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This is an illustration by Arthur Rackham of a brownie, a tutelary spirit from English and Scottish folklore, said to reside in old homes and perform chores in exchange for offerings of milk or cream.

Brownie’s are Knee-high to a human, this large-headed creature has an almost manically friendly look on its expressive face.

This content is from the Paizo Core Rules.

Source: Pathfinder

Good-natured, helpful fey who live in communities, sometimes among humans. They make their homes in the trunks of hollow trees, small earthy burrows, and even under porches and within the crawlspaces of farmhouses. With a greenish cast to their skin they are often attired in very raggedly dressed in brown clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools., However they keep their armor and small bucklers on hand for emergencies. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms.

They stand barely 2 feet tall and weigh 20 pounds.

When facing danger, they rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, they maintain a pacifist nature, only harassing creatures to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades the ‘final trick,’ using them only in the direst of consequences.

During the day, they hide away in places humans seldom go. Brownies tend to be nocturnal they come out at night and do the work that has been left undone by the servants. They make themselves responsible for the farm or house in which they live; reap, mow, thresh, herd the sheep, prevent the hens from laying away, run errands and give good counsel at need. A brownie will often become personally attached to one member of the family.

Brownie CR 1
XP 400

N Tiny fey

Init +8; Senses Low-Light Vision; Perception +8
AC 17, touch 17, flat-footed 12 (+4 Dexterity, +1 Dodge, +2 size)

hp 4 (1d6+1)

Fort +1, Ref +6, Will +4; +2 vs. illusions

DR 5/cold iron; SR 12
Speed 20 ft.

Melee short sword +6 (1d2-2/19-20), or shortbow +5 ranged (1d4-1/x3)

Space 2-1/2 ft.; Reach 0 ft.

Spell-Like Abilities (CL 7th; Concentration +10)  At will–dancing lights, mending, prestidigitation  1/day–lesser confusion (DC 14), dimension door(self only), mirror image, ventriloquism (DC 14)
Strength 7, Dexterity 18, Constitution 12, Intelligence 14, Wisdom 15, Charisma 17

Base Atk +0; CMB +2; CMD 11

Feats Dodge, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +8 (+4 Jump), Bluff +7, Craft (any one) +6, Escape Artist +8, Handle Animal +4, Perception +8, Sense Motive +6, Stealth +16 (+20 in forest); Racial Modifiers +2 Perception, +4 Stealth in forests

Languages Common, Elven, Gnome, Sylvan +7*,
Environment temperate forests or plains

Organization solitary, gang (2-5), or band (7-12)

Treasure standard

Honest to a fault, they take freely, but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer’s orchard, but will harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and tend to avoid farms with dogs.

A 5th-level neutral spellcaster with the Improved Familiar feat can gain a brownie as a familiar.


Brownies fight to defend themselves and their adopted community. With their keen senses, they are seldom surprised. They are masters of hiding, and often attack by surprise. A family of brownies typically uses confusion first to disorient their foes, followed by mirror image for defense. If the
confusions took well, brownies hang back and pepper their foes with arrows.

Section 15: Copyright Notice – Bestiary 2 Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang

Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


A brownie character exchanges its 1 HD of fey for its first class level. Brownie characters possess the following racial traits.

  • -2 Strength, +8 Dexterity, +2 Constitution, +4 Intelligence, +6 Wisdom, +6 Charisma.
  • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
  • A brownie’s base land speed is 30 feet.
  • Low-Light Vision.
  • Skills: Brownies have a +8 racial bonus on Listen, Search, and Spot checks. Brownies enjoy a +2 resistance bonus to all saves. *They also have a +4 racial bonus to Bluff checks when creating a diversion to Hide.
  • +2 resistance bonus to all saves.
  • Special Attacks (see above): Spell-like abilities.
  • Special Qualities (see above): Evasion, uncanny dodge.
  • Automatic Languages: Common. Bonus Languages: , Dwarven, Elven, Gnome.
  • Favored Class: Rogue.
  • Level adjustment +3.
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