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Demon Darkness Given Hunger

Demon, Darkness Given Hunger, color, oil paint, paint

You see creeping towards you, a massive, glistening, black pile of ooze. Hundreds of skulls and bones circulate throughout its gelatinous body. In the center of its body rests a bright red light, which is the only source of light within its body. The monster carries with it, a powerful stench, which is toxic and nauseating.

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.

On this Thread

Darkness Given Hunger is massive gelatinous demon created by Juiblex. Most believe Juiblex sire this monstrosity by mating with a succubus. This is not true. The truth is that Darkness Given Hunger was accidentally created by Juiblex. As Juiblex moves around he leaves behind slime. This slime usually dissipates immediately after disjoining Juiblex‘s body. Darkness Given Hunger is the one exception.

It started out as a slime but had animalistic Intelligence. Immediately after being cast off of Juiblex, this slime began devouring the small fungi which dot Shedaklah. It immediately began to grow form the fungi it consumed, until eventually it began devouring demons. Juiblex took note of this abomination and declared himself its master. It accepted this fact and became one of Juiblex‘s strongest and most loyal allies. To this day, it continues to devour its surroundings and grow in size. It has even grown far larger than its creator, but still remains loyal to the Slime King.

Darkness Given Hunger ‘stands’ 20 ft. at the ‘shoulder and is 45 ft wide. It weighs 23 tons.

Kain’s 5e Monstrous Manual – Page 56 – Dicefreaks (tapatalk.com)

Darkness Given Hunger
Gargantuan ooze (demon), chaotic evil
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Armor Class 7
Hit Points 465 (30d20 + 150)
Speed 20 ft., climb 20 ft.
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STR 20 (+5) DEX 5 (-3) CON 20 (+5) INT 5 (-3) WIS 12 (+1) CHA 13 (+1)
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Saving Throws Str +10, Con +10, Wis +6
Damage Resistances fire; bludgeoning, and piercing from nonmagical weapons
Damage Immunities acid, cold, lightning, poison, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft., passive Perception 11
Languages Abyssal; telepathy 120 ft.
Challenge 16 (15,000 XP)
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Amorphous: Darkness Given Hunger can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form: A creature that touches Darkness Given Hunger or hits it with a melee attack while within 15 feet of it takes 18 (4d8) acid damage. Any weapon made of metal or wood that hits Darkness Given Hunger corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. Darkness Given Hunger can eat through 6-inch-thick, wood or metal in 1 round.

Magic Resistance. Darkness Given Hunger has advantage on saving throws against spells and other magical effects.

Spider Climb: Darkness Given Hunger can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench. Any creature that starts its turn within 10 feet of Darkness Given Hunger must succeed on a DC 18 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to Darkness Given Hunger’s stench for 24 hours.

ACTIONS
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Multiattack Darkness Given Hunger makes two psuedopod attacks.

Pseudopod: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 38 (6d10 + 5) bludgeoning damage plus 36 (8d8) acid damage. In addition, armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

REACTIONS
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Split When Darkness Given Hunger is subjected to lightning or slashing damage, a chunk splits off into a new black pudding if it has at least 10 hit points. Each new pudding has hit points equal to half Darkness Given Hunger’s current hit points, rounded down. New puddings are one size smaller than Darkness Given Hunger.

Darkness Given Hunger
Gargantuan outsider (chaotic, evil, extraplanar)
HD45d8 + 675 + 60 (1,095 hp)
Initiative+10
Speed30ft., Climb 30 ft.
AC50 (+2 Dexterity, +42 natural, -4 size) touch 8, flat-footed 48
BAB/ Grapple+45/+72
AttackBite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 1d4 to determine the number of bites))
Full attackBite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 2d4 to determine the number of bites)), and 4 slams (4d6 + 7 + 5d6 acid)
Space/reach20ft./ 20ft.
Special attacksConstrict, Red Eye, Dissolve, Engulf, Improved Grab, Poison, Spell-like abilities, Stench
Special qualitiesAmorphous, Blindsight 120 ft., Darkvision 120ft., DR 20/Epic Good and cold iron, DR30/-, Energy Resistance to Cold 30 and Fire 30 , Immunity to Acid, Electricity and Poison, Immunity to Bludgeoning and Impact Damage, Maddening Skull Chatter, ooze Traits, Ravaged Form (Many Mouths), SR 55
SavesFort +45, Ref +32, Will +32
AbilitiesStrength 40, Dexterity 14, Constitution 41, Intelligence 10, Wisdom 14, Charisma 10
SkillsClimb +77, Concentration +63, Hide +38, Intimidate +48, Listen +50, Move Silently +50, Search +48, Spot +50
FeatsGreater Weapon Focus (bite), greater weapon specialization (bite),Weapon Focus (bite), Weapon Specialization (bite),
Epic FeatsEpic Weapon Focus (bite), Epic Weapon Specialization (bite)
EnvironmentShedaklah (Abyss)
OrganizationSolitary (unique)
CR33
TreasureNothing
AlignmentChaotic Evil

Combat

Darkness Given Hunger usually tries to engulf everything in sight. It makes good use of its Red Eye ability against ranged opponents. Though weak at casting spells, Darkness Given Hunger does have spell-like abilities, though it rarely uses them.

Amorphous (Ex): Bludgeoning weapons and impact damage deal no damage to Darkness Given Hunger. He is able to slip through spaces that otherwise could accommodate a creature no larger than Small because of his jelly-like substance.

Constrict (Ex): It deals 4d6 + 14 points of damage plus 2d6 acid with a successful grapple check, in addition to damage from his slam attack.

Dissolve (Ex): Its acidic touch deals 75 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 47. A metal or wooden weapon that strikes Darkness Given Hunger dissolves immediately unless the owner succeeds a Reflex save DC 47, although the weapon deals normal damage before dissolving. The DC is Constitution-based.

Engulf (Ex): Darkness Given Hunger can engulf any Colossal or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Darkness Given Hunger’s body by succeeding on a grapple check with their own grapple check or Escape Artist check.

Darkness Given Hunger Darkness Given Hunger can engulf up to 1 Colossal creature, 2 Huge creatures, 4 Large creatures, 16 Medium creatures, 64 Small creatures, 216 Small creatures, or an unlimited number of Diminutive creatures.

Improved Grab (Ex): Whenever Darkness Given Hunger makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf.

Maddening Skull Chatter (Ex): Skulls of countless creatures, circulate throughout Darkness Given Hunger’s body. They constantly chatter causing creatures to go insane. Any creature within 60 ft of Darkness Given Hunger must succeed a Will save DC 47 or be under the effects of an insanity spell for 3 minutes or for as long as they stay within range. DC is Constitution-based.

Poison (Ex): Injury; Fortitude save DC 47 negates; initial damage – 3d4 Constitution damage; secondary damage 3d4 Strength damage. DC is Strength-based.

Ravaged Form (Many Mouths): Darkness Given Hunger contains many mouths within its gelatinous body. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d4 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d4 to determine how many bites hit their mark.

Red Eye (Su): Darkness Given Hunger is no longer blind. Juiblex has instilled a red eye of a powerful balor it once devoured into Darkness Given Hunger. With this red eye, Darkness Given Hunger can as a standard action launch forth a 120 ft line of black and red lightning bolts. The bolts deal 14d10 points of unholy damage. Reflex save DC 47 halves damage. Those hit by the terrible bolts must also succeed a Fortitude save DC 47 or be stunned for 1d8 + 2 rounds. DC is Constitution-based.

Spell-like abilities: CL 45; DC 12 + spell level

Stench (Ex): Darkness Given Hunger constantly exudes a foul smell of toxic slime. Any creature within 30 ft of Darkness Given Hunger must succeed a Fortitude save DC 47 or become nauseated for3d6 + 2 rounds. Creatures who save successfully still take a -4 penalty to attack rolls but is immune to Darkness Given Hunger’s stench for the next 24 hours. A delay poison or Neutralize poison spell of at least 40th level can remove this effect.

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