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Doctor Octopus (Dr. Otto Octavius)

Doctor Octopus
Cover of Superior Octopus #1. Art by Sujin Jo

Dr. Otto Octavius, better known as Doctor Octopus is a Marvel Comics supervillain, an enemy and archenemy of Spider-Man. Created by writer Stan Lee and artist Steve Ditko, he first appeared in Amazing Spider-Man #3 (July 1963). Stan Lee has cited that Doctor Octopus is one of his favourite Spider-Man villains.

“Doc Ock,” as Spider-Man often calls him, is a stocky, myopic man, supposedly modeled after pop singer Roy Orbison, who utilizes four powerful, mechanical appendages. A highly intelligent mad scientist, he is obsessed with proving his own genius and destroying his arch foe.

Doctor Octopus is one of Spider-Man’s greatest adversaries, if not the greatest, rivalled only by the Green Goblin. He has been featured in most Spider-Man animated series and video games and was played by Alfred Molina in 2004’s Spider-Man 2.

Originally Posted by Bane of the Dicefreaks forums.

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Otto Octavius, 
Doctor Octopus
Medium Human 
Wounds13 WP Vitality 143 VP (22d8+22)
Initiative+1
Speed30 ft. (6 squares)
AC33 (+1 Dexterity, +6 armor, +16 deflection) touch 27, flat footed 32
Base 
Attack/Grapple
+11/+12
Attack4 Tentacle slams +34 melee (2d6+14/19-20) and unarmed strike +12 (1d6+1/20)
Full Attack4 Tentacle slams +34 melee (2d6+14/19-20) and unarmed strike +12/+7 (1d6+1/20)
Space/Reach10 ft./10 ft.
Special AttacksTentacle harness
Special QualitiesTelepathic Bond
SavesFort +8, Ref +12, Will +17
AbilitiesStrength 11, Dexterity 12, Constitution 13, Intelligence 24, Wisdom 16, Charisma 17
SkillsBluff +27, Craft (electronics) +27, Craft (mechanical) +31, Computer Use +31, Diplomacy +21, Disable Device +27, Forgery +22, Gather Information +21, Intimidate +29, Knowledge (current events) +22, Knowledge (physical sciences) +36, Knowledge (streetwise) +27, Knowledge (technology) +29, Research +14, Repair +17, Sense Motive +23, Spot +8, Treat Injury +12, Tumble +6
FeatsBrawl, Educated, Improved Critical (tentacle), Iron WillPersuasiveSkill Focus (physical sciences), Surgery, Weapon Focus (tentacle)
Epic FeatsEpic Reputation
Climate/TerrainNew York, New York
OrganizationSolitary (Unique) or Sinister Six (Group)
Challenge 
Rating
21
AlignmentChaotic Evil

Telepathic  Bond

Octavius possesses a Telepathic Bond with his tentacle harness. He increases their natural Strength with his genius intellect, allowing them to perform multiple tasks nearly automatically for him.

  • Doctor Octopus’s tentacles add his Intelligence modifier to all attack, initiative, and reflex saves for the Tentacles.
  • Ock can control his harness from seeming limitless distance, once having control his harness from across the country. Ock must spend his entire round mentally controlling his arms to do his bidding is separated from them.
  • Ock can apply any of his feats to his tentacle harness if applicable

Possessions

Tentacle Harness

Ock uses a specially constructed harness of unknown materials which house four superhumanly powerful mechanical arms. Each tentacle is considered a separate entity and attacks and act independently of Ock.

 Large Constructs  
Wounds155 WP (22d10+30)
Speed80 ft. (two arms), 140 ft. (four arms), 50 ft. Climb
Initiative+17
AC21 (+7 Dexterity, +6 armor, -2 size), touch 15, flat-footed 14
Base 
Attack/Grapple
+16/+34
Full AttackTentacle slam +34 melee (2d6+14/19-20)
Space/Reach10 ft./10 ft.
Special AttacksConstrict
Special QualitiesDamage reduction 35/adamantium, Defend the maker, energy resistance (all) 35, immune to electricity, superhuman strength
SavesFort +7, Ref +25
AbilitiesStrength 38, Dexterity 25, Constitution –
SkillsClimb +51, Jump +39
FeatsCleaveCombat ExpertiseDeflect ArrowsImproved GrappleImproved InitiativeImproved TripPower Attack
Epic FeatsInfinite Deflection

Constrict

A tentacle can constrict is they succeed on a successful grab check. A constriction inflicts 3d6+21 damage.

Defend the Maker

The tentacles work to constantly defend Ock at all times, making him very difficult to harm in combat.

  • Ock cannot be flanked when wearing the tentacles harness.
  • Ock is considered to have half-cover at all times and receives appropriate bonus for such (these are reflected in Ock’s stats).
  • The constant weaving of the tentacles provides Ock a deflection bonus to his armor class.
  • Anytime an attack would successful hit Ock, a tentacle may attempt a Reflex save (DC 10 + 1/2 opponent’s Hit Dice + Strength modifier to block the attack for melee attacks and DC 10 + 1/2 opponent’s Hit Dice + Dexterity modifier for ranged assaults.) If this succeeds those tentacles not involved may make an attack of opportunity on the attacker. Multiple tentacles can defend against a single attack. Each  additional tentacle used in defense adds a +5 bonus to the Reflex save. Tentacles used in defense cannot participate in the attack of opportunity.

Locomotion

By using at least two tentacles for movement, Ock can achieve a movement rate of 80 ft. Using all four tentacles increases his movement rate to 140 ft.

Ock can also use the tentacles to Climb sheer surfaces. The tentacles have a Climb modifier of +12 and a speed of 50 ft. using at least two tentacles.

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