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Kigatilik

Kigatilik
AI Generated Artwork – NightCafe Creator

An apish, white monster walks through the ice wastes. Its yellow fangs drool and snap as it walks towards you, screaming in some forgotten bestial tongue.

Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005

Kigatilik is a vicious, violent beast, especially known for killing clerics.

Ir is a fearsome monster from polar regions. It appears as a large ape with a demon’s head, whose cavernous jaws sport two large curved, yellow fangs. The teeth and claws of a kigatilik can tear a full-grown man apart in seconds. It has a preference for divine spellcasters, whose spiritual souls seem to be somehow necessary for the creature’s nourishment.

They speak Abyssal and their own savage language.


Kigatilik
Large magical beast (cold)
Hit Dice10d10+40 (95 hp)
Initiative+6
Speed50 ft. (10 squares), Swim 40ft.
AC21 (-1 size, +2 Dexterity, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple+10/+22
AttackClaw +18 melee (1d8+8) or bite +17 melee (1d8+8)
Full Attack2 claws +18 melee (1d8+8) and bite +12 melee (1d8+4)
Space/Reach10 ft. /10 ft.
Special AttacksDivine devouring, improved grab
Special QualitiesDarkvision 60 ft., divine assimilation, immunity to cold, Low-Light Vision, Scent, vulnerability to fire
SavesFort +11, Ref +9, Will +4
AbilitiesStrength 27, Dexterity 15, Constitution 19, Intelligence 10, Wisdom 12, Charisma 14
SkillsHide +7*, Listen +6, Move Silently +11, Spot +6, Survival +7**, Swim +16
FeatsImproved Initiative, Power Attack, Track, Weapon Focus (claw)
EnvironmentAny cold
OrganisationSolitary
Challenge Rating7
TreasureNone
AlignmentUsually chaotic evil
Advancement11-20 HD (Huge), 12-30 HD (Gargantuan)
Level Adjustment

Combat

They savagely bear down upon their prey with their teeth and claws. They always attack clerics first, followed by druids, creatures with spell-like abilities resembling divine spells, paladins, clerics and other creature types (in that order).

Divine Devouring (Su): They gain strength from killing priests. For every 5 points of damage dealt to a divine spellcaster by a kigatilik’s claws or bite, it recovers 1 hit point. A kigatilik may not gain hit points putting it above its maximum hit points in this fashion.

Improved Grab (Ex): A kigatilik that hits with a claw attack can attempt to start a grapple as a free action, without provoking an attack of opportunity.

Divine Assimilation (Su): It is all but impervious to divine magic. Spells available to both arcane and divine spellcasters affect a kigatilik only if they come from a creature using them as arcane spells. Otherwise, any divine spell or spell-like effect targeted on a kigatilik is automatically dispelled and its casting heals 1 point per spell level to the kigatilik. Thus a slay living spell cast on a kigatilik is dispelled with no ill effect, plus it heals 5 points to the kigatilik.

Skills: They gain a +4 racial bonus on all Hide and Move Silently checks. They gains a +8 racial bonus on all Swim checks and can always take 10 on Swim checks, even if rushed or threatened.

*When in snowy or glacial environments, the Hide bonus rises to +12.

**A kigatilik gains a +4 racial bonus on Listen, Spot and Survival checks made to sense and/or Track divine spellcasters.

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