Demon Nabasu

This lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.
Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can they return to the Abyss.
Rumor holds that even then the nabasu’s lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.
Demon, Nabasu

The horned head of the nabasu has a cruel and vaguely humanoid face that appears trapped in a constant state of rage and pain. Its ever-pervasive, glowing golden stare is known to strike its foes dead at its mere gaze. Their bodies are tall and wire thin, with gray reptilian skin and large leathery wings and spindly arms that end in hooked razor-sharp talons.
The majority of nabasu encountered outside of the Abyss are nabasu demonlings. These proud creations of the demon lords are sent to the Material Plane to feast on the souls of the innocent until they reach maturity and can re-enter the Abyss on their own. Once there, they devour the physical hearts and mortal souls of their prey, growing stronger and deadlier with each third victim they destroy. Nabasu derive great pleasure from torturing and killing other creatures.
Family: Demons
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 157 (15d8 + 90)
Speed 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 13 (+1) | 22 (+6) | 14 (+2) | 16 (+3) | 15 (+2) |
Saving Throws Constitution +9
Skills Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, telepathy 100 ft.
Challenge 10 (5,900 XP)
SPECIAL TRAITS
- Death Gaze. When a creature that can see the nabasu’s eyes starts its turn within 30 feet of the creature, the nabasu can force it to make a DC 15 Wisdom saving throw if the nabasu isn’t incapacitated and can see the creature. On a failure, the creature loses a hit die. A creature that has lost its last hit die to the nabasu’s death gaze has disadvantage on all death saves for the next 24 hours, and if it dies within that time, it rises as a ghoul in 1d4 rounds under the nabasu’s control. Ghouls created in this way become free willed if the nabasu that created them dies. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the nabasu until the start of its next turn, when it can avert its eyes again. If the creature looks at it in the meantime, it must immediately attempt the save. While averting its eyes, any attacks on the nabasu are done at disadvantage.
- Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The nabasu’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
- At will: darkness, teleport (self only)
- 3/day each: silence, plane shift, ray of enfeeblement, vampiric touch
- 1/day: regenerate
- Paralysis Aura (1/day). As a bonus action, the nabasu releases a cloud of magical energy that can paralyze its foes. This cloud fills a 10-foot cube, and all creatures within that cube must succeed at a DC 17 Constitution saving throw or become paralyzed for one minute. A paralyzed creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Multiattack. The nabasu makes one Bite attack and two Claw attacks.
- Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
- Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games
Nabasu
Nabasu CR 8 |
XP 4,800 CE Medium outsider (chaotic, demon, evil, native) Init +7; Senses Darkvision 60 ft.; Perception +23 |
Defense |
AC 22, touch 14, flat-footed 18 (+3 Dexterity, +1 Dodge, +8 natural) hp 103 (9d10+54) Fort +9, Ref +9, Will +9 DR 10/cold iron or good; Immune death effects, electricity, Paralysis, poison; Resist acid 10, cold 10, fire 10; SR 19 |
Offense |
Speed 30 ft., Fly 60 ft. (average) Melee 2 claws +15 (1d6+6), bite +15 (1d8+6) Special Attacks consume life, death-stealing gaze, sneak attack +2d6 Spell-Like Abilities (CL 8th)At will – deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19)3/day – enervation, silence (DC 16), vampiric touch1/day – mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30% or 1d4 babaus 30%) |
Statistics |
Strength 22, Dexterity 17, Constitution 22, Intelligence 15, Wisdom 16, Charisma 19 Base Atk +9; CMB +15; CMD 29 Feats Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack Skills Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas Languages Abyssal, Celestial, Draconic; telepathy 100 ft. |
Special Abilities |
Consume Life (Su) When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points it automatically matures if it has not done so already when it reaches 20 growth points. Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu’s control. Its gaze can only create one ghoul per roundif multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based. |
Ecology |
Environment any (Abyss) Organization solitary Treasure standard |