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Mummified Cat

Mummified Cat

Originally Posted by Phineas Crow of the En World forums.

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Mummified cat
Tiny undead
Hit Dice½d12 (3 hp)
Initiative+1
Speed20 ft. (4 squares)
Armor Class21 (+2 size, +1 Dexterity, +8 natural) touch 13, flat-footed 20
Base Attack/Grapple+0/-10
AttackSlam +3 melee (1d4-2 plus mummy rot)
Full AttackSlam +3 melee (1d4-2 plus mummy rot)
Space/Reach2-½ ft./0 ft.
Special AttacksDespair, mummy rot
Special QualitiesDamage reduction 5/–, Darkvision 60 ft., Low-Light Vision, Scent, undead traits
SavesFort +0, Ref +1, Will +5
AbilitiesStrength 6, Dexterity 13, Constitution –, Intelligence 2, Wisdom 16, Charisma 11
SkillsBalance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
FeatsWeapon Finesse
EnvironmentAny desert and underground
OrganizationSolitary, warden squad (2–4), or guardian detail (6–10)
Challenge Rating3
TreasureStandard
AlignmentAlways lawful evil
Advancement
Level Adjustment

Combat

Despair (Su) At the mere sight of a mummified cat, the viewer must succeed on a DC 13 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummified cat’s despair ability for 24 hours. The save DC is Wisdom-based.

mummy rot (Su) Supernatural disease slam, Fortitude DC 13, incubation period 1 minute; damage 1d6 Constitution and 1d6 Charisma. The save DC is Wisdom-based.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

Skills Mummified cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Mummified cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

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