Dabble Seduction — Legacy Witch Art

Seduction is a legacy Witch Art of presence, persuasion, temptation, social insight and magical influence. It belongs to the preserved d20 Dabble system.

Choose Seduction If…

  • You want presence, persuasion and temptation to be major parts of your Witchcraft.
  • You enjoy social encounters where words and attention matter as much as spells.
  • You want influence magic while keeping ordinary persuasion separate from magical compulsion.

What it feels like to play: Seduction is a social Art first. A strong player uses it to create leverage, read a room and make choices about when influence becomes coercion.

Legacy rules note

This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

Dabble Seduction
The Proposition (1872), William-Adolphe Bouguereau (1825–1905).

This Art develops presence, persuasion, reading social cues and supernatural influence. The original d20 write-up restricts it to non-good Witches; campaigns may instead distinguish ordinary persuasion from coercive magic and judge the Witch by how those powers are used.

Power: The witch gains two of the following as class skills: Diplomacy, Gather Information, Perform, or Sense Motive.

Spells:

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