This site is games | books | films

Lycanthrope, Werehyena

By Aberdeen Bestiary - http://en.wikipedia.org/wiki/File:Hyena_bestiary.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=17552530 Werehyena
By Aberdeen Bestiary – http://en.wikipedia.org/wiki/File:Hyena_bestiary.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=17552530

Werehyenas are vicious killers who stalk, picking off the weak and sick to feed their hunger. They prefer to remain in their animal form, taking hybrid form when they enter combat, and using their humanoid form only to escape notice in villages.

Originally posted on THE CREATURE CHRONICLE

Werelions viciously hate werehyenas and violently persecute them at any chance, sometimes banding together in great prides to enact genocidal battles on the hyenas. The werehyenas retaliate by picking off lone werelions whenever possible.

Werehyenas are extremely common among gnolls, who see lycanthropy as a gift from Yeenoghu Prince of Gnolls. Gnoll werehyens often rise to become chieftains or shamans.

WEREHYENA (Human Form)
CR: 3

XP: 800

Human natural werehyena barbarian 3

CE Medium humanoid (human, shapechanger)

Init: +1; Senses: Low-Light Vision, Scent; Perception +8
DEFENSE
AC: 15, touch 9, flat-footed 14 (+6 armor, +1 Dexterity, -2 rage); +1 vs. traps

hp: 37 (3 HD)

Fort +7, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities

Defensive Abilities: Trap sense +1, uncanny dodge
OFFENSE
Speed: 30 ft. (40 ft. base)

Melee: mwk heavy pick +9 two-handed (1d6+7/x4)

Ranged: Javelin +4 (1d6+5/30 ft.)

Special Attacks: Rage (10 rounds/day)

Combat Gear: 5 Javelins
STATISTICS
Strength 21, Dexterity 13, Constitution 18, Intelligence 10, Wisdom 14, Charisma 6

Base Atk: +3; CMB: +8; CMD: 19

Feats: Blind-Fight, Power Attack, Skill Focus (Stealth)

Skills: Knowledge (nature) +6, Perception +8, Stealth +4, Survival +8, Swim +8

Languages: Common

SQ: Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition)
SPECIAL ABILITIES
Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly:

AC: 17, touch 11, flat-footed 16

hp: 31

Fort +5, Will +3

Melee: mwk heavy pick +7 two-handed (1d6+4/x4)

Ranged: Javelin +4 (1d6+3/30 ft.) Strength 17, Constitution 14

CMB: +6; CMD: 17

Skills: Swim +6
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pack (3-12)

Treasure: NPC gear (mwk breastplate)
WEREHYENA (Hybrid Form)
CE Medium humanoid (human, shapechanger)

Init: +1; Senses: Low-Light Vision, Scent; Perception +8
DEFENSE
AC: 19, touch 9, flat-footed 18 (+6 armor, +1 Dexterity, +4 natural, -2 rage); +1 vs. traps

hp: 40 (3 HD)

Fort +8, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities

Defensive Abilities: Trap sense +1, uncanny dodge; DR 10/silver
OFFENSE
Speed: 30 ft. (40 ft. base)

Melee: mwk heavy pick +10 two-handed (1d6+9/x4), bite +3 (1d6+3 plus curse of lycanthropy and trip); or bite +9 (1d6+9 plus curse of lycanthropy and trip)

Ranged: Javelin +4 (1d6+6/30 ft.)

Special Attacks: Rage (10 rounds/day)

Combat Gear: 5 Javelins
STATISTICS
Strength 23, Dexterity 13, Constitution 21, Intelligence 10, Wisdom 14, Charisma 6

Base Atk: +3; CMB: +9; CMD: 20

Feats: Blind-Fight, Power Attack, Skill Focus (Stealth)

Skills: Knowledge (nature) +6, Perception +8, Stealth +4, Survival +8, Swim +9

Languages: Common

SQ: Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition)

__________________________________
SPECIAL ABILITIES
Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly:

AC: 21, touch 11, flat-footed 20

hp: 34 (3 HD)

Fort +6, Will +3

Melee: mwk heavy pick +8 two-handed (1d6+6/x4), bite +2 (1d6+2 plus curse of lycanthropy and trip); or bite +7 (1d6+6 plus curse of lycanthropy and trip)

Ranged: Javelin +4 (1d6+4/30 ft.) Strength 19, Constitution 17

Base Atk: +3; CMB: +7; CMD: 18

Skills: Swim +7
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pack (3-12)

Treasure: NPC gear (mwk breastplate)
WEREHYENA (Hyena Form)
CE Medium humanoid (human, shapechanger)

Init: +1; Senses: Low-Light Vision, Scent; Perception +8
DEFENSE
AC: 13, touch 9, flat-footed 12 (+1 Dexterity, +4 natural, -2 rage); +1 vs. traps

hp: 40 (3 HD)

Fort +8, Ref +2 (+3 vs. traps), Will +5; +2 vs. spells, spell-like abilities, and supernatural abilities

Defensive Abilities: Trap sense +1, uncanny dodge; DR 10/silver
OFFENSE
Speed: 60 ft.

Melee: Bite +9 (1d6+9 plus curse of lycanthropy and trip)

Special Attacks: Rage (10 rounds/day)
STATISTICS
Strength 23, Dexterity 13, Constitution 21, Intelligence 10, Wisdom 14, Charisma 6

Base Atk: +3; CMB: +9; CMD: 20 (24 vs. trip)

Feats: Blind-Fight, Power Attack, Skill Focus (Stealth)

Skills: Knowledge (nature) +6, Perception +8, Stealth +7, Survival +8, Swim +12

Languages: Common
SPECIAL ABILITIES
Change shape (human, hybrid, or hyena; polymorph), fast movement, lycanthropic empathy (hyenas and dire hyenas), rage power (superstition)   Rage (Ex): The statistics presented here assume the werehyena is in its barbarian rage. If the werehyena is encountered at another time, adjust its statistics accordingly:

AC: 15, touch 11, flat-footed 14

hp: 34 (3 HD)

Fort +6, Will +3

Melee: Bite +7 (1d6+6 plus curse of lycanthropy and trip)

Strength 19, Constitution 17

CMB: +7; CMD: 18

Skills: Swim +10
ECOLOGY
Environment: Warm plains

Organization: Solitary, pair, or pack (3-12)

Treasure: NPC gear (mwk breastplate)
Scroll to Top