Philoctetes, the Wounded Archer
“Meet Philoctetes: The Tragic Hero Who Mastered Both Pain and the Secret to Winning the Trojan War!”
- Alias: The Wounded Archer, The Abandoned Hero
- Gender: Male
- Race: Human
- Occupation: Hero, Archer
- Religion: Devotee of Heracles
- Allies: Odysseus, Neoptolemus, the Greek forces
- Enemies: Trojans, particularly Paris; initially, Greek leaders like Agamemnon and Odysseus (due to their betrayal)
- Abode/ Base of operations: Island of Lemnos (during his abandonment); later, the Greek camp during the Trojan War
- Nationality: Thessalian (from Thessaly, Greece)
- Languages: Greek
- Alignment: Chaotic Good (initially driven by personal grievances, but ultimately aligns with the greater good)
- Affiliation (s): Greek forces during the Trojan War
- Significant others: None specifically noted; closely connected to Heracles through his bow and the loyalty of the Greek heroes who come to his aid
Philoctetes is a compelling figure in Greek mythology, renowned for his heroism, tragic suffering, and pivotal role in the Trojan War. His story intertwines themes of betrayal, perseverance, and redemption, embodying the complexities of human struggle and valor.
Life Story and Exploits: Philoctetes was a son of the Thessalian king Poeas and a skilled archer, renowned for his possession of the bow of Heracles. This legendary weapon was a symbol of unmatched prowess in archery and held a significant role in the myths of the Trojan War. Philoctetes’ story begins with his heroic involvement in the war against the Trojans, which was marred by a series of tragic events.
The Exile: During the early stages of the war, Philoctetes was struck by a grievous wound on his foot, inflicted by a serpent. The wound was festering and emitting a horrendous odor, which led the Greek leaders, including Odysseus and Agamemnon, to abandon him on the desolate island of Lemnos. This betrayal was driven by the belief that Philoctetes’ suffering and the stench of his wound would be too disruptive to the Greek army.
Return to the Battlefield: Despite his isolation, Philoctetes’ fate was intertwined with the eventual success of the Greeks. According to prophecy, the Greeks could not win the war without the aid of Philoctetes and his divine bow. Years later, the Greek leaders sent a mission to retrieve him, led by Odysseus and the hero Neoptolemus, the son of Achilles. Initially, Philoctetes was enraged and mistrustful, bearing deep wounds from his abandonment. However, through a combination of persuasion and promises of a restored honor, Philoctetes was eventually convinced to return.
Achievements: Philoctetes’ return to the war was a turning point for the Greeks. His unparalleled archery skills and the use of Heracles’ bow proved crucial in the fall of Troy. The most notable achievement was his role in the killing of Paris, the prince of Troy, whose death was a significant blow to the Trojan forces.
Character and Motivation: Philoctetes is depicted as a complex and layered character. He is a figure of immense strength and skill but also one marked by profound suffering and betrayal. His fear is rooted in isolation and the emotional scars left by the Greek leaders’ abandonment. His motivation stems from a desire to restore his honor and seek vengeance for the wrongs done to him. His ultimate goal is not only to find redemption but also to secure a legacy of heroism that transcends his past misfortunes.
Philoctetes’ story is a testament to the human capacity for resilience and forgiveness. Despite his initial anger and distrust, he ultimately embraces his role as a hero, driven by a profound sense of duty and the promise of justice. His tale reflects the broader themes of sacrifice and the quest for personal redemption, making him one of the most memorable and poignant heroes of Greek mythology.
Philoctetes 5e
Philoctetes 3.5
Philoctetes, the Wounded Archer
Medium humanoid (human), chaotic good
Armor Class 16 (Studded Leather Armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 22 (+6) | 14 (+2) | 18 (+4) | 16 (+3) |
Saving Throws Dex +11, Con +12, Wis +10
Skills Acrobatics +11, Perception +10, Survival +10, Insight +10
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 20
Languages Common, Sylvan
Challenge 11 (7,200 XP)
Proficiency Bonus +5
Abilities
Keen Senses. Philoctetes has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Legendary Resistance (3/Day). If Philoctetes fails a saving throw, he can choose to succeed instead.
Inspiring Presence. As a bonus action, Philoctetes can inspire an ally within 30 feet who can see or hear him. The ally gains 1d10 inspiration die, which can be used once before the end of their next turn to add to an ability check, attack roll, or saving throw.
Actions
Divine Bow (Longbow). Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 23 (2d10 + 12) piercing damage. The bow is magical and grants advantage on attack rolls against creatures that are above half health.
Deadly Shot (Recharge 5-6). Philoctetes can make a single attack with his Divine Bow that deals an additional 28 (8d6) piercing damage. On a hit, the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Inescapable Shot. When Philoctetes makes an attack with his Divine Bow, he can choose to ignore half cover and three-quarters cover.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 6) piercing damage. This shortsword is a finely crafted weapon that Philoctetes uses for close combat.
Reactions
Quick Reflexes. When a creature Philoctetes can see attacks him with an attack that he can see, he can use his reaction to impose disadvantage on the attack roll.
Legendary Actions
Philoctetes can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Philoctetes regains spent legendary actions at the start of his turn.
Attack. Philoctetes makes one attack with his Divine Bow or Shortsword.
Move. Philoctetes moves up to his speed without provoking opportunity attacks.
Aim. Philoctetes takes aim, granting advantage on his next attack roll before the end of his turn.
Stunning Shot (Costs 2 Actions). Philoctetes makes one attack with his Divine Bow. On a hit, the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Equipment
- Divine Bow: A magical longbow that provides advantage on attack rolls against creatures that are above half health and deals 2d10 + 12 piercing damage on a hit.
- Shortsword: A finely crafted weapon that deals 1d6 + 6 piercing damage.
- Studded Leather Armor: Provides an AC of 16.
Description
Philoctetes is a seasoned warrior marked by his heroic stature and the visible signs of his suffering, including a notably wounded foot that bears his past trauma. His piercing eyes and resolute demeanor reflect both his past betrayals and his undying commitment to justice. Driven by a desire to avenge his abandonment and restore his honor, Philoctetes is fiercely dedicated to protecting his allies and seeking redemption. Despite his pain, he remains a formidable force on the battlefield, wielding his bow with unmatched skill and precision. His past experiences have left him wary of trust but loyal to those who earn his respect.
Philoctetes was the son of King Poeas of Meliboea in Thessaly. He was famed as an archer, an Argonaut and was a participant in the Trojan War. He was exiled on the island of Lemnos, when wounded by snake-bite, and his eventually recalled by the Greeks.
The story
Philoctetes was stranded on the Island of Lemnos by the Greeks before the start of the Trojan War. He received a wound on his foot that festered and had a terrible smell. After being bitten by a snake that Hera sent to molest him as punishment for his service to Heracles. (As he was the only one who would light Heracles’ funeral pyre, Heracles bestowed on Philoctetes his magical bow and arrows.)
Philoctetes remained on Lemnos, alone, for ten years.
Helenus, son of King Priam of Troy, was forced to reveal, under torture, that one of the conditions of the Greeks winning the Trojan War, was that they had to use the bow and arrows of Heracles. Upon hearing this, Odysseus then retrieved Philoctetes from Lemnos. Philoctetes’ wound wash healed by a son of the gods’ physician Asclepius. Philoctetes then killed many Trojan heroes, including Paris, son of Priam and husband of Helen. After the war, he went to Italy and founded the town of Petilia in Calabria.
Trojan War: Roleplaying in the Age of Homeric Adventure
A Mythic Vistas Sourcebook for the d20 System
Written by Aaron Rosenberg
Former Argonaut, suitor of Helen, and now leader among the Achaeans, Philoctetes kills Paris with Heracles bow and arrows. Philoctetes also joins Odysseus and hides inside the Trojan Horse to end the war. The lord of Olizon, Meliboea and other locales throughout Thessaly, he is bound by the Oath of Tyndareus, like many other Achaean lords. When the Greeks raise the war cry, Philoctetes answers.
Unfortunately, he does not immediately join the war. While making the journey to Troy, Achilles kills King Tenes despite warnings from his mother Thetis. To assuage the anger of the gods, Achilles makes an offering to Apollo, but a water snake emerges from the altar and bites Philoctetes, incapacitating him with a wound leaking a terrible stench. Unable to bring the injured lord along for the stink of the injury, the Achaeans leave Philoctetes on the isle of Lemnos to recover. There, Philoctetes survives by shooting birds from the sky.
Eventually, the seer Calchas prophesized the city could only be taken if the Achaeans had the bow and arrows of Heracles. And so Odysseus and Diomedes return to Lemnos to retrieve the great archer and his weapons. Healed by a son of Asclepius, Philoctetes rejoins the war and slays Paris with a poisoned arrow.
Philoctetes | |
Male human Fighter 8/Ranger 6/Assassin 2; | |
Medium humanoid | |
Hit Dice | 8d10+16 plus 6d8+12 plus 2d6+4; hp 93; |
Initiative | +5 |
Speed | 25 ft. |
Armor Class | 26, touch 15, flat-footed 21. |
Base Attack/Grapple | +15/+19 |
Attack | +20 melee (1d6+5/19- 20, +1 short sword) or +28 ranged (1d8+12/x3 and poison, +5 composite (+4) longbow of distance); |
Full Attack | +20/+15/+10 melee (1d6+5/19- 20, +1 short sword) or +26/+26/+21/+16 ranged (1d8+12/x3 and poison, +5 composite (+4) longbow of distance); |
Space/Reach | 5 ft./5 ft. |
Special Attacks | combat style (archery), death attack, favored enemies (humans) +4, improved combat style (archery), poison use, sneak attack +1d6; |
Special Qualities | animal companion, poison save +1, uncanny dodge, wild empathy +7; |
Saves | Fort +15, Ref +15, Will +5; |
Abilities | Strength 18, Dexterity 20, Constitution 14, Intelligence 11, Wisdom 12, Charisma 8. |
Skills | Climb+5, Disguise +3, Handle Animal +8, Hide +17, Jump +5, Knowledge (nature) +8, Listen +11, Move Silently +15, Ride +9, Spot +11, Survival +7 (+9 aboveground natural environments); |
Feats | Alertness, Diehard, Dodge, EnduranceB, Far Shot, Greater Weapon Focus (composite longbow), Great Fortitude, ManyshotB, Mobility, Point Blank, Precise Shot, Rapid ShotB, Shot on the Run, TrackB, Weapon Focus (composite longbow), Weapon Specialization (composite longbow). |
Environment | – |
Organization | – |
Challenge Rating | 16 |
Treasure | – |
Alignment | Neutral Evil |
Assassin Spells Known (Cast per Day 1; save DC 10 + spell level):
1st –Detect Poison, cat’s grace, true strike.
Ranger Spells Prepared (Cast per Day 2; sav DC 11 + spell level):
1st–delay poison, longstrider.
Possessions: +1 bronze panoply, bronze round shield, +1 short sword, +5 composite (+4) longbow of distance, 20 arrows, 8 doses of poison (as deathblade, Injury DC 20; 1d6 Constitution/2d6 Constitution)
Osprey Animal companion; | |
Tiny animal | |
Hit Dice | 3d8; hp 13; |
Initiative | +4 |
Speed | 10 ft., fly 60 ft. (average); |
Armor Class | 20, touch 16, flat-footed 16; |
Base Attack/Grapple | +2/ -8; |
Attack | +8 melee (1d4-2, talons); |
Full Attack | +8 melee (1d4-2, talons); |
Space/Reach | – |
Special Attacks | – |
Special Qualities | Evasion, Low-Light Vision, share spells, tricks (fighting, hunting); |
Saves | Fort +3, Ref +6, Will +3; |
Abilities | Strength 7, Dexterity 18, Constitution 10, Intelligence 2, Wisdom 14, Charisma 6. |
Skills | Listen +2, Spot +14; |
Feats | Weapon Finesse. |
Environment | – |
Organization | – |
Challenge Rating | – |
Treasure | – |
Alignment | Neutral |