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Adam Bell

Adam Bell
Midjourney
  • Alias: Adam Bell
  • Gender: Male
  • Race: Human
  • Occupation: Outlaw, Archer
  • Religion: None/Unknown
  • Allies: Outlaw band members, Robin Hood’s Merry Men (potentially)
  • Enemies: Sheriff of Nottingham, corrupt nobles
  • Abode/Base of operations: Forest hideouts, secret caves
  • Nationality: English
  • Languages: English
  • Alignment: Chaotic Good
  • Affiliation(s): Outlaw band, potentially associated with Robin Hood
  • Significant others: None known

Adam Bell is a skilled archer living in the greenwood of Inglewood, in England. He and his band of outlaws, which includes his friends Clim of the Clough and William of Cloudesley, have been driven to live outside the law due to their treatment at the hands of the aristocracy.

Adam Bell is a skilled archer living in the greenwood of Inglewood, in England. He and his band of outlaws, which includes his friends Clim of the Clough and William of Cloudesley, have been driven to live outside the law due to their treatment at the hands of the aristocracy.

Adam was once a yeoman, serving the lord of the manor, but his life took a turn for the worse when he was falsely accused of poaching and sentenced to death. He escaped from prison and fled to the greenwood, where he has lived ever since.

Adam is fiercely loyal to his friends and his cause, which is to resist the tyranny of the ruling class and defend the common people from their abuses. He is a skilled archer and hunter, able to take down a deer with a single shot. He is also a natural leader, able to inspire and motivate his followers to fight for their rights.

In his adventures, Adam often clashes with the corrupt sheriff of Nottingham, who is determined to capture him and his band of outlaws. He also meets and befriends the legendary outlaw Robin Hood, who becomes a close ally in the struggle against oppression.

Adam Bell is a tall and broad-shouldered man with a rugged appearance. He has long, wavy brown hair that he often ties back, and a well-kept beard. His piercing blue eyes convey a sense of determination and a hint of mischief. He has a scar above his right eyebrow, which he earned in a scuffle during his youth. He wears practical clothing made of sturdy materials and often has a quiver of arrows and a bow slung over his shoulder.

Adam’s ultimate goal is to bring about a more just and equal society, where the rights and dignity of all people are respected. He knows that the path to achieving this goal is long and difficult, but he is willing to do whatever it takes to bring about change.

Adam Bell, Outlaw Archer Medium humanoid (human), neutral good


Armor Class 15 (leather armor) Hit Points 68 (8d8 + 32) Speed 30 ft.


STRDEXCONINTWISCHA
14 (+2)18 (+4)14 (+2)12 (+1)16 (+3)14 (+2)

Skills Perception +5, Stealth +8, Survival +5 Senses passive Perception 15 Languages Common Challenge 5 (1,800 XP)


Actions

Multiattack. Adam Bell makes two longbow attacks or two shortsword attacks.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Legendary Actions Adam Bell can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adam Bell regains spent legendary actions at the start of his turn.

Precision Shot. Adam Bell makes a longbow attack with advantage.

Evasive Maneuver. Adam Bell takes the Disengage or Dodge action.

Inspiring Rally. Adam Bell inspires allies within 30 feet of him. Each ally gains temporary hit points equal to Adam Bell’s Wisdom modifier (3).


Equipment

  • Leather armor, Longbow, Shortsword, Dagger
  • Quiver of Arrows (20)
  • Hooded Cloak of Stealth (Cloak of Elvenkind)
  • Belt Pouch containing stolen coins and trinkets

Plot Hooks

  • The Stolen Heirloom: Adam Bell seeks the players’ help in retrieving a precious family heirloom, stolen by a corrupt noble. The heirloom holds sentimental value and carries a hidden secret that could bring justice to the oppressed.
  • The Archery Tournament: The players are invited to participate in an archery tournament held by the local lord. However, they discover that the tournament is rigged, and Adam Bell recruits them to expose the corruption and restore fairness to the competition.
  • The Bandit’s Code: Adam Bell enlists the players as temporary members of his outlaw band. They must prove their loyalty and help in a daring heist to steal from a treacherous baron who has been exploiting the common folk.
  • The Disguise: Adam Bell seeks the players’ assistance in infiltrating a lavish masquerade ball hosted by a corrupt noble. Their mission is to expose the noble’s dark secrets and bring justice to those who have suffered under their oppressive rule.
  • The Hidden Safehouse: The players stumble upon a hidden safehouse used by Adam Bell and his Merry Men. Inside, they find a map revealing the locations of hidden stashes of stolen wealth. Adam Bell tasks them with distributing the riches to the needy and protecting the secret of the safehouse.
  • The Sheriff’s Bounty: The corrupt Sheriff of Nottingham places a substantial bounty on Adam Bell’s head. The players encounter wanted posters and must decide whether to capture Adam for the reward or aid him in evading capture, risking their own reputation and safety.
  • The Lost Rebel: Adam Bell’s most trusted lieutenant has gone missing, and he fears they have been captured by the Sheriff’s forces. The players are recruited to rescue the rebel before they are forced to reveal vital information about the Merry Men.
  • The Noble’s Redemption: A remorseful noble seeks Adam Bell’s help in atoning for their past misdeeds. The players are tasked with accompanying the noble on a perilous journey to right the wrongs they have committed and earn forgiveness from the oppressed communities.
  • The Prophecy’s Guardian: Adam Bell is revealed to be the chosen guardian of a powerful ancient artifact, prophesied to bring hope and liberation to the land. The players must protect him and the artifact from the forces of evil seeking to claim its power for themselves.
  • The Unmasking: Adam Bell suspects a trusted ally has been secretly working as a spy for the Sheriff. The players must gather evidence, uncover the spy’s true identity, and confront them before their betrayal leads to the downfall of the Merry Men.

Currently in the World

Illustration of Adam Bell
Illustration of Adam Bell

Adam Bell is a rugged and weathered outlaw with a tall and muscular build. His face bears the marks of a life lived in the wilderness, with a scruffy beard and piercing, determined eyes that reflect his resilience. His dark, unkempt hair falls loosely around his face, partially hidden beneath a worn hood that shields him from prying eyes.

Currently, Adam Bell finds himself hidden within the depths of Sherwood Forest, surrounded by the dense foliage and towering trees that serve as his sanctuary. The air is filled with the sweet scent of pine and the songs of birds, creating a serene backdrop to his clandestine activities. He crouches silently, blending with his natural surroundings, his bow held firmly in hand, ready to defend himself and his fellow outlaws at a moment’s notice.

Adam’s mood is one of quiet intensity and determination. His eyes constantly scan the area, ever vigilant for signs of danger or approaching foes. There is a sense of purpose in his every movement, a steadfast commitment to justice and the protection of the downtrodden. He carries himself with a mixture of confidence and caution, knowing that every action he takes could have profound consequences in his fight against tyranny.

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