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Shaman (Human Adept 5)

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

By George Catlin - http://americanart.si.edu/collections/search/artwork/?id=4271, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6322115, Shaman
By George Catlin – http://americanart.si.edu/collections/search/artwork/?id=4271, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6322115

Shamans are the keepers of wisdom, myth, and medicine, the watchers over birth, life, and death within primitive tribes. They keep the ancient rites and appease the nature spirits, reading the signs in the smoke and tending the pyres of the honored dead while calling down a burning wrath upon those who would violate the tribe’s territory and way of life.

Source: Pathfinder d20pfsrd.com

Shamans may tend to good or neutral tribes with long histories and heroic traditions, or might be sinister witch doctors urging depraved cannibal tribes to darker evils. They are usually found in the wilds, but may be encountered in towns or cities, particularly if drawn there by visions or the voices of the spirits. A shaman may keep a gladiator, monster hunter, or raider as her bodyguard (CR 7), or might have two doomsayers as apprentice shamans (CR 6).

Shaman CR 5
XP 1,600

Human adept 7

N Medium humanoid

Init -1; Senses Perception +1
DEFENSE
AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dexterity)

hp 31 (7d6+7)

Fort +3, Ref +1, Will +6
OFFENSE
Speed 30 ft.

Melee mwk sickle +4 (1d6)  

Adept Spells Prepared (CL 7th; Concentration +8)  

2nd – cure moderate wounds, web (DC 13)  

1st – bless, command (DC 12), cure light wounds, obscuring mist

0 – Guidance, stabilize, touch of fatigue (DC 11)
STATISTICS
Strength 10, Dexterity 8, Constitution 12, Intelligence 12, Wisdom 13, Charisma 11

Base Atk +3; CMB +3; CMD 12

Feats Brew Potion, Combat Casting, Craft Wand, Improved Familiar, Self-Sufficient

Skills Craft (alchemy) +10, Heal +12, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (religion) +6, Profession (herbalist) +10, Spellcraft +6, Survival +13

Languages Common, Ignan

SQ summon familiar (smoke mephit)

Combat Gear wand of burning hands (CL 5, 50 charges), wand of cure moderate wounds (50 charges), alchemist’s fire (2); Other Gear masterwork studded leather, masterwork sickle, wooden Holy symbol, 4 gp

Boon A shaman can Craft potions for PCs at a 10% discount or make up to three knowledge checks on their behalf. a shaman can also give them a sacred token that grants a +2 circumstance bonus on Diplomacy checks with tribes within a 20-mile radius.

Section 15: Copyright Notice – Game Mastery Guide  

Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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