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Demon, Shigidi

You awake to a strange weight crushing your chest, preventing you from breathing. In the dark it is hard to be sure, but there seems to be a fat, goblin-like humanoid sitting cross-legged on your ribs. It gives out a strange laugh and disappears.

Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005

The shigidi is the demon of nightmare and terror. It is worshipped by some savage jungle tribes, where it is summoned by dark shamans to rob others of their breath in the night. A shigidi delights in killing mortals during their sleep and is only too happy to let evil wizards summon it to do so. A shigidi’s true form is a naked, squat, misshapen goblinoid with clay-textured skin; however, it usually remains invisible.

Shigidi speak Abyssal, Draconic and Common.

Shigidi (Nightmare Demon)
Small outsider (Chaotic, Evil, Extraplanar)
Hit Dice8d8+32 (68 hp)
Initiative+6
Speed20 ft. (4 squares), Fly 40 ft. (average)
AC21 (+1 size, +2 Dexterity, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple+8/+23
AttackTouch +16 melee (1d6 Charisma damage)
Full AttackTouch +16 melee (1d6 Charisma damage)
Space/Reach5 ft. /5 ft.
Special AttacksNightmare touch, heavy grapple, living nightmare, spell-like abilities
Special QualitiesDarkvision 120 ft., electrical and poison immunity, invisibility, resistance to acid 10, cold 10 and fire 10, Spell
Resistance
20
SavesFort +10, Ref +8, Will +9
AbilitiesStrength 25, Dexterity 14, Constitution 18, Intelligence 14, Wisdom 17, Charisma 19
SkillsBalance +15, Climb +18, Concentration +15, Escape Artist +13, Hide +15, Intimidate +15, Jump +11, Listen +14, Move
Silently
+13, Spot +14, Tumble +13
FeatsAbility Focus (living nightmare), Improved Initiative, Stealthy
EnvironmentWarm forests and Chaotic evil planes
OrganisationSolitary
Challenge Rating8
TreasureNone
AlignmentAlways chaotic evil
Advancement9-24 HD (Medium)
Level Adjustment

Combat

A shigidi attacks by squatting on the chest of a sleeping humanoid, and crushing the air out of its victim with its sheer weight. If faced by enemies that are awake, the shigidi relies on its spell-like abilities and nightmare touch. A shigidi’s attacks count as both chaotic and evil for the purposes of overcoming damage reduction.

Nightmare Touch (Su): The touch of a shigidi automatically deals 1d6 points of Charisma damage on a successful hit. A creature reduced to 0 Charisma by the touch of a shigidi dies from fright. Creatures immune or resistant to fear effect receive the same resistance or immunity to the shigidi’s nightmare touch.

Heavy grapple (Ex): The squat body of a shigidi is much heavier than its size would suggest, and it takes advantage of this weight when grappling. A shigidi counts as a Huge (not Small) creature when calculating its grapple bonus.

Living Nightmare (Sp): During the night, a shigidi can use nightmare at will, as the spell at caster level 16th. Save DC 21 (Charisma based)

Spell-Like Abilities: At will–blindness/deafness (DC 16), Contagion (DC 18), deep slumber (DC 17), deeper darkness, dream, ray of enfeeblement (DC 15), ray of exhaustion (DC 17), shadow walk.

Caster level 8th. Save DCs are Charisma based.

invisibility (Su): A shigidi is always invisible, even while attacking. Since this is the creature’s natural state, it is not affected by invisibility-dispelling effects such as Invisibility Purge. It can, however, become visible at will.

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