This site is games | books | films

Scaramouche

Napoléon-Maurice Bernardin, La comédie italienne en France et les théâtres de la foire et du boulevard (1570-1791), Paris, Revue bleue, 1902 Scaramouche
Napoléon-Maurice Bernardin, La comédie italienne en France et les théâtres de la foire et du boulevard (1570-1791), Paris, Revue bleue, 1902

Originally Posted by The Demented One of the Giant in the Playground Forums.

On this Thread

The Scaramouche are a strange breed of fey. Rogues and swashbucklers, they are skilled fighters, notorious tricksters, and lavish hedonists. Seducing fair ladies, raiding the vaults of wealthy misers, and slicing down wicked foes are just a fragment of the exploits these fey swordsmen are renowned for. Though they are daring and boastful, every Scaramouche has a vein of cowardice in its soul, and is never to proud to flee when it gets in over its head. Scaramouche have thin, elven builds and strange faces that look like masks of black velvet with long, beak-like noses. They prefer to adorn themselves in luxurious clothing, elegant jewelry, and well-crafted weaponry. Though the Scaramouche originated, like most fey, in the forests, many have taken up life in the cities, mingling with high society or common thieves’ guilds.

Scaramouche
Medium fey
Hit Dice8d6+24 (52 hp)
Initiative+4
Speed30 ft. (6 squares)
Armor Class18 (+4 Dexterity, +4 chain shirt), touch 14, flat-footed 14
Base Attack/Grapple+4/+4
Attackrapier +12 melee (1d6+3) or Longbow +8 ranged (1d8)
Full Attackrapier +12/+7 melee (1d6+3) or Longbow +8 ranged (1d8)
Space/Reach5 ft./5 ft.
Special AttacksMaster fencer, rapier wit, spell-like abilities
Special QualitiesDamage reduction 10/cold iron, Low-Light Vision, skill tricks
SavesFort +5, Ref +10, Will +7
AbilitiesStrength 10, Dexterity 18, Constitution 16, Intelligence 12, Wisdom 12, Charisma 16
SkillsBalance +10, Bluff +10, Climb +10, Escape Artist +10, Hide +14, Jump +10, Move Silently +14, Tumble +14
FeatsWeapon FinesseB, Combat Reflexes, Quick Draw, Daredevil Athlete
EnvironmentTemperate Forests
OrganizationSolitary
Challenge Rating6
TreasureStandard
AlignmentAlways Any Chaotic
AdvancementBy Class Level (Favored Class: Swashbuckler)
Level Adjustment+1

Combat

In combat, a Scaramouche will make the most of its swordsmanship, charging headlong into melee. They make heavy use of the feint action, and will typically use their group fake-out skill trick to feint against as many enemies as possible. Should a spellcaster or archer harry the Scaramouche, it will typically fall back and return fire with its longbow. If a Scaramouche begins losing a fight, it will attempt to retreat as swiftly as possible.

Master Fencer (Ex) When attacking with a light weapon, or any other weapon which the Weapon Finesse feat applies to, a Scaramouche treats its base attack bonus as being equal to its HD, rather than half its HD. In addition, a Scaramouche may feint in combat as a swift action.

Rapier Wit (Su) A Scaramouche may add its Charisma modifier, rather than its Strength modifier, to damage dealt with a light weapon, or any other weapon which the Weapon Finesse feat applies to.

Spell-Like Abilities

Caster level 4th.

Skill Tricks (Ex) A Scaramouche possesses the following skill tricks:

  • Interaction: Group Fake-Out, Timely Misdirection
  • Movement: Nimble Charge, Twisted Charge

If you do not have access to Complete Scoundrel, remove the Scaramouche’s skill tricks. Instead, change its skills line as follows: Balance +14, Bluff +13, Escape Artist +11

Plot Hooks

  • While wandering through the woods, the PC’s are accosted by a drunken Scaramouche, who attacks them blindly in the belief that they are soul-eating demons.
  • An evil Scaramouche has begin running rampant in a city, commiting strings of exotic and gruesome murders. The PC’s are drawn in when a benefactor to them is slain by this foul fey.
  • A single Scaramouche has been using his Disguise Self ability to infiltrate the home of a noble. He plans to steal a valuable piece of jewelry, magical item, or rare bottle of wine at the conclusion of a masquerade ball held by the noble, to which the PC’s have been invited.
Scroll to Top