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Dinosaur, Sauroposeidon, “Titan of the Primeval Canopy”

By Levi bernardo - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=46852341, Sauroposeidon
By Levi bernardo – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=46852341

The Colossal Titan of the Ancient Canopy


Sauroposeidon is a gargantuan sauropod dinosaur whose sheer size dominates the landscape. Its long, graceful neck extends like a living tower, adorned with vertebrae nearly a meter long each, allowing it to reach treetops others cannot. Its massive body is supported by four pillar-like legs, ending in broad, weight-bearing feet. Its skin is tough and leathery, mottled in earthy greens and browns to blend into the ancient forests it calls home.


Behaviour

Generally placid and slow-moving, Sauroposeidon spends much of its time browsing high foliage, feeding on treetops far above the reach of other herbivores. It is mostly solitary, except during mating seasons or when caring for its young. Despite its docile nature, its size makes it an intimidating force, capable of delivering devastating stomps and sweeping tail strikes when threatened.


Habitat

Sauroposeidon roams vast, primeval forests and sprawling floodplains where towering trees dominate the horizon. It favors regions with abundant vegetation and water sources, often near riverbanks or wetlands. In fantasy settings, it might inhabit lost-world jungles or magically preserved ancient groves, far from civilized lands.


Modus Operandi

Sauroposeidon relies on its towering height to access food others cannot reach, avoiding conflict when possible. When provoked, it uses powerful stomps to crush foes beneath its feet and tail sweeps to keep attackers at bay. Its immense size and reach give it a natural advantage against predators, allowing it to defend territory with overwhelming physical presence rather than speed or cunning.


Motivation

Driven primarily by survival and the instinct to nurture its offspring, Sauroposeidon embodies the enduring strength of prehistoric nature. It is a symbol of ancient resilience, wandering timeless forests as a living relic of a forgotten age. It defends its territory fiercely but only attacks when necessary, making it a formidable yet honorable guardian of the wild.


  • Sauroposeidon 5e
  • Sauroposeidon 3.5

Gargantuan Beast, Unaligned
“The Colossal Titan of the Ancient Canopy”


Challenge: 9 (5,000 XP)  Proficiency Bonus: +4


Armor Class 16 (natural armor)

Hit Points 168 (16d12 + 64)

Speed 40 ft.

STRDEXCONINTWISCHA
26 (+8)9 (–1)19 (+4)2 (–4)13 (+1)6 (–2)

Saving Throws

Con +8, Wis +5

Skills

Perception +5, Athletics +12

Senses

Passive Perception 15

Languages


Traits

Trampling Colossus.

When the Sauroposeidon moves at least 20 feet in a straight line and moves through a space occupied by a Large or smaller creature, that creature must succeed on a DC 18 Strength saving throw or take 22 (4d8 + 4) bludgeoning damage and be knocked prone.

Towering Reach.

The Sauroposeidon’s melee reach is 20 feet due to its colossal neck and tail. It can target enemies high in trees, on ledges, or airborne within this range.

Earthshaker.

Whenever the Sauroposeidon moves or uses its Stomp, unsecured objects within 30 feet rattle or fall, and creatures on the ground must succeed on a DC 15 Dexterity saving throw or fall prone if they are not Huge or larger and within 10 feet of the Sauroposeidon’s space.


Actions

Multiattack.

The Sauroposeidon makes two attacks: one with its Stomp and one with its Tail Sweep.

Stomp.

Melee Weapon Attack: +12 to hit, reach 10 ft., one prone or smaller creature.
Hit: 30 (4d10 + 8) bludgeoning damage. If the target is prone, the damage increases by 10 (3d6).

Tail Sweep.

Melee Weapon Attack: +12 to hit, reach 20 ft., one target.
Hit: 24 (3d10 + 8) bludgeoning damage. On a hit, the target must succeed on a DC 18 Strength saving throw or be knocked prone and pushed 10 feet.

Neck Sweep (Recharge 5–6).

The Sauroposeidon swings its massive neck in a wide, horizontal arc.
All creatures within a 20-foot radius must make a DC 18 Dexterity saving throw, taking 26 (4d12) bludgeoning damage on a failed save, or half as much on a success. Creatures that fail are also knocked prone.


Legendary Actions

The Sauroposeidon can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Sauroposeidon regains spent legendary actions at the start of its turn.

  • Tail Swipe. The Sauroposeidon makes a Tail Sweep attack.
  • Lumbering Step. The Sauroposeidon moves up to half its speed without provoking opportunity attacks.
  • Ground Quake (Costs 2 Actions). The Sauroposeidon rears and slams both forefeet down. All creatures within 15 feet must make a DC 15 Constitution saving throw or be deafened and knocked prone.

Tactics

  • Defensive Guardian: Avoids unnecessary combat, but uses overwhelming force to defend territory, offspring, or sacred forest groves.
  • Area Control: Uses Neck Sweep and Tail Sweep to punish groups, keeping enemies at bay.
  • Crushing Advance: Combines Trampling Colossus and Earthshaker to disrupt formations as it moves.
  • Natural Wonder: Might be revered or worshipped in primitive cultures or by druids, only fighting if provoked.

This incredibly tall quadruped has a huge, almost erect neck, a moderately small tail, a very broad chest, thin legs and a short head with a rounded snout and a bellowing chamber within its high crest. It calls out loudly to alarm others as it walks the ocean coast or while it lurks amid the bog trees other creatures cannot reach, wary of fearsome carnivorous predators and outsiders.

Originally Posted by xidoraven of the Wizards Community forums.  

On this Thread

Sauroposeidon is the tallest of all known dinosaurs reaching a colossal size by full adulthood.

Sauroposeidon are known to reach 98 feet long and 55 feet tall. They are slow and clumsy, but they are more agile and controlled than a brachiosaurus, and their long legs and neck allow it to reach foliage that no other creature can naturally reach. They are herd organisms, and because of their size have few formidable enemies. Vicious
and fierce carnosaurs find difficulty in taking one down, although the savage nature of such a beast has been known to find success.

Sauroposeidon are more keen than their smaller counterparts, and because of their agility and marginally better intellect have been known to be trained for certain tasks including basic riding commands and long-distance signalling without magical intervention.

Dinosaur, Sauroposeidon
Colossal animal 
Hit Dice30d8+282 (402 hp)
Initiative-1
Speed40 ft. (8 squares)
Armor Class15 (-10 size, -1 Dexterity, +15 natural), touch -1, flat-footed 14
Base Attack/Grapple+22/+40
AttackStamp +26 melee (5d8+15/19-20), or Tail slap +10 melee (2d8+7)
Full Attack2 Stamps +28 melee (5d8+15/19-20), or Tail slap +10 melee (2d8+7)
Space/Reach55 ft./50 ft.
Special AttacksTrample 10d8+22
Special QualitiesDamage reduction 6/- (from Damage Reduction feats), Low-Light Vision, Scent, Basal Bellow
SavesFort +28, Ref +16, Will +14
AbilitiesStrength 40, Dexterity 8, Constitution 29, Intelligence 2, Wisdom 14, Charisma 12
SkillsIntimidate +3, Listen +15, Spot +27
FeatsAlertness, Damage Reduction (x2), Diehard, Endurance, Epic Toughness, Great Fortitude, Improved Critical (stamp), Iron Will, Skill
Focus
(Spot), Improved Overrun
EnvironmentWarm and temperate forests, hills, & marsh
OrganizationSolitary, pair or pod (3-18)
Challenge Rating13
TreasureNone
AlignmentAlways neutral
Advancement31-60 HD (Colossal+)
Level Adjustment

Combat

A sauroposeidon is most likely to use its front claws for uprooting trees, but when attacked by something large enough to concern it (usually a rival male during mating season), it can use them to deadly effect. Against most dangers, it simply walks over them or uses its secondary attack with its lashing tail. Outside of its stationary attacks, it often utilizes its Trample and Improved Overrun. If untrained, it uses its Basal Bellow to warn others of its pod; trained sauroposeidon will use it as intended – as a call, signal, or to Intimidate smaller creatures.

The stamps of a sauroposeidon are considered to be bludgeoning and slashing weapons for the purposes of overcoming damage reduction.

Trample (Ex): A sauroposeidon can literally run over any creatures in its way that are of Gargantuan or smaller size. Creatures trampled must make a Reflex save (DC 39 half) or take 10d8+22 damage. The save DC is Strength-based.

Sauroposeidon as Animal Companions

A sauroposeidon makes an appropriate animal companion for a druid of at least ??th level.

Sauroposeidon as Improved Familiars

Characters with the Improved Familiar feat may choose sauroposeidon Sauroposeidon grants its master a +4 on Fortitude Saves.

Dinosaur, Warbeast Sauroposeidon
Colossal+ animal 
Hit Dice31d8+9*31+Feats (85 hp)
Initiative-1
Speed50 ft. (10 squares)
Armor Class15 (-10 size, -1 Dexterity, +15 natural), touch -1, flat-footed 14
Base Attack/Grapple+22/+40
AttackStamp +26 melee (5d8+15/19-20), or Tail slap +10 melee (2d8+7)
Full Attack2 Stamps +28 melee (5d8+15/19-20), or Tail slap +10 melee (2d8+7)
Space/Reach55 ft./50 ft.
Special AttacksTrample 10d8+22
Special QualitiesDamage reduction 6/- (from Damage Reduction feats), Low-Light Vision, Scent, Basal Bellow, Combative Mount
SavesFort +28, Ref +16, Will +14
AbilitiesStrength 43, Dexterity 8, Constitution 32, Intelligence 2, Wisdom 16, Charisma 12
SkillsIntimidate +3, Listen +15+1, Spot +27+1
FeatsAlertness, Damage Reduction (x2), Diehard, Endurance, Epic Toughness, Great Fortitude, Improved Critical (stamp), Iron Will, Skill Focus (Spot), Improved Overrun
EnvironmentWarm and temperate forests, hills, & marsh
OrganizationSolitary, pair or pod (3-18)
Challenge Rating14
TreasureNone
AlignmentAlways neutral
Advancement31-60 HD (Colossal+)
Level Adjustment

Wild sauroposeidon can be trained to be domesticated with a two-month training (Handle Animal DC 20) to develop proper usage as a signaller or watchful sentinel.

Warbeasts are trained for a 3-month period of rigorous testing that works on their physical abilities as well as their usefulness with combative riders and with apparel oriented for war (barding and armors), and Diplomacy (color guard, performance, and bannery). A wild, undomesticated sauroposeidon reared for one full year (Handle Animal DC 20 + HD of the animal) qualifies for this further warbeast training. Two months of warbeast training (Handle Animal DC 25 + HD of the warbeast) bestows the benefits and value as a trained mount for combat and show.

Market Price: Warbeast Sauroposeidon are sold on exotic markets and interplanar caravans for (75*31)+100gp. Most commonly these are found being distributed by Mercanes and similarly notorious extraplanar merchants.

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