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High Priest (Human Cleric 13)

By Ernest L. Blumenschein (1874-1960) - Ernest Blumenschein: Moderately Modernist, Public Domain, https://commons.wikimedia.org/w/index.php?curid=11316626, High Priest
By Ernest L. Blumenschein (1874-1960) – Ernest Blumenschein: Moderately Modernist, Public Domain, https://commons.wikimedia.org/w/index.php?curid=11316626

High Priests are powerful religious leaders who wield divine magic to heal the wounded, smite their enemies, and protect their followers.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

These holy warriors are the most devout and zealous members of their respective religions, and their unwavering faith allows them to tap into the divine power of their deity and wield it for their own purposes.

A High Priest is a charismatic figure, a beacon of hope and inspiration to their followers. They are also formidable warriors, capable of wielding powerful spells and weapons in battle. They are often called upon to lead their followers into battle, and they are fearless in the face of danger, confident in the knowledge that their deity will protect them.

High Priests have the ability to perform miracles, calling forth the power of their deity to heal the sick, cure the cursed, and protect the innocent. They can also channel divine energy to smite their enemies, calling forth bolts of lightning, walls of force, and other powerful attacks to bring swift justice to those who would do harm.

High Priest Combat Gear lesser metamagic rods (extend, silent), wand of eagle’s splendor (50 charges), wand of silence (50 charges); Other Gear masterworkstudded leather, +1 buckler, cold irondagger, light crossbow with 10 cold iron bolts, belt of mighty Constitution +2, cloak of resistance +3, eyes of the eagle, headband of inspired wisdom +4, incense of meditation

Boon A high priest may cast a spell at no cost (except for material components) or craft a magical item at a 10% discount. He may also be able to secure the PCs an audience with a ruler.


High Priest CR 12
XP 19,200

Human cleric 13

LN Medium humanoid

Init +1; Senses Perception +15
DEFENSE
AC 15, touch 10, flat-footed 15 (+3 armor, +2 shield)

hp 90 (13d8+32)

Fort +13, Ref +7, Will +18

Defensive Abilities unity (2/day)
OFFENSE
Speed 30 ft.

Melee dagger +8 (1d4–1/19–20)

Ranged light crossbow +9 (1d8/19–20)

Special Attacks channel positive energy 5/day (DC 18, 7d6) Domain Spell-Like Abilities (CL 13th; Concentration +20)

10/day – calming touch, inspiring word (6 rounds)

Cleric Spells Prepared (CL 13th; concentration +20)

7th – dictum (DC 24), repulsionD (DC 24), summon monster VII
6th – banishment (DC 23), heal, heroes’ feastD, word of recall
5th – breath of life, flame strike (DC 22), summon monster V, telepathic bondD, true seeing
4th – air walk, dimensional anchor, discern liesD, greater magic weapon, order’s wrath (DC 21), tongues 
3rd – createfood and water, dispel magic, magic vestmentD (2), prayer, protection from energy, searing light
2nd – aid, calm emotions (DC 19), enthrallD (DC 19), hold person (DC 19), sound burst (DC 19), spiritual weapon, status
1st – command (DC 18), comprehend languages, divine favorD, hide from undead (DC 18), protection from chaos, sanctuary (DC 18), shield of faith
0 (at will) – detect magic, guidance, light, read magic
D domain spell; Domains Community, Nobility
STATISTICS
Strength 8, Dexterity 10, Constitution 15, Intelligence 12, Wisdom 24, Charisma 14

Base Atk +9; CMB +8; CMD 18

Feats Augment Summoning, Craft Rod, Craft Wand, Craft Wondrous Item, Leadership, Selective Channeling, Spell Focus (conjuration), Spell Penetration, Turn Undead

Skills Diplomacy +11, Heal +11, Knowledge (Arcana) +6, Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (religion) +16, Linguistics +10, Perception +15, Sense Motive +15, Spellcraft +16

Languages Aquan, Auran, Celestial, Common, Ignan, Infernal, Sylvan, Terran

Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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