Angel, Agathion
“Unlock the Secret Power of Agathions: The Mystical Guardians That Can Transform Your Life!”
![Angel, Agathion](https://spiralworlds.com/wp-content/uploads/2024/06/Agathion-683x1024.png)
Appearance
Agathions are ethereal beings capable of manifesting in various forms. Their most common appearance is as animals, particularly those seen as noble or wise, such as dogs, cats, owls, or eagles. They can also appear as humans, often exuding an aura of calm and wisdom. In their true form, they are said to be luminous, shimmering figures, embodying a soft, radiant glow that signifies their benevolent nature.
Behavior
They are inherently protective and benevolent. They are known for their loyalty to those who summon or befriend them, offering guidance, protection, and sometimes even foresight. Unlike mischievous or malevolent spirits, Agathions act with purpose and kindness. They are known to warn their charges of impending danger, provide comfort during times of distress, and help dispel negative energies.
Habitat
Agathions do not have a physical habitat as they are primarily spiritual entities. However, they are often associated with natural, serene environments like forests, mountains, or gardens, where the energies are pure and undisturbed. When bound to an object, they inhabit it, often a ring, amulet, or talisman, which can be carried by their summoner.
Modus Operandi
The modus operandi of an Agathion revolves around its protective and guiding roles. They typically remain close to their summoner or the object they are bound to, maintaining a constant vigil. Agathions communicate through subtle signs, dreams, or intuitions, guiding their charges away from danger and towards positive outcomes. They are also known to engage in direct action, using their ethereal presence to ward off malevolent spirits or influence situations for the better.
Motivation
Agathions are driven by a profound sense of duty and compassion. Their primary motivation is to protect and aid those they are bound to or choose to help. They seek to promote harmony, safety, and spiritual well-being. Unlike other supernatural entities driven by personal gain, power, or chaos, Agathions operate out of a selfless desire to foster goodness and protect the innocent.
In essence, Agathions are the quintessential guardian spirits, embodying light, protection, and benevolence, ever-watchful and ready to defend against the shadows.
Agathion 5e
Agathion 3.5
Agathion
![Angel, Agathion](https://spiralworlds.com/wp-content/uploads/2024/06/Agathion-1-683x1024.png)
Medium Celestial, Lawful Good
Armor Class: 18 (Natural Armor)
Hit Points: 136 (16d8 + 64)
Speed: 40 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 20 (+5) | 18 (+4) |
Saving Throws: Wisdom +10, Charisma +9
Skills: Perception +10, Insight +10, Stealth +8
Damage Resistances: Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Darkvision 120 ft., Passive Perception 20
Languages: Celestial, Common, telepathy 120 ft.
Challenge: 10 (5,900 XP)
Innate Spellcasting. The Agathionās spellcasting ability is Wisdom (spell save DC 18). It can innately cast the following spells, requiring no material components:
- At will: Detect Evil and Good, Detect Magic, Guidance
- 3/day each: Cure Wounds (5th level), Dispel Evil and Good, Lesser Restoration
- 1/day each: Greater Restoration, Heal
Magic Resistance. The Agathion has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Agathionās weapon attacks are magical.
Actions
Multiattack. It makes two attacks: with its Talons (Owl Form) or Radiant Sword (Humanoid Form).
Owl Form:
Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Blinding Light (Recharge 5-6). It emits a burst of radiant light. Each creature within 20 feet of the Agathion must succeed on a DC 18 Constitution saving throw or be blinded for 1 minute. A blinded creature can make another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Humanoid Form:
Radiant Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Blinding Light (Recharge 5-6). The Agathion emits a burst of radiant light. Each creature within 20 feet of the Agathion must succeed on a DC 18 Constitution saving throw or be blinded for 1 minute. A blinded creature can make another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Protective Ward. The Agathion chooses one ally it can see within 30 feet of it. Until the start of the Agathionās next turn, the chosen ally gains a +2 bonus to AC and saving throws.
Reactions
Heavenly Shield. When an attack is made against an ally within 30 feet that the Agathion can see, it can use its reaction to impose disadvantage on the attack roll.
Tactics
- Protective Guardian: The Agathion prioritizes protecting its allies, using its Protective Ward to bolster their defenses and Heavenly Shield to guard against attacks.
- Blinding Light: The Agathion uses Blinding Light to incapacitate multiple enemies, giving it and its allies a tactical advantage.
- Healing Support: When allies are injured, the Agathion uses its Cure Wounds and Heal spells to restore them.
- Magic Resistance: The Agathion places itself strategically to benefit from its Magic Resistance, making it a resilient target against spellcasters.
Description:
The Agathion is a celestial guardian, embodying the essence of protection and light. It can manifest as a majestic owl or a luminous humanoid figure, exuding a calming and radiant presence. Known for its wisdom and benevolence, the Agathion serves as a protector and guide to those in need, using its divine powers to heal and shield the innocent from harm.
![Bust of Antinous from Patras, (National Archaeological Museum, Athens), Angel, Agathion](https://spiralworlds.com/wp-content/uploads/2020/10/0024MAN-Antinous.jpg)
This being resembles an elf somewhat, though it has luminescent skin and bright, shining eyes.
Originally Posted by BOZ of the En World forums.
Agathions (or, agathinons) are the warriors among angels, while the others are considered celestial stewards. These helpful spirits are found in multitudes on the Upper Planes, where they seek to serve good beings. There, they appear in their natural humanoid form, looking somewhat like an elf with luminescent skin and bright, shining eyes. On the outer planes they appear in their natural humanoid form, with males and females equal in size and power.
Sometimes agathia choose to travel to the Material Plane, or are ordered to go there. They travel there singularly, and always adopt another material form. Depending on the mission, they may appear as a humanoid, or a beneficent creature such as a lammasu, shedu, or unicorn. They can also become non-corporeal and contain their lifeforce in an object such as a ring, talisman, weapon, or vase. As an object, it becomes something useful that will aid a particular character of good alignment.
Agathia are stern beings, serious and unyielding in their righteous mission. They are devoted to their constant pursuit of doing good deeds. They aid mortals in confrontations against evil on the orders of higher celestials (or even gods), lending all of their abilities to the fight.
Agathions speak Celestial, Infernal, and Draconic, though they can speak with almost any
creature because of their tongues ability.
An agathion is about 5 feel tall and weighs about 110 pounds.
Agathion | |
Medium outsider (Angel, Extraplanar, Good) | |
Hit Dice | 7d8+7 (38 hp) |
Initiative | +7 |
Speed | 50 ft (10 squares) |
Armor Class | 23 (+3 Dexterity, +10 natural), touch 13, flat-footed 20 |
Base Attack/Grapple | +7/+11 |
Attack | +1 shock heavy mace +12 melee (1d8+7) or touch +11 melee (positive energy touch) |
Full Attack | +1 shock heavy mace +12 melee (1d8+7) or touch +11 melee (positive energy touch) |
Space/Reach | 5 ft/5 ft |
Special Attacks | Positive energy touch, spell-like abilities, spells, turn undead (+3, 2d6+11, 8th) |
Special Qualities | Damage reduction 10/evil, Darkvision 60 ft, greater shapechange, immunity to acid, cold, death effects, disintegration, energy drain, and petrification, object form, positive adaptation, protective aura, resistance to electricity 10 and fire 10, Low-Light Vision, Spell Resistance 18, tongues |
Saves | Fort +6 (+10 against poison), Ref +8 Will +9 |
Abilities | Strength 19 Dexterity 16 Constitution 13 Intelligence 16 Wisdom 18 Charisma 17 |
Skills | Concentration +11, Diplomacy +13, Disguise +11, Hide +13, Jump +12, Knowledge (any two) +13, Listen +12, Move Silently +13, Search +11, Sense Motive +14, Spellcraft +13, Spot +12, Survival +4 (+6 following tracks) |
Feats | Improved Initiative, Improved Turning, Power Attack |
Environment | Any good-aligned plane |
Organization | Solitary or army (50-100) |
Challenge Rating | 9 |
Treasure | None |
Alignment | Always neutral good |
Advancement | 8-14 HD (Medium); 15-21 HD (Large) |
Level Adjustment | +8 |
COMBAT
In their natural form, agathia never attack with weapons, although they may use their touch attack. When faced with combat, they usually assume another form. In humanoid form, agathia will attack with weapons and spells. In the form of another type of creature, an agathion will use whatever powers that creature has, plus the agathion will have the ability to turn undead. When in object form, the agathion is unable to attack in melee, but it will bestow spells to a good person, turn undead, and use its other powers to assist its companions.
An agathion’s spirit returns to its home plane if its material form is slain or abandoned. If it chooses to leave, it will return only if called for. If killed, it cannot return for 10-60 years, while it regains its strength.
An agathion’s natural weapons are treated as good-aligned for the purpose of overcoming damage reduction.
An agathion may be summoned using a summon monster VI spell.
Positive Energy Touch (Su): In its natural form, an agathion’s touch is fused with positive energy. This energy heals nonevil living creatures of 1d6+6 hit points. Against undead or evil creatures, it deals 1d6+6 points of damage.
- Spell-Like Abilities: At will – aid, bless, clairaudience/clairvoyance, detect evil, detect thoughts (DC 15), discern lies (DC 17), Hold Person (DC 16), plane
shift (DC 20); - 3/day – continual flame, cure serous wounds, Dispel Evil (DC 18), dispel magic, holy smite (DC 17), polymorph (self only), remove curse, remove disease, remove fear;
- 1/day – commune, raise dead.
Caster level 7th. The save DCs are Charisma-based.
Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level):
- 0 – create water, Detect Magic, Guidance, resistance (2), virtue;
- 1st – bless, cause fear, divine favor, Entropic Shield, inflict light wounds*, shield of faith;
- 2nd – Align Weapon, bear’s endurance, bull’s strength, eagle’s splendor, shatter*;
- 3rd – Contagion*, daylight, prayer, summon monster III;
- 4th – death ward, dismissal, divine power*.
*Domain spell. Domains: Destruction and War.
Turn undead (Su): An agathion can turn or destroy undead as an 8th-level cleric (this includes the benefits of the Improved Turning feat). An agathion can make up to six turn attempts per day.
Greater Shapechange (Su): An agathion may assume the shape of any creature as a standard action. This functions exactly like the shapechange spell (caster level 10th), except the agathion retains its own supernatural abilities while in its new form.
Object Form (Su): An agathion may change into a object, as per the polymorph any object spell (caster level 10th), except that it retains its Intelligence, Wisdom, and Charisma score, and can remain as an object until it chooses to return to its natural form. It may assume the form of any magic item of less than artifact status. It cannot move on its own while in object form, unless the item has the ability to do so, and since it lacks limbs it cannot use spells that require material or somatic components. An agathion can perceive the world around it and can communicate normally while in object form.
In all other respects, an agathion functions as a creature, not an object. It gains no hardness or additional hit points in object form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature’s natural form except that the agathion benefits from a size bonus to AC appropriate to the size it has assumed.
An agathion in object form can form a special bond with a character of good alignment (or a neutral character, if her current actions suit the agathion’s mission). An agathion in object form in a creature’s possession may bestow the ability to cast divine spells as a 1st-level cleric to the creature. An agathion in object form may also bestow upon the creature the ability to turn undead as a 7th-level cleric. An agathion in object form may use its positive energy touch to inflict damage upon evil creatures automatically.
Positive Adaptation (Ex): An agathion does not exceed its full normal hit points or need to make Fortitude saves due to being in a positive-dominant environment.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of an agathion. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 7th). This aura can be dispelled, but the light can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Tongues (Su): An agathion can speak with any creature that has a language, as though using a tongues spell (caster level 7th). This ability is always active.
Originally found the first edition Monster Manual II (1983, Gary Gygax), and as an “aasimon” in Monstrous Compendium MC8 – Outer Planes Appendix (1991), and Planescape Monstrous Compendium Appendix I (1994).