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Daemon, Purrodaemon

Purrodaemon 1
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Appearance: The Purrodaemon is a towering, grotesque figure bedecked in black, unholy armor, its vulture-like head adorned with red glowing eyes. Dozens of weapons pierce its flesh, giving it a fearsome and intimidating appearance.

Behavior: As deacons of war, Purrodaemons exhibit ruthless and bloodthirsty behavior, reveling in the chaos and carnage of battle. They are tactical and strategic, often leading armies of lesser daemons into battle with cunning and ferocity.

Habitat: Purrodaemons can be found on various planes of existence, particularly where wars and conflicts rage on. They may inhabit the desolate landscapes of the lower planes or the blood-soaked battlefields of mortal worlds.

Modus Operandi: Purrodaemons excel at leading and commanding troops, using their strategic prowess to orchestrate devastating assaults and sieges. They are skilled combatants themselves, wielding their own arsenal of weapons with deadly precision.

Motivation: Driven by a primal thirst for war and destruction, Purrodaemons seek to sow chaos and death wherever they tread. They relish the opportunity to lead armies into battle, reveling in the slaughter of both mortals and daemons alike.


  • Purrodaemon 5e
  • Purrodaemon Pathfinder
Purrodaemon
My Images (midjourney.com)

Large fiend (daemon), neutral evil


Armor Class 20 (natural armor)

Hit Points 225 (18d10 + 126)

Speed 40 ft., fly 60 ft.


STRDEXCONINTWISCHA
22 (+6)18 (+4)24 (+7)16 (+3)16 (+3)20 (+5)

Saving Throws Str +12, Dex +10, Con +13, Wis +9, Cha +11

Skills Perception +9, Intimidation +11

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities acid, poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 19

Languages Abyssal, Common, Infernal

Challenge 17 (18,000 XP)


Magic Resistance. The purrodaemon has advantage on saving throws against spells and other magical effects.

Multiple Weapons. The purrodaemon’s body is adorned with dozens of weapons. It can use a bonus action to pluck a weapon from its body and wield it in combat. Each weapon can be used as a magical longsword with a +2 bonus to attack and damage rolls.

Innate Spellcasting. The purrodaemon’s spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: darkness, fly, mage armor
  • 3/day each: fear, lightning bolt, telekinesis
  • 1/day each: plane shift, power word stun

Actions

Multiattack. The purrodaemon makes two melee attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 6) slashing damage.

Weapons of War (Recharge 5-6). The purrodaemon releases a barrage of weapons from its body in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 45 (10d8) piercing damage and 18 (4d8) slashing damage on a failed save, or half as much damage on a successful one.

Dozens of weapons pierce this massive monster’s body. Red eyes glow with wickedness in its vulture-like head.

Originally posted on Pathfinder SRD

Deacons of War, purrodaemons ravage the planes as generals of massive battles. They employ creative tactics and never launch an assault without carefully looking over the plans or surveying the battlefield themselves. A purrodaemon is 12 feet tall and weighs 1,300 pounds.

Purrodaemon CR 18
XP 153,600

NE Large outsider (daemon, evil, extraplanar)

Init +10; Senses Darkvision 60 ft., true seeing; Perception +26

Aura fear (15 ft., DC 24), unholy aura
Defense
AC 35, touch 19, flat-footed 29 (+4 deflection, +6 Dexterity, +16 natural, –1 size)

hp 294 (19d10+190)

Fort +16, Ref +12, Will +10

DR 10/good and silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 29
Offense
Speed 30 ft., Fly 60 ft. (good)

Melee +2 wounding halberd +32/+27/+22/+17 (2d8+18), bite +24 (1d8+5)

Space 10 ft.; Reach 10 ft.

Special Attacks weapon steep

Spell-Like Abilities (CL 18th; Concentration +23)

Constant – fly, true seeing, unholy aura (DC 23)

At will – greater teleport (self plus 50 lbs. of objects only)

3/day – chain lightning (DC 21), cone of cold (DC 20), flame strike (DC 19)

1/day – summon (level 5, 2 derghodaemons 50%)
Statistics
Strength 32, Dexterity 23, Constitution 30, Intelligence 17, Wisdom 18, Charisma 21

Base Atk +19; CMB +31; CMD 47

Feats Combat Expertise, Combat Reflexes, Greater Vital Strike, Improved criticalB (halberd), Improved Initiative, Improved Sunder, Improved Vital Strike, Lunge, Power Attack, Quick Draw, Vital Strike, Weapon FocusB (halberd)

Skills Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17

Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Ecology
Environment any (Abaddon)

Organization solitary, patrol (2-5), or unit (6-12)

Treasure standard
Special Abilities
Weapon Steep (Su)

A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the daemon. If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement – most purrodaemons opt to create +2 wounding weapons in this manner. A weapon’s enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus and Improved critical as bonus feats as long as it wields a weapon benefiting from its weapon steep ability.
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