A totem warrior has shaped her religious beliefs as well as combat abilities according to her affinity to an animal predator. Most totem warriors scorn the use of weapons and armor and depend on her supernatural totem abilities. Some totem warriors are active members of their tribe while others become wanderers and hermits. All totem warriors have a deep respect for nature as well as their totem animal. Any totem warrior that kills, eats, or wears the skin of her totem animal will lose her supernatural abilities until she atones for the deed.
The most important physical abilities for a totem warrior are Dexterity, Strength, and Constitution.
All of the following are class features of the totem warrior
Weapon and Armor Proficiencies: Totem warriors are proficient with all simple weapons. Totem warriors have no proficiencies with armor or shields. Note that armor check penalties apply to all Strength and Dexterity based skills. Also, Swim checks suffer a -1 suffer a penalty for every five pounds of armor and equipment carried.
Animal Totem (Su): Whether the totem warrior born with her totem or chose one later in life, her martial abilities inspired by her patron animal. Through the awakening of her spiritual energy, the totem warrior gains special talents and abilities considered foreign to other members of her race. Beginning at 1st level, the totem warrior selects a totem animal this animal must match the totem warrior’s climate of origin. It can not be change by the warrior later in life. Additionally, if the character leaves the totem warrior path by acquiring levels in some other class, the totem warriors abilities are frozen at her current level and the totem warrior can not gain any futher levels as a totem warrior. The totem warrior can also offend her totem by eat the flesh or wearing the skin of her totem animal. Any totem warrior that commits this offense loses her supernatural abilities until the warrior regains her totem’s trust (similar to the clerics ‘atonement’ ritual). The totem warrior selects one ability at first level and one additional ability at levels 5, 9, 13, and 17. The totem warrior may not select any ability multiple times unless otherwise specified.
Fang and Claw (Su): The totem warrior can summon the natural weapons of her totem. The animals fangs and claws are composed of supernatural energy that extend in translucent arcs from her hands, feet, and jaws. The totem warrior can inflict either piercing with her new teeth or slashing damage with her spirit claws. Claws recieve half the Strength modifier bonus that teeth attacks receive. Small, medium, and large creatures inflict slightly different damage as described below. At 16th level the totem warrior gains two additional natural attacks with is foot claws (paws) which brings the total to one primary attack (teeth) and four secondary attacks (hand claws and foot claws).
Small, Medium, or Large Natural Weapon Damage
LEVEL
DAMAGE
DAMAGE
DAMAGE
Small TWr
Medium TWr
Large TWr
1st3rd
1d4
1d6
1d8
4th7th
1d6
1d8
1d10
8th11th
1d8
1d10
2d6
12th15th
1d10
2d6
3d6
16th19th
2d6
2d8
3d8
20th
2d8
3d8
4d8
Fast Movement (Ex): When the totem warrior is not wearing armor, she can move at extreme speed. At level 3, she adds +10ft to speed, +20ft at 6th, +30ft at 9th, +40ft at 12th, +50ft at 15th, and +60ft at 18th level. Wearing any armor at all negates the fast movement ability.
Taboo (Ex): The totem warrior can not kill, eat, or wear the fur of her totem animal. If she does she will lose all of her supernatural abilities. Normal, dire, and legendary versions of the totem animal are covered by this taboo. In addition if she sees her totem animal in captivity, she must do her best to free it. If a totem warrior violates her taboo, she must make an ‘attunement’ to her totem to regain her supernatural abilities.
Alertness (Ex): The Alertness feat grants the totem warrior a +2 bonus to Spot and Listen skill checks. Improved Alertness is gained at level 12 and boosts the bonus to +4. At level 16, the totem warrior possesses Advance Alertness that provides a total bonus of +6 to Spot and Listen checks.
Evasion (Ex): If the totem warrior is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the character suffers no damage if she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor. At 8th level, the warrior gains Improved Evasion which works like evasion, except that while the totem warrior still takes no damage on a successful Reflex, she henceforth takes only half damage on a failed save. A immobilized warrior does not gain the benefit of evasion or improved evasion.
Uncanny Dodge (Ex): Uncanny Dodge has the same effect as the rogue class ability of the same name.
Call of the Wild (Su): The totem warrior can tap into the divine energy of her totem and enhance her class skill performance for a limited time. The character can add 1/2 her class level plus her Charisma modifier to any single class skill check for 3 rounds plus her Constitution modifier rounds. Only one class skill can be chosen per ‘call of the wild’. This ability can only be used once per day at 3rd level, but it can be used twice per day a level 7, three times per day a level 13, and four times per day at 19th level.
Magic fang (Su): This ability is basically the same as the spell magic fang. It first provides a magic weapon bonus to the unarmed attacks of the totem warrior that increases as the character grows in experience. The magic weapon bonus is +1 at 4th, +2 at 10th, +3 at 14th, and +4 at 18th level.
Multiattack(Ex): The totem warrior’s secondary attacks with natural weapons take only a -2 penalty. Without this feat, the totem warriors secondary attacks with natural weapons take a -5 penalty.
Living Legend (Su): The totem warrior becomes a creature of magic. Her creature type is permanently converted to ‘outsider’. Only spells that affect outsiders can be used on her from now on. Additionally, the totem warrior gains a damage resistance of 10/magic.
Ex-Totem Warriors
Totem warriors that change from a chaotic alignment lose their affinity with their totem. They can no longer use any of the supernatural abilities of the totem warrior. Furthermore, totem warriors are not free to multi-class and any that wish to gain a class level in a different class can not acquire additional levels as a totem warrior.