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Ahti, God of the sea, fishing and boats

Ahti
Midjourney
  • Pantheon: Finnish mythology
  • Deity Title: Ahti, also known as Vellamo
  • Deity Symbol: Fish, boats, and fishing nets
  • Home Plane: The sea
  • Deity Level: Greater deity
  • Alignment: Neutral
  • Aliases: Vellamo, Vellamo-neito (maiden)
  • Superior: No superior
  • Traditional Allies: Ukko (god of thunder), Ilmarinen (god of metalworking), Louhi (goddess of the underworld)
  • Traditional Foes: Hiisi (evil spirits of the wilderness)
  • Divine Artifact: The fishing spear or trident
  • Servants: The water spirits known as Näkki
  • Servitor Creatures: None specifically identified
  • Sacred Animal: Fish
  • Manifestations: Ahti can manifest as a fisherman or sailor, as well as in the form of storms or tidal waves.
  • Signs of Favor: Ahti’s favor is often shown through good fishing or safe travels on the sea.
  • Worshipers: Fishermen, sailors, and others who make their living on the sea.
  • Cleric Alignments: True neutral, chaotic neutral
  • Specialty Priests: Water shamans who specialize in divining the movements of fish and predicting the weather.
  • Holy Days: Midsummer and the start of the fishing season
  • Portfolio: The sea, fishing, boats, water magic
  • Domains: Tempest, Water, Knowledge, Nature
  • Favored Weapon: Spear
  • Favored Class: Cleric
  • Favored Race: None specifically identified
  • Duties of the Priesthood: Protecting and guiding those who make their living on the sea, performing rituals to ensure good fishing, and providing magical aid to sailors and fishermen.
  • Major Cult/Temple Sites: The Temple of Ahti in Finland
  • Benefits: Priests of Ahti are granted magical powers related to water and weather, as well as the ability to breathe underwater. They also have a strong connection to the sea and its creatures, and can communicate with fish and other aquatic life.

Ahti is a fascinating and complex figure in Finnish mythology. As the god of the sea, fishing, and boats, Ahti is revered by many in Finland as a deity who holds great power over the waters that surround their land. But Ahti is not simply a god to be worshipped – he is also a character in his own right, with a personality and motivations that are both interesting and enigmatic.

Ahti is often described as a cheerful and outgoing god, with a love of music and dancing. He is known to enjoy parties and social gatherings, and is often depicted as a jovial and playful figure. But despite his lighthearted nature, Ahti is also a powerful and dangerous god, capable of controlling the seas and unleashing fierce storms upon those who cross him.

His motivations are not always clear, but it is believed that he has a strong desire to maintain order and balance in the natural world. He is said to take a keen interest in the activities of humans, particularly those who make their living on the sea, and is known to intervene in their affairs from time to time.

One of his greatest desires is to ensure that the fish populations in the sea remain healthy and abundant. To this end, he is said to watch over the activities of fishermen and to bless their nets and boats with good fortune. He also has a strong connection to boats and is often depicted as a protector of seafarers, guiding them safely through treacherous waters and storms.

Ahti is often depicted as a tall, muscular man with dark hair and a beard, dressed in simple clothing like a tunic or cloak. He has a weathered and rugged appearance, with a deeply tanned complexion that speaks of long hours spent in the sun and salt air. His eyes are bright and twinkling, and he often wears a mischievous grin on his face. Ahti is typically depicted holding a fishing spear or net, or standing at the helm of a boat, radiating an air of strength and confidence.

Overall, Ahti is a complex and fascinating figure, both powerful and playful, with a strong desire to maintain balance and order in the natural world. He is a god who is deeply connected to the sea and its inhabitants, and who has a profound impact on the lives of those who make their living on the water.

Ahti, God of the Sea

Ahti, God of the Sea
Midjourney
StrengthDexterityConstitutionIntelligenceWisdomCharisma
30 (+10)24 (+7)30 (+10)28 (+9)30 (+10)28 (+9)

Armor Class: 35 (natural armor)

Hit Points: 800 (50d20 + 500)

Speed: 90 ft., swim 120 ft.

Skills: Athletics +30, Perception +30, Religion +28

Senses: truesight 120 ft., passive Perception 40

Languages: all, telepathy 120 ft.

Legendary Resistance (3/Day): If Ahti fails a saving throw, they can choose to succeed instead.

Divine Nature: Ahti is immune to spells and effects that would alter their form.

Innate Spellcasting: Ahti’s spellcasting ability is Wisdom (spell save DC 30). Ahti can innately cast the following spells, requiring no material components:

  • At will: control water, water breathing
  • 3/day each: call lightning, control weather, ice storm, tidal wave
  • 1/day: tsunami

Actions:

Multiattack. Ahti makes three attacks with their fishing spear or two with a tail slap.

  • Fishing Spear. Melee or Ranged Weapon Attack: +30 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 30 (3d8 + 10) piercing damage plus 3d6 lightning damage. If the target is a creature, it must succeed on a DC 30 Strength saving throw or be pulled up to 10 feet closer to Ahti.
  • Call Lightning (Recharge 5-6). Ahti calls down a bolt of lightning in a 120-foot radius. Each creature in that area must make a DC 30 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much on a successful one.
  • Control Weather. Ahti changes the weather within a 5-mile radius centered on themselves. The effect lasts for 1 hour.
  • Ice Storm. Ahti calls down a hail of ice that pummels creatures within a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in that area must make a DC 30 Dexterity saving throw, taking 70 (20d6) cold damage and 70 (20d6) bludgeoning damage on a failed save, or half as much on a successful one.
  • Tidal Wave (Recharge 5-6). Ahti conjures a massive wave that washes over creatures within a 120-foot line, 10 feet wide. Each creature in that area must make a DC 30 Strength saving throw, taking 90 (20d8) bludgeoning damage on a failed save, or half as much on a successful one.
  • Tsunami (1/Day). Ahti unleashes a colossal wave that rolls in from the horizon. The wave is 300 feet tall and up to 2 miles wide, and crashes ashore with thunderous force, dealing 200 (40d10) bludgeoning damage to all creatures within a 1-mile radius of the shoreline.
    • Creatures within 2 miles of the shoreline must make a DC 30 Strength saving throw, taking 100 (20d10) bludgeoning damage on a failed save, or half as much on a successful one. The wave also creates a 30-foot-tall wall of water that moves inland, flooding the area and washing away structures and creatures.
    • Any creature caught in the wall of water must make a DC 30 Strength saving throw, taking 50 (10d10) bludgeoning damage and being knocked prone on a failed save, or half as much on a successful one. The flooding lasts for 1 hour, creating difficult terrain and washing away structures and objects within the affected area.

Legendary Actions:

Ahti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ahti regains spent legendary actions at the start of their turn.

  • Fishing Spear. He makes one spear attack.
  • Tidal Wave. He causes a tidal wave to crash, dealing 60 bludgeoning damage to all creatures within a 60-foot radius. A DC 30 Strength saving throw halves the damage.
  • Summon Näkki. Ahti summons 2d4 Näkki to aid them in battle.
  • Water Blast (Costs 2 Actions). Ahti blasts a creature within 120 feet with a powerful jet of water. The creature must make a DC 30 Strength saving throw or take 60 (12d8) bludgeoning damage and be knocked prone.
  • Summon Wave (Costs 3 Actions). He summons a wave that moves up to 60 feet in any direction, creating difficult terrain and washing away structures and creatures. Each creature within the wave’s path must make a DC 30 Strength saving throw, taking 60 (12d8) bludgeoning damage and being knocked prone on a failed save, or half as much on a successful one.

Divine Artifact:

Ahti’s fishing spear is a powerful magical artifact, capable of controlling water and summoning sea creatures to aid in battle. The spear has a +5 bonus to attack and damage rolls and deals an additional 3d6 lightning damage on a hit. When thrown into water, the spear can control the water within a 120-foot radius, as per the control water spell. Additionally, Ahti can use an action to summon a sea creature to their aid. The creature is determined randomly from the following list:

  • 01–20%: giant octopus
  • 21–40%: killer whale
  • 41–60%: giant constrictor snake
  • 61–80%: crocodile
  • 81–100%: giant shark

The summoned creature appears within 60 feet of Himi and remains for 1 hour, until it or Ahti is slain, or until Ahti dismisses it as an action.

Lair Actions:

On initiative count 20 (losing initiative ties), Ahti can take a lair action to cause one of the following effects; Ahti can’t use the same effect two rounds in a row:

  • Whirlpool. Ahti creates a whirlpool in a body of water within 120 feet. The whirlpool lasts until the end of Ahti’s next turn, creating difficult terrain and pulling creatures within a 60-foot radius towards its center. Each creature within 30 feet of the whirlpool’s center must succeed on a DC 30 Strength saving throw or take 60 bludgeoning damage, and be pulled 10 feet closer to the center.
  • Storm Clouds. Ahti summons storm clouds that appear within a 120-foot radius. The area becomes heavily obscured, and creatures within the area have disadvantage on Wisdom (Perception) checks. The clouds last until the end of Ahti’s next turn.
  • Sea Creature’s Aid. Ahti calls forth one of their sea creature allies to aid them in battle. Roll a d10 to determine the creature summoned:
  • 1–3: giant squid
  • 4–6: sahuagin priestess and 2 sahuagin
  • 7–8: merrow and 3 merfolk
  • 9–10: water elemental

The summoned creature appears within 60 feet of Ahti and remains for 1 minute, until it or Ahti is slain, or until Ahti dismisses it as an action.

Role in Mythology:

Ahti is the god of the sea, fishing, and boats in Finnish mythology. They are often depicted as a powerful and unpredictable deity, capable of controlling the weather and summoning sea creatures to their aid. Ahti’s power is feared and respected by those who make their living on the sea, and they are known to be both a protector and a destroyer. Ahti’s relationship with other gods in the pantheon is complex, but they are generally seen as an ally to Ukko, the god of thunder, and Ilmarinen, the god of metalworking, while being in conflict with the evil spirits of the wilderness known as Hiisi.

Currently

In the 1450s, Ahti is still revered as a powerful and influential deity by the people of Finland. Ahti’s influence remains strong, particularly among those who make their living on the sea.

As a god of the sea, he is keenly aware of the great changes that are sweeping across the world during this time. The Age of Exploration is in full swing, and ships from all over Europe are setting sail for distant lands in search of wealth, power, and adventure. He is fascinated by these developments, and takes a keen interest in the activities of the explorers.

In particular, hei is concerned about the impact that these new arrivals will have on the delicate balance of the natural world. He knows that the oceans are vast and powerful, but also fragile and easily disrupted. He worries that the explorers will take more than they give, plundering the seas and leaving destruction in their wake.

To this end, Ahti has taken it upon himself to watch over the explorers and to guide them towards a more harmonious relationship with the sea. He appears to them in dreams and visions, urging them to be respectful and mindful of the creatures and currents that surround them. He blesses their ships and nets with good fortune, but also warns them of the dangers that lie ahead.

Despite the challenges that the Age of Exploration brings, Ahti remains optimistic about the future. He believes that with the right guidance and respect, humans can live in harmony with the sea and its inhabitants, creating a brighter and more prosperous world for all. And as long as he has a say in the matter, Ahti will do everything in his power to ensure that this vision becomes a reality.

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