, charm person, invisibility (self only), suggestion (once per target per 24h)
  • 3/day: dimension door, dispel magic (6th level), dominate person
  • 1/day: blight, heal, summon fey (up to CR 5), unhallow

Wild Empathy. +13 bonus to Animal Handling; can influence animals as with speak with animals.


Actions

Multiattack. Three dagger attacks, or two dagger attacks plus one gaze/spell action.

Keen Adamantine Dagger. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 1d4 + 11 piercing + 3d6 poison damage (DC 22 Con save for half). Crit: 1d8 extra piercing.

Blinding Beauty (Aura). Creatures starting their turn within 60 ft. that can see her must succeed on DC 20 Con save or be blinded until greater restoration or remove curse. Melia can suppress or resume this aura as a bonus action.

Killing Glare (Recharge 6). Action. Each creature of her choice within 60 ft. that sees her must succeed on DC 21 Con save. Fail: drop to 0 HP and dying; Success: 45 (10d8) radiant damage.

Stunning Glance. One creature within 60 ft. must succeed on DC 21 Con save or be stunned for 2d6 rounds (repeat at end of each turn).

Enchanting Lilt (Recharge 5–6). Creatures within 60 ft. who can see her must succeed on DC 20 Wis save or be charmed for 1 hour. Charmed creatures idolize her and obey simple commands not directly harmful.

Druidic Spellcasting. 18th-level druid; DC 20, +12 to hit. Examples:

  • Cantrips: druidcraft, thorn whip, guidance
  • 1st: entangle, charm person, healing word
  • 2nd: hold person, suggestion
  • 3rd: call lightning, dispel magic
  • 4th: dominate beast, blight
  • 5th: greater restoration, commune with nature
  • 6th: heal, blade barrier
  • 7th–8th: thematic, e.g., reverse enchantment, earthquake

Reactions

Ring of Evasion. Dex save for half damage instead deals no damage on success.

Bracelet of Friendship. Reaction: impose disadvantage on attacks against an ally charmed by Melia within 30 ft.


Legendary Actions (3/Turn)

  • Detect: Wisdom (Perception) check.
  • Dagger Attack: One dagger attack.
  • Quick Spell (2 actions): Cast 1st–3rd level spell with 1 action casting time.
  • Beguiling Whisper (2 actions): One creature within 60 ft.; DC 20 Wis save or disadvantage on attack rolls against Melia until her next turn.

Lair Actions (Azzagrat Palace)

On initiative count 20 (losing ties):

  • Silken Illusion: 30-ft radius illusory lovers or fog; DC 20 Wis save or incapacitated until next turn.
  • Lash of Shame: 20-ft cone of thorn tendrils; DC 21 Dex save, 31 (7d8) piercing, prone.
  • Harem’s Call: Summon 1d4 shadowy fey allies (shadow stats, +50% HP, fey for resistances).

Regional Effects (1–2 mile radius)

  • Aura of Seduction: +5 to Persuasion/Deception for NPCs not hostile.
  • Withering Beauty: Plant growth slows; DC 15 Nature checks for foraging/harvesting.
  • Whispered Memories: Sleeping creatures experience vivid dreams; optional DC 15 Wis save for mild confusion or disadvantage on Insight.
  • Subtle Fey Distortion: Advantage on Melia’s Deception/Performance checks in the region.

Effects fade 1d10 days if she leaves or is banished.

Melia Concubine of Graz'zt
Created with Midjourney

Medium fey (Abyssal-touched, chaotic evil)
CR 19
XP 122,304


Description

Melia is a breathtakingly beautiful fey of Abyssal heritage, whose allure is matched only by her deadly cunning. Known as the Concubine of Graz’zt, she manipulates mortals and fey alike with her charm, deadly gaze, and fey magic. Her presence warps both nature and desire, creating an air of seduction and subtle peril wherever she dwells.


Defense

ACTouchFlat-FootedSaves
393921Fort +24, Ref +39, Will +31

DR: 20/cold iron
SR: 34
HP: 264 (24d6 + 120)
Immune: charm, poison
Aura: Blinding Beauty 60 ft. (Fort DC 35)
Defensive Abilities: Unearthly Grace, Ring of Evasion


Offense

Speed: 40 ft., swim 40 ft.

MeleeAttack BonusDamage
+4 keen adamantine dagger+28/+23/+181d4+7 piercing + 3d6 poison (DC 22 Con, half) ×2 crit 17–20

Special Attacks:

  • Blinding Beauty (Su): All humanoids/giants within 60 ft. who look at Melia must succeed on a Fort DC 35 or be permanently blinded; can suppress at will.
  • Killing Glare (Su, 6 min recharge): All creatures within 60 ft. who meet her gaze must succeed on Fort DC 33 or drop to 0 HP and dying; success takes 10d8 radiant damage.
  • Stunning Glance (Su): Standard action; Fort DC 33 or stunned 2d6 rounds.
  • Spell-Like Abilities (CL 24th):
    • At will: freedom of movement, see invisibility, charm person (DC 32), invisibility (self), suggestion (DC 34, once per target/24h)
    • 3/day: dimension door, greater dispel magic (6th level), dominate person
    • 1/day: blasphemy (DC 28), summon nature’s ally IX, unhallow, unholy blight (DC 25)

Spells (Druid 18th-level): DC 16 + spell level, caster level 18

  • Cantrips (at will): druidcraft, thorn whip, guidance
  • 1st (6/day): entangle, charm person, healing word
  • 2nd (7/day): hold person, suggestion
  • 3rd (7/day): call lightning, dispel magic
  • 4th (6/day): dominate beast, blight
  • 5th (6/day): greater restoration, commune with nature
  • 6th (5/day): heal, blade barrier
  • 7th (5/day): thematic high-level druid spells
  • 8th (3/day): reverse enchantment, earthquake
  • 9th (2/day): optional epic spells

Statistics

StrDexConIntWisCha
16 (+3)27 (+8)20 (+5)20 (+5)23 (+6)32 (+11)

Base Atk/Grapple: +16/+19
CMB/CMD: +19 / 41
Feats: Ability Focus (blinding beauty), Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Quicken Spell, Weapon Finesse
Epic Feats: Epic Reflexes, Epic Skill Focus (Perform – dance)
Skills: Bluff +40, Concentration +32, Diplomacy +32, Escape Artist +35, Handle Animal +19, Hide +35, Intimidate +17, Knowledge (nature) +32, Listen +33, Move Silently +35, Perform (dance) +48, Perform (sing) +24, Sense Motive +33, Spot +19, Swim +11
Languages: Abyssal, Celestial, Sylvan, Common
Special Qualities: Unearthly Grace, Wild Empathy +43, Magic Resistance, Fey Taint


Combat Tactics

  • Uses Blinding Beauty to neutralize large groups immediately.
  • Prioritizes Killing Glare on strongest foes.
  • Casts druid spells for battlefield control and summoning.
  • Uses Stunning Glance and Enchanting Lilt to incapacitate or charm key targets.
  • Maintains harem and summoned allies for protection.
  • Retreats via dimension door if necessary, then re-engages.

Ecology

Environment: Abyss (Azzagrat)
Organization: Solitary or with harem
Treasure: Double standard
Motivation: Serves Graz’zt, maintains influence over mortals and fey through beauty, charm, and magic.


Special Equipment

  • +4 Keen Adamantine Dagger: Often poisoned.
  • Ring of Evasion: Perfect evasion.
  • Bracelet of Friendship: Protects allied harem members; grants reactions to impose disadvantage on attacks against them.

Regional Effects (1–2 mile radius)

  • Aura of Seduction: NPCs not hostile to Melia gain +5 Persuasion/Deception when interacting.
  • Withering Beauty: Plant growth slows; DC 15 Nature checks for foraging/harvesting.
  • Whispered Memories: Sleepers experience vivid illusions; optional DC 15 Wis save for mild confusion.
  • Subtle Fey Distortion: Advantage on Melia’s Deception/Performance checks in region.

Effects fade 1d10 days if Melia leaves or is banished.

Melia Concubine of Graz'zt
Created with Midjourney

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Melia, Concubine of Graz’zt
Medium fey
Hit Dice24d6 + 120 (264 hp)
Initiative+12
Speed40 ft., Swim 40 ft.
Armor
Class
39 (+11 deflection, +8 Dexterity), touch 39, flat-footed 21
Base Attack/Grapple+16/+19
Attackdagger +28 melee (1d4 + 7 /17-20/x2)
Full Attackdagger +28/+23/+18 melee (1d4 + 7 /17-20/x2)
Space/Reach5 ft. /5 ft.
Special AttacksBlinding beauty, killing glare, spell-like abilities, spells, stunning glance
Special QualitiesDamage reduction 20/cold iron, Low-Light Vision, Spell Resistance 34, unearthly grace, wild empathy
SavesFort +24, Ref +39, Will +31
AbilitiesStrength 16, Dexterity 27, Constitution 20, Intelligence 20, Wisdom 23, Charisma 32
SkillsBluff +40, Concentration +32, Diplomacy +32, Escape Artist +35, Handle Animal +19, Hide +35, Intimidate +17, Knowledge (nature) +32, Listen +33, move silently +35, Perform (dance) +48, Perform (sing) +24, Sense Motive +33, Spot +19, Swim +11
FeatsAbility Focus (blinding beauty), Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Quicken Spell, Weapon Finesse
Epic FeatsEpic Reflexes, Epic Skill Focus (Perform – dance)
Climate/TerrainAzzagrat (The Abyss)
OrganizationSolitary (unique) or with harem
Challenge Rating19
TreasureDouble Standard
AlignmentChaotic Evil

Blinding Beauty (Su): All humanoids and giants within 60 feet of Melia who look directly at her must make a Fortitude save (DC 35) or be permanently blinded. Melia can suppress this ability if she desires.

Killing Glare (Su): Once every six minutes as a standard action, Melia can intensify her supernatural beauty. All creatures within 60 feet of her who look directly at her must make a Fortitude save (DC 33) or die.

Spell-like Abilities:

Caster level 24th

Spells: Melia casts spells as a druid.

Spells per day: 6/7/7/6/6/5/5/3/3/2;

Caster level 18th, DC 16 + spell level

Stunning Glance (Su): As a standard action, Melia can stun a creature within 60 feet with a look. The target creature must make a Fortitude save (DC 33) or be stunned for 2d6 rounds.

Wild Empathy: Melia has a total +43 modifier to wild empathy checks.

Possessions: Melia wears a Ring of Evasion and a bracelet of friendship keyed to Graz’zt and the other harem members. She wields a +4 keen adamantine dagger which is often poisoned.

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