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Lorenzo de’ Medici “the Magnificent” – Epic Mogul of Dispater

By Bronzino and workshop - scanned from "Lorenzo the Magnificent" Hugh Ross Williams, Public Domain, https://commons.wikimedia.org/w/index.php?curid=5979009, Lorenzo de' Medici
By Bronzino and workshop – scanned from “Lorenzo the Magnificent” Hugh Ross Williams, Public Domain, https://commons.wikimedia.org/w/index.php?curid=5979009

Italian statesman and de facto ruler of the Florentine Republic, known as Lorenzo the Magnificent.

His power is derived from his great wealth as a banker, he is a great patron of learning, the arts and architecture. Plain of appearance, being of average height, having a broad frame and short legs, a swarthy skin, squashed nose, short-sighted eyes and a harsh voice.

Lorenzo de’ Medici “the Magnificent”
Rogue 10, Mogul of Dispater 12
Medium Humanoid (Sapien)
Hit Dice22d6+52 (131 hp)
Initiative-1 (-1 Dexterity)
Speed30 ft. (6 squares)
Armor Class27 (-1 Dexterity, +8 armor, +5 deflection, +5 natural), touch 14, flat-footed 27
Base Attack/Grapple+15/+14
Attackluck blade +16 melee (1d6+2/19-20); or +1 dagger +15 melee or +15 ranged (1d4+1/19-20)
Full Attackluck blade +16/+11/+6 melee (1d6+2/19-20); or +1 dagger +15/+10/+5 melee or +15 ranged (1d4+1/19-20)
Space/Reach5 ft./5 ft.
Special AttacksCorporate bid, economics of extortion 2/day, hostile takeover, insider trading at will, pull the strings 2/day, sneak attack +5d6
Special QualitiesEnterprising +6, evasion, improved uncanny dodge, member of the board, resistance to acid 30, cold 30, electricity 30, fire 30, and sonic 30, skill mastery (Bluff, Diplomacy, Intimidate, Listen, Sense Motive, Spot), Spell Resistance 21, trapfinding, trap sense +3, mind of steel, uncanny dodge
SavesFort +12, Ref +19, Will +21 (+33 against mind-influencing effects)
AbilitiesStrength 9, Dexterity 9, Constitution 11, Intelligence 17, Wisdom 18, Charisma 18
SkillsAppraise +28, Bluff +39, Decipher Script +23, Diplomacy +43, Disguise +30 (+34 when acting in character), Forgery +30, Gather Information +21 (+23 locally), Intimidate +31, Knowledge (local) +23, Listen +24, Sense Motive +27, Sleight of Hand +10, Spot +24, Use Magic Device +24
FeatsDeceitful, Devotee of Darkness (Dispater), Impostor, Improved Toughness, Iron Will, Leadership (26), Negotiator, Persuasive
Epic FeatsEpic Toughness
EnvironmentAny land or underground
OrganizationSolitary (unique)
Challenge
Rating
22
Treasure1155 gp, +1 dagger, amulet of natural armor +5, belt pouch (with 100 sp), bracers of armor +8, cloak of resistance +5, courtier’s outfit, jewelry (50 gp), luck blade (with 3 wishes), mantle of Spell Resistance, ring of greater universal energy resistance, ring of protection +5, waterskin
AlignmentLawful evil

Corporate Bid (Su): Lorenzo can make a suggestion (DC 25) to every creature that fails its save against insider trading, to a maximum of 12 creatures per day.

Devotee of Darkness: Once per day, Lorenzo can call upon the aid of Dispater, granting him a +3 profane bonus to any one roll. Against chaotic or good foes, Lorenzo gains a +1 profane bonus to Armor Class, and once per day can gain a +2 profane bonus on saving throws against a spell with the chaotic or good descriptor. He also gains Spell Resistance 22 against chaotic and good spells and spell-like abilities.

Whenever dealing with a higher-ranking servant of Dispater (or the Lord of the Iron Tower himself), Lorenzo takes a –2 penalty on attacks, checks, and other rolls, a – 3 penalty to Armor Class, and a -6 penalty to saving throws. In addition, no Spell Resistance Lorenzo obtains is ever effective against such creatures.

Economics of Extortion (Su): 2/day, Lorenzo can generate greater profit from his interactions with others. He can increase the save DC on insider trading or pull the strings by +3. Alternatively, he can triple the duration of all uses for insider trading for the day.

Enterprising (Ex): Lorenzo knows how to conduct business in a way that suits his purposes. He has gained a +6 bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks.

Hostile Takeover (Su): 1/day, Lorenzo can use dominate monster (DC 25) on any creature that has failed its save against his insider trading ability. Caster level 22nd.

Insider Trading (Su): At will, Lorenzo can use detect thoughts in a 90 foot radius emanation (DC 25). The emanation can either be centered on herself, on upon any creature under the effects of pull the strings or hostile takeover (so long as said creature is on the same plane as Lorenzo). Insider trading can only be used in one location at any one time, regardless of where the effect is centered.

Spell Resistance does not apply, and the ability lasts for up to 22 rounds. Lorenzo doesn’t have to concentrate to maintain the effect, but it still takes three rounds to pick up surface thoughts; new creatures entering the effect must save or also be affected, but once a creature successfully saves against the effect, he is immune to it for 24 hours.

Member of the Board (Su): Lorenzo is one of the most trusted servants of Dispater. As a Member of his Board he becomes immune to all mind-influencing effects as per the mind blank spell; this immunity does not extend to mind-influencing effects originating from Dispater and his higher-ranking servants.

Mind of Steel (Ex): Lorenzo gains a +12 bonus on all saves against mind-influencing effects.

Pull the Strings (Sp): 2/day, any creature that has failed its save against insider trading can be affected by pull the strings if it fails another Will save (DC 26). An affected creature is under the effects of a geas, as determined by Lorenzo. Caster level 22nd.

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