Dabble Seduction — Legacy Witch Art
Seduction is a legacy Witch Art of presence, persuasion, temptation, social insight and magical influence. It belongs to the preserved d20 Dabble system.
Choose Seduction If…
- You want presence, persuasion and temptation to be major parts of your Witchcraft.
- You enjoy social encounters where words and attention matter as much as spells.
- You want influence magic while keeping ordinary persuasion separate from magical compulsion.
What it feels like to play: Seduction is a social Art first. A strong player uses it to create leverage, read a room and make choices about when influence becomes coercion.
Legacy rules note
This Art uses the preserved d20 Witch rules. Its original prerequisites and spell progression remain below; other editions need a deliberate conversion.

This Art develops presence, persuasion, reading social cues and supernatural influence. The original d20 write-up restricts it to non-good Witches; campaigns may instead distinguish ordinary persuasion from coercive magic and judge the Witch by how those powers are used.
Power: The witch gains two of the following as class skills: Diplomacy, Gather Information, Perform, or Sense Motive.
Spells:
- 0 mirror [d302],
- 1 charm person,
- 2 Entice Gift,
- 3 tongues,
- 4 greater eagle’s splendor,
- 5 dominate person,
- 6 Kiss of Death,
- 7 mass charm monster,
- 8 sympathy,
- 9 dominate monster.
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