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The God’s Eye

The God's Eye, By Andrea del Sarto - KQGu8ynEBLnvkQ at Google Cultural Institute, zoom level maximum, Public Domain, https://commons.wikimedia.org/w/index.php?curid=13511343
By Andrea del Sarto – KQGu8ynEBLnvkQ at Google Cultural Institute, zoom level maximum, Public Domain, https://commons.wikimedia.org/w/index.php?curid=13511343

Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003

A gods’ eye is a spy in the service of the church. As such, gods’ eyes often begin their lives as rogues, investigators, or bounty hunters, eventually hearing the call to take up religious orders. A gods’ eye needs to be sharp-eyed and quick-witted. Combat is not her specialty, but she must be prepared to get out of the way of a blade if she’s caught in the open.

Hit Die: d6

REQUIREMENTS

To become a gods’ eye, a character must fulfill all of the following criteria.

  • Gather Information: 8 ranks Hide: 8 ranks Listen: 4 ranks Knowledge (religion): 2 ranks
  • Code of Conduct: A gods’ eye is a servant of a particular deity.
    She must strictly adhere to the doctrine of her faith, and she must obey the orders of those higher then her in the hierarchy of her church. If she acts against the teachings of her faith, she loses all gods’ eye spells and special abilities until she atones for her sins (using the Atonement spell or a similar action).

CLASS SKILLS

The gods’ eye’s class skills are Bluff (Charisma), Climb (Strength), Concentration (Constitution), Craft (Intelligence), Disable Device (Intelligence), Disguise (Charisma), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Knowledge (local) (Intelligence), Knowledge (religion) (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Open Lock (Dexterity), Sleight of Hand (Dexterity), Profession (Wisdom), Search (Intelligence), Sense Motive (Wisdom), Speak Language, Spellcraft (Intelligence), Spot (Wisdom), and Swim (Strength).

Skill points at each level: 6 + Intelligence modifier

THE GOD’S EYE
LevelBase AttackFortRefWillSpecial Abilities
1+0+0+2+0Shadows of Divinity
2+1+0+3+1Soul Mark +2
3+2+1+3+1 
4+3+1+4+2Soul Mark +3
5+3+1+4+2Bonus Feat
6+4+2+5+3Soul Mark +4
7+5+2+5+3 
8+6+2+6+4Soul Mark +5
9+6+3+6+4Bonus Feat
10+7+3+7+5Soul Mark +6

CLASS FEATURES

All of the following are class features of the god’s eye:

Weapon and Armor Proficiency: A gods’ eye is proficient with all simple weapons, the sap, the hand crossbow, the rapier, and the favored weapon of her god. She is proficient with the use of light armor, but not with shields.

Spells: Beginning at 1st level, a gods’ eye gains the ability to cast divine spells. To cast a spell, the gods’ eye must have a Wisdom score of at least 10 + the spell’s level. Bonus spells are based on Wisdom, and saving throws against gods’ eye spells have a DC of 10 + the spell’s level + the god’s eye’s Wisdom modifier. A gods’ eye prepares her spells just like a cleric; the spell list is provided below.

Shadows of Divinity: The faith of the gods’ eye conceals her from her prey. She receives a divine (or profane, if she serves an evil god) bonus to any Hide or Move Silently check. This bonus is equal to 1 + half her gods’ eye level.

Soul Mark: A gods’ eye can call on the powers of her god to link her soul to that of her target, giving her tremendous insight into the location, thoughts, and actions of her marked prey. This has the following effects:

  • The gods’ eye adds her current Soul Mark bonus to all Sense Motive, Spot, and Listen checks made against the marked target. She may also add this bonus to any Gather Information or Survival check she makes to track her target.
  • If the gods’ eye takes a total defense action in combat, she may add her Soul Mark bonus to her AC against any attack made by a marked target. If she fights defensively, she receives half of the bonus against attacks made by marked targets. These bonuses are divine (or profane) and stack with the usual AC bonuses for defensive actions.
  • When she uses scrying, the gods’ eye is considered to be familiar with her marked targets (inflicting a -5 penalty on the target’s Will save).
  • Finally, the saving throw DC of any divination spell that the gods’ eye casts on a marked target is increased by the value of the mark.

A gods’ eye can have one marked target for every point of Soul Mark bonus that she possesses; a 2nd-level gods’ eye could have two marks at once, for example. Setting a mark is a standard action. The gods’ eye must be within 60 feet of her target and have a clear line of sight. A gods’ eye can break her link to a marked target as a free action, but she must wait for six hours before she can mark a new target using the vacated slot.

The Soul Mark ability can only be used against humanoid creatures.

Bonus Feat: At 5th and 9th levels, a gods’ eye can pick an extra feat from the following list: Alertness, Careful Listener, Combat Expertise, Dodge, Hard to Fool, Improved Disarm, Investigator, Skill Focus (Gather Information), Skill Focus (Hide), Skill Focus (Sense Motive), Slippery Tongue, Stealthy.

The gods’ eye must meet the prerequisites of any bonus feat she wishes to take.

GOD’S EYE SPELLS PER DAY
Level1st2nd3rd4th
10———
21———
310——
411——
5110—
6111—
72110
82111
92211
102221

GOD’S EYE SPELL LIST

Gods’ eyes choose spells from the following list.

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