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Sekhmet, “Goddess of War and Healing”

Sekhmet, "Goddess of War and Healing"
  • Pantheon: Egyptian pantheon
  • Deity Title: Sekhmet, Goddess of War and Healing
  • Deity Symbol: A lioness or a woman with a lioness head
  • Home Plane: The Egyptian afterlife
  • Deity Level: Greater deity
  • Alignment: Lawful Good
  • Aliases: Sachmis, Nesert, Bastet (as her gentler aspect)
  • Superior: Ra (sometimes referred to as her father)
  • Traditional Allies: Bastet, Thoth, Horus, Anubis
  • Traditional Foes: Apep, Set, Apophis
  • Divine Artifact: Sekhmet’s khopesh
  • Servants: Priests, warriors, healers, prophets
  • Servitor Creatures: Lions, lionesses, sphinxes
  • Sacred Animal: Lions and lionesses
  • Manifestations: Sekhmet is said to manifest in the form of a lioness or a woman with a lioness head, as well as through powerful storms and epidemics.
  • Signs of Favor: A sense of strength and courage, protection in battle, swift and effective healing.
  • Worshipers: Soldiers, warriors, healers, doctors, those seeking protection, those with a desire for justice.
  • Cleric Alignments: Lawful Good, Lawful Neutral
  • Specialty Priests: Priests of Sekhmet may specialize in combat, healing, prophecy, or other specific aspects of her portfolio.
  • Holy Days: Festivals honoring Sekhmet typically occur during the hottest part of the year, when her powers are said to be at their strongest. Major festivals include the Festival of Drunkenness and the Festival of the Beautiful Reunion.
  • Portfolio: War, healing, protection, justice, strength, courage.
  • Domains: War, Healing, Protection, Sun, Strength.
  • Favored Weapon: Khopesh
  • Favored Class: Fighter
  • Favored Race: Humans
  • Duties of the Priesthood: Priests of Sekhmet are responsible for leading her worship, interpreting her will, and ensuring the safety and well-being of her followers. They may also serve as warriors or healers, depending on their specialization.
  • Major Cult/Temple Sites: The most important temple to Sekhmet was located in the city of Memphis, but there were also many smaller temples throughout Egypt.
  • Benefits: Those who serve Sekhmet are said to receive protection in battle, swift and effective healing, and a sense of strength and courage. Priests of Sekhmet may also receive special powers, such as the ability to call upon the goddess’s strength in battle or to heal wounds with a touch.

Sekhmet is an Egyptian goddess, feared and revered for her power and ferocity. With the head of a lioness and the body of a woman, she is a fearsome warrior, a healer, and a protector. She is a goddess of both destruction and creation, and is known for her intense passion and unwavering loyalty to her people.

Sekhmet’s strength and power are matched only by her compassion and wisdom. She is a goddess who knows both the thrill of battle and the tenderness of healing, and she uses both to protect and guide her people. Her fierce determination and unwavering loyalty are what make her such a beloved figure in Egyptian mythology.

As a goddess of war, she is fiercely protective of her people and will do whatever it takes to ensure their safety and well-being. But she is also a goddess of healing, and uses her power to restore balance and harmony to the world. Above all, She wants to achieve a world where her people are safe and secure, and where they can thrive and prosper. She will stop at nothing to make this vision a reality, using her strength, wisdom, and compassion to guide her every step of the way.

Sekhmet, Goddess of War and Healing


Large celestial, lawful good

Armor Class 22 (natural armor)

Hit Points 380 (29d10 + 203)

Speed 60 ft.

30 (+10)20 (+5)24 (+7)18 (+4)28 (+9)24 (+7)

Saving Throws: Strength: +18, Dexterity: +13, Constitution: +15, Intelligence: +12, Wisdom: +20, Charisma: +15

Skills Perception +17, Religion +14

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 120 ft., passive Perception 27

Languages all, telepathy 120 ft.

Challenge Rating 25 (75,000 XP)

Divine Aura. She emits an aura of divine power in a 60-foot radius, granting her allies advantage on attack rolls, saving throws, and ability checks while within the aura.

Innate Spellcasting. Sekhmet can innately cast any spell from the War, Healing, Protection, Sun, and Strength domains, requiring no material components. Her spellcasting ability is Wisdom (spell save DC 27, +19 to hit with spell attacks).

Magic Weapons. Her weapon attacks are magical.

Legendary Resistance (3/Day). If Sekhmet fails a saving throw, she can choose to succeed instead.

Regeneration. She regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn.

Divine Presence. She can take on her more ferocious aspect, gaining immunity to nonmagical weapons and resistance to magical weapons. She also gains advantage on attack rolls and deals an extra 30 (6d8) radiant damage with her attacks. This effect lasts for 1 minute.

Divine Artifact.

Sekhmet wields a khopesh, a curved sword of ancient Egyptian design. It deals 3d10+10 slashing damage and has a +3 bonus to attack and damage rolls.


Multiattack. She can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws or Kopesh.

  • Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 10) piercing damage.
  • Claws. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.
  • Kopesh. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 38 (3d10 + 10 + 6d8) slashing damage.

Divine Roar. Sekhmet unleashes a mighty roar, causing all enemies within a 60-foot cone to make a DC 27 Wisdom saving throw or become frightened for 1 minute.

Divine Healing. As a bonus action, Sekhmet can heal any creature she can see within 60 feet of her for 30 hit points.

Legendary Actions:

Sekhmet can take 3 legendary actions per round, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Sekhmet regains spent legendary actions at the start of her turn. Divine Strike. Sekhmet makes a weapon attack.

  • Healing Touch. Sekhmet touches a creature within 5 feet of her, restoring 50 hit points.
  • Divine Intervention (Costs 2 Actions). Sekhmet calls upon her divine power to restore herself and her allies. Sekhmet and any creature within 60 feet of her regain 50 hit points and end one condition afflicting them (if any).
  • Divine Roar (Costs 2 Actions). Sekhmet unleashes a more powerful roar, causing all enemies within a 120-foot cone to make a DC 27 Wisdom saving throw or become frightened for 1 minute.
  • Divine Presence (Costs 3 Actions). Sekhmet activates her Divine Presence ability, gaining the benefits described above.

Lair Actions.

On initiative count 20 (losing initiative ties), Sekhmet can take a lair action to cause an earthquake in the area. All creatures within 60 feet of Sekhmet must make a DC 27 Dexterity saving throw or fall prone.

Regional Effects.

The region around Her temple is filled with the sound of lion roars and the scent of burning incense. Any non-evil creature within a 5-mile radius of the temple gains advantage on Wisdom saving throws and immunity to fear. Additionally, Sekhmet’s presence in the region makes it difficult for evil creatures to hide, giving them disadvantage on Dexterity (Stealth) checks.

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