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Knight (Human Aristocrat 2/Paladin 6)

By Zygmunt Ajdukiewicz - http://www.hampel-auctions.com/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15709764, Knight
By Zygmunt Ajdukiewicz – http://www.hampel-auctions.com/, Public Domain, https://commons.wikimedia.org/w/index.php?curid=15709764

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Knights are noble warriors, proud of bearing and lineage and yet humble in service to their liege. Though merciful and generous of spirit, a true knight is always ready to level lance or bare steel in pursuit of justice and to protect the innocent. Knights may also serve as local lord-stewards, judges, or fortress commanders.

DESCRIPTION

Knights are usually found singly or accompanied by a squire, escorting a pair of pilgrims (CR 8), guarding two nobles (CR 11), or leading a lance of four cavalry (CR 10).

Source: Pathfinder d20pfsrd.com

Knight CR 7
XP 3,200

Human aristocrat 2/paladin 6

LG Medium humanoid

Init +1; Senses Perception +5

Aura courage (10 ft.)
DEFENSE
AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dexterity, +2 shield)

hp 61 (8 HD; 2d8+6d10+19)

Fort +9, Ref +5, Will +9;

Defensive Abilities divine grace +2; Immune disease, fear
OFFENSE
Speed 20 ft.

Melee mwk lance +12/+7 (1d8+4/x3) or +1 longsword +12/+7 (1d8+5/19-20) or dagger +11/+6 (1d4+4/19-20)

Ranged dagger +8 (1d4+4/19-20)

Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)   Spell-Like Abilities (CL 6th; Concentration +8)   At will—detect evil   Spells Prepared (CL 3rd; Concentration +5) 1st—cure light wounds, divine favor
STATISTICS
Strength 18, Dexterity 12, Constitution 14, Intelligence 10, Wisdom 8, Charisma 14

Base Atk +7; CMB +11; CMD 22

Feats Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Unseat

Skills Diplomacy +10, Handle Animal +8, Heal +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +5, Ride +6, Survival +5

Languages Celestial, Common, Sylvan

SQ aura of good, divine bond (heavy horse), lay on hands (3d6, 5/day), mercies (fatigued, shaken)

Gear +1 full plate, masterwork heavy steel shield, +1 longsword, masterwork lance, dagger, silver Holy symbol, heavy horse (combat trained) with chain shirt barding and military saddle, 420 gp

Boon A knight can vouch for a PC, the knight’s sterling reputation enabling the character to avoid or lessen a punishment. The knight can also grant a character entry into a tourney or a meeting with his liege with a +5 bonus on one Diplomacy check.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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