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Demon, Coloxus ‘Fly Demon’

Coloxus

This figure would be the picture of elegance and refinement were it not for its grotesque fly head and shivering insectile wings.

Coloxus demons, known also as fly demons, resemble humans with the head of a fly and twin pairs of gossamer wings. Even their smallest movements and gestures seem infused with manic quickness and alertness. Ironically ‘given their grotesque, insectile appearance’ coloxus demons are demons of vanity. They are formed from the souls of narcissistic mortals responsible for disasters or tragedy through their careless self-absorption. A coloxus prefers to wear opulent clothing and jewels that would rival the wealthiest nobility of any race.

Despite their foul appearance, coloxus demons consider themselves cultured and elite. They are unusually patient and well mannered for demons, and as a result are often used as emissaries, diplomats, and negotiators by marilith generals, balors, and even demon lords. Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always a deceitful veneer, masking the creatures’ efforts to gain the upper hand.

Evil mortal spellcasters are fond of conjuring coloxus demons for similar roles, but the monsters also work well as assassins. Even in this role, a coloxus is dignified and polite. Only when presented with a reflection of itself does the normally civilized coloxus show its true demonic colors any creature foolish enough to trick a coloxus into looking at a mirror finds herself the eternal foe of an insulted and scandalized demon.

A coloxus is 6 feet tall and weighs 150 pounds.

Demon, Coloxus

Family: Demons

Robed as though it were a noble, this insectile fiend’s disgusting head is topped by two enormous multi-faceted red eyes, the translucent wings sprouting from its neck reaching nearly to the floor.

Medium fiend (demon), chaotic evil

Armor Class 15
Hit Points 42 (5d8+20)
Speed 25 ft., fly 50 ft. (hover)

STRDEXCONINTWISCHA
16 (+3)20 (+5)19 (+4)19 (+4)10 (+0)15 (+2)

Saving Throws Constitution +6
Skills Arcana +6, Deception +4, Perception +2
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison
Condition Immunities disease, poisoned; Senses darkvision 60 ft., passive Perception 12
Languages all, telepathy 100 ft.
Challenge 3 (700 XP)

Special Traits

  • Fiendish Brilliance. The coloxus has advantage on Intelligence ability checks.
  • Fiendish Tongue. The coloxus is under the constant effects of a tongues spell.
  • Spellcasting. The coloxus is a 6th level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). The coloxus has the following spells prepared from the wizard‘s spell list:
    • Cantrips: acid splash, fire bolt, mage hand, minor illusion, poison spray, prestidigitation, true strike
    • 1st-level (6 slots): detect magic, disguise self, identify, illusory script, silent image
    • 2nd-level (6 slots): blur, detect thoughts, invisibility, locate object, see invisibility, mirror image
    • 3rd-level (5 slots): clairvoyance, fear, haste (self only), hypnotic pattern, major image

Actions

  • ClawMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.
  • Droning Wings. As an action, the coloxus can flutter its wings to conjure a kaleidoscope of color and a drone that dampens other sounds. The coloxus gains immunity to thunder damage and creatures within a 30-foot radius have disadvantage on Constitution saving throws made to maintain concentration on spells that have verbal components.

Many a mage have looked too deeply into forbidden lore, forever staining their souls with failed attempts to grasp at powers beyond mortal ken. When the cursed finally perishes they may be drawn down into the Abyss, the finality of their demise reinterpeted by demon handlers to be seen as an ascension instead. Thus coloxus are incredibly confident in their power, overwhelmingly certain that they are truly masters of the arcane without peer. The illusion that they reside within is so whole and encompassing that nothing in existence can convince them otherwise-and they keep any mortal foolish enough to believe the charade in bondage as servants, the fear the coloxus’ “terrible power” bearing down on them at all times.

Section 15: Copyright Notice

Book of True Evil. © 2018 Mike Myler, published under license by Legendary Games.

Coloxus

Source: Pathfinder d20pfsrd.com

Coloxus CR 12
XP 19,200

CE Medium outsider (chaotic, demon, evil, extraplanar)

Init +13; Senses Darkvision 60 ft., Scent; Perception +31
DEFENSE
AC 26, touch 19, flat-footed 17 (+9 Dexterity, +7 natural)

hp 168 (16d10+80)

Fort +15, Ref +19, Will +9

DR 10/good; Immune electricity, disease, poison; Resist acid 10, cold 10, fire 10; SR 23
OFFENSE
Speed 30 ft., Fly 60 ft. (good)

Melee bite +25 (1d6+4 plus siphon), 2 slams +25 (1d4+4)

Special Attacks droning wings, siphon, sneak attack +4d6

Spell-Like Abilities (CL 12th; Concentration +18) Constant—tongues At will—contagion (DC 20), invisibility, suggestion (DC 19) 3/day—confusion (DC 20), haste, quickened invisibility, mind fog (DC 21)
1/day—giant vermin, shadow evocation (DC 21)
STATISTICS
Strength 19, Dexterity 28, Constitution 20, Intelligence 17, Wisdom 18, Charisma 23

Base Atk +16; CMB +25; CMD 39

Feats Agile Maneuvers, Combat Reflexes, Deceitful, Flyby Attack, Hover, Improved Initiative, Quicken Spell-Like Ability (invisibility), Weapon Finesse

Skills Acrobatics +28, Appraise +14, Bluff +29, Diplomacy +14, Disguise +19, Fly +32, Knowledge (arcana, history, planes, and religion) +14, Perception +31, Sleight of Hand +17, Stealth +28; Racial Modifiers +8 Perception

Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft., tongues
SPECIAL ABILITIES
Droning Wings (Ex)

Once per day, when it flutters its wings as a standard action, a coloxus can create a mesmerizing display of color and a sound-dampening buzzing drone. All creatures within 30 feet that can see the coloxus must make a DC 24 Will save or be slowed for up to 6 rounds. Each subsequent round, the coloxus must take a swift action to maintain the effect or the effect ceases at the end of its turn. Additionally, the sound creates a buffer against sonic energy, granting the fly demon immunity to sonic attacks or effects while it continues to drone. The save DC is Charisma-based.

Siphon (Su)

Any creature bitten by a coloxus must make a DC 23 Fortitude save or take 1d4 points of Charisma damage. A coloxus heals itself of 5 points of damage for every point of Charisma damage it deals. The save DC is Constitution-based.
ECOLOGY
Environment urban (Abyss)

Organization solitary, pair, or swarm (3-8)

Treasure double

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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