This site is games | books | films

Warg/Worg

Fantasy Portrait Mysterious Magic  - Willgard / Pixabay, Worg
Willgard / Pixabay

This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.

Wargs are desended from the monster wolf FenrirDire wolf offshoots that have attained some intelligence and an evil disposition.

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Worg CR 2

XP 600
NE Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 26 (4d10+4)
Fort +5, Ref +6, Will +3

OFFENSE

Speed 50 ft.
Melee bite +7 (1d6+4 plus trip)

STATISTICS

Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Feats Run, Skill Focus (Perception)
Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Goblin

ECOLOGY

Environment temperate forests and plains
Organization solitary, pair, or pack (3–11)
Treasure incidental

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez

Publisher Mongoose Publishing

Publish date 2005

These cruel wolves are sometimes used as mounts by Small creatures. Those who cannot make use of them as mounts often employ worgs as guardian creatures, or even as war dogs.

Young

Purchasing a creature when it is young and immature is more expensive than purchasing it when it is still in the egg, but also has two distinct advantages. The first and most obvious is that the creature has already successfully hatched, while purchasing an egg means gambling the creature will survive. The second is that the creature is old enough to be trained, meaning it is much closer to being able to serve the buyer as a mount, pack
animal or guardian beast.

Worg Young: 1,500 gp

Training

Left untrained, a beast like a worg is worse than useless – it is dangerous. A skilled trainer is able to teach the creature to serve a human master, though the necessary training regimen varies wildly from creature to creature. The price listed for training includes any potential healing needs the trainer may have in the course of working with the beast.

Worg Training: 1,500 gp

Scroll to Top