Dire Dog
Dire dogs are the domestic equivalent of dire wolves.
Originally Posted by DnDChick of the En World forums.
On this Thread
They are large, vicious canines highly prized for their ability to Track and kill opponents much larger than themselves. Domesticated dire dogs are often trained and outfitted for war in spiked, studded leather armor.
Dire Dog | |
Medium animal (Dire) | |
Hit Dice | 3d8+12 (25 hp) |
Initiative | +3 |
Speed | 50 ft. (10 squares) |
Armor Class | 16 (+3 Dexterity, +3 natural), touch 13, flat-footed 13 or 19 (+3 Dexterity, +3 natural, +3 studded leather), touch 13, flat-footed 16 |
Base Attack/Grapple | +2/+6 |
Attack | Bite +7 melee (1d6+6) |
Full Attack | Bite +7 melee (1d6+6) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +7, Ref +6, Will +4 |
Abilities | Strength 19, Dexterity 17, Constitution 19, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Jump +14 (+13 in armor), Listen +5, Spot +5, Survival +1 (+5 tracking by Scent) |
Feats | Alertness, Track (b), Weapon Focus (bite) |
Environment | Temperate plains |
Organization | Solitary or pack (5-12) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always neutral |
Advancement | 4-9 HD (Large) |
Level Adjustment | – |
Combat
Dire dogs attack in a manner similar to normal dogs, biting ferociously with their powerful jaws.
Skills Dire dogs have a +4 racial bonus on Jump checks. *Dire dogs have a +4 racial bonus on Survival checks when tracking by Scent.