Div, Ghawwas
“Beware the Poisoned Seas: Meet the Ghawwas, Malevolent Masters of the Depths!”
Appearance: Ghawwas are fearsome creatures, resembling a grotesque fusion of humanoid and prehistoric fish. Their bodies are adorned with spiny ridges, coral-like horns, and sharp, needle-like teeth. Standing at a towering 12 feet tall and weighing over a thousand pounds, they strike an imposing figure that inspires fear and dread.
Behavior: Fueled by malice and treachery, Ghawwas revel in spreading chaos and ruin across the seas. They are relentless predators, viewing all mortals as enemies, but harbor a particular animosity towards water-breathing creatures such as merfolk and locathah. Cunning and sadistic, they delight in tormenting sailors, slashing sails, poisoning crews, and stealing cargo, all while playing twisted games to drive their victims to madness.
Habitat: Ghawwas primarily dwell in the inky depths of the ocean, where they prowl beneath busy shipping lanes, ever ready to prey upon unsuspecting vessels. However, they are not confined solely to the sea and are known to teleport to oases to defile them or drain them dry. Some Ghawwas even take pleasure in wandering the deserts, drying up isolated oases that desert dwellers rely on for drinking water.
Modus Operandi: As sadistic hunters, Ghawwas often target individual ships, engaging in a variety of malicious acts to sow chaos and despair. They slash sails, poison sailors, and steal cargo, relishing the fear and confusion they create. Ghawwas are also known to play mind games with their victims, appearing only to single crew members before disappearing beneath the waves, leaving their prey to question their sanity.
Motivation: Driven by a deep-seated hatred for all living beings, Ghawwas seek to bring ruin to the seas and wreak havoc upon those who dwell there. Their motivations are fueled by malice and a desire for power, as they delight in causing suffering and destruction wherever they roam.
Div, Ghawwas 5e
Div, Ghawwas Pathfinder
Ghawwas
Large fiend (aquatic, div), neutral evil
Armor Class 16 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft., swim 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) |
Saving Throws Str +9, Con +8
Skills Perception +6, Stealth +5, Survival +6
Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Aquan, Infernal
Challenge 9 (5,000 XP)
Amphibious. The ghawwas can breathe air and water.
Keen Smell. The ghawwas has advantage on Wisdom (Perception) checks that rely on smell.
Poisonous Sting. The ghawwas’s sting attack is coated with a potent poison. On a hit, the target must succeed on a DC 16 Constitution saving throw or take 21 (6d6) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack. The ghawwas makes two attacks: one with its bite and one with its sting or two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 5) slashing damage.
Sting. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Actions
Envenomed Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d8 + 5) piercing damage plus 10 (3d6) poison damage.
Boiling Sea (Recharge 5-6). The ghawwas causes the water within 30 feet of it to rapidly heat up. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. Additionally, any flammable objects in the area that aren’t being worn or carried ignite.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Bristling with spiny ridges, coral horns, and needle-sharp teeth, this menacing biped seems to have emerged from some poisoned sea.
Ghawwas CR 10 |
XP 9,600 NE Large outsider (aquatic, div, evil, extraplanar) Init +6; Senses Darkvision 60 ft., detect good, detect magic, see in darkness; Perception +19 |
DEFENSE |
AC 26, touch 11, flat-footed 24 (+2 Dexterity, +15 natural, -1 size) hp 161 (14d10+84) Fort +10, Ref +13, Will +11 Defensive Abilities rough hide; DR 10/cold iron and good; Immune fire, poison; Resist acid 10, electricity 10; SR 21 |
OFFENSE |
Speed 30 ft., Swim 80 ft. Melee bite +22 (1d8+7/19-20), 2 claws +20 (1d6+7), sting +20 (1d6+7 plus poison) or spear +20/+15/+10 (2d6+7/x3 plus poison) Ranged spear +15 (2d6+7/x3 plus poison) Space 10 ft.; Reach 10 ft. Special Attacks boiling sea Spell-Like Abilities (CL 12th; Concentration +14) Constant – detect good, detect magic At will – control water, curse water, deeper darkness, dimension door 3/day – hallucinatory terrain (DC 16), stinking cloud (DC 15), summon (level 6, 1 pairaka 60%), quench (DC 15) |
STATISTICS |
Strength 24, Dexterity 15, Constitution 23, Intelligence 12, Wisdom 15, Charisma 14 Base Atk +14; CMB +22; CMD 34 Feats Combat Reflexes, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite) Skills Bluff +19, Knowledge (geography and planes) +18, Perception +19, Stealth +15, Survival +19, Swim +32 Languages Abyssal, Aquan, Celestial, Infernal; telepathy 100 ft. SQ amphibious |
SPECIAL ABILITIES |
Boiling Sea (Su) As a standard action, a ghawwas can cause the waters around it to boil. Any creature within 50 feet of the ghawwas, within the same body of water, and at least half submerged takes 6d6 points of heat damage (DC 22 Fortitude save for half). The save DC is Constitution-based. Poison (Ex) Sting – injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Strength; cure 2 consecutive saves. Rough Hide (Ex) Ghawwas have rough hides studded with jagged barbs and spiny protrusions. Any creature striking a ghawwas with a natural weapon or an unarmed strike takes 1d6 points of slashing and piercing damage. |
ECOLOGY |
Environment any (Abaddon) Organization solitary Treasure standard |
Full of poison and treachery, ghawwas foul the seas and seek to bring ruin to those who dwell there. Ghawwas resemble a mixture of hulking humanoid, prehistoric fish, and poisonous bottom-feeder. While most ghawwas live in salt water, they sometimes teleport to oases to defile them or suck them dry. Although they see all mortals as enemies, ghawwas bear a particular grudge against peaceable, water-breathing creatures such as merfolk and locathah.
All ghawwas find the tolling of bells insufferable, the sound filling them with rage and driving them to seek out the source and destroy either the bell or those ringing it. The typical ghawwas stands 12 feet tall and weighs close to 1,200 pounds.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.